Our main research interests focus on Big Data Visualization, Multi-User Virtual Reality, Information Visualization, Scientific Visualization, Real-Time Rendering and Human-Computer Interaction.
Multi-User Virtual Reality
- Estimating Look-At Detection Thresholds
- AMIS: An Audiovisual Dataset for Multimodal XR Research
- On Virtual Pointing Rays and Motion Artefacts
- Audiovisual Realism and Communication in Telepresence
- Follow Me: Confirmation-based Group Navigation
- Perceived Asynchrony of Rhythmic Stimuli Affects the Eye
- Social VR Activities Should Support Ongoing Conversation
- The Guide's Apprentices
- Speaking with Objects
- Immersive Study Analyzer: Collaborative Immersive Analysis of Recorded Social VR Studies
- Editing Immersive Recordings: An Elicitation Study
- Excuse Me: Large Groups in Small Rooms
- Joint Exploration of a RealWorld Museum and its Digital Twin
- Gaining the High Ground: Teleportation to Mid-Air Targets in Immersive Virtual Environments
- Volumetric Avatars from Spatio-Temporally Offset Cameras
- Output-Sensitive Avatar Representations
- Group Navigation for Guided Tours
- Overview of Group Navigation in VR
- Getting There Together
- Multiple Collocated HTC Vives
- The Collaborative Virtual Reality Neurorobotics Lab
- Multi-Ray Jumping
- Multi-Window 3D Interaction
- Virtual Valcamonica
- Immersive Group-to-Group Telepresence
- MSER-Touch
- Three Extensions to Subtractive Crosstalk Reduction
- Non-Uniform Crosstalk Reduction for Dynamic Scenes
- Optical See-Through in Augmented Environments
- Real-time view-dependent image warping
- The Two-User Seating Buck
- Wave Field Synthesis and Multi-Viewer Stereo Displays
- Projection-based Multi-Viewer Systems
- C1x6: A Stereoscopic Six-User Display
- Realism and Magic
- The Illusion-Hole Station
- The Virtual Showcase
- Object-Capability Security in Virtual Environments
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Real-Time Rendering
- Smaller than Pixels: Rendering Millions of Stars in Real-Tim
- Efficient Direct Isosurface Rasterization of Scalar Volumes
- Spatio-Temporal Detection of Cracks
- 3D Image Warping and Multi-Frame Rate Rendering Techniques
- Error-Controlled Multi-Resolution Volume Rendering
- Programmable Order-Independent Transparency
- guacamole - An Extensible Scene Graph and Rendering Framework Based on Deferred Shading
- Beschleunigungsstrukturen für echtzeitfähiges Ray-Tracing
- Multiple View Generation for Auto-stereoscopic Displays
- Fast Construction of Bounding Interval Hierarchies
- Real-Time Ray Tracing
Human-Computer Interaction
- The Globefish
- The Spheron
- The Globewing
- The Groovepad
- Improving Co-located Collaboration with Show-Through Techniques
- The Pie Slider
- Virtual Rotations for Maneuvering
- On Motor Performance in Virtual 3D Object Manipulation
- Virtual Projection Planes for the Visual Comparison
- The SSQ in VR Research
- RST 3D
- Steering and Jumping in Immersive Virtual Environments
- Hybrid Lossless-Lossy Compression for Depth-Sensor Streams
- Calibration of RGBD-Sensors
- Photoportals: Shared References in Space and Time
- Finger-Based Interactions in Virtual Environments
- Effective Manipulation
- Natural Interaction Metaphors
- See-through Techniques
- A Soft Hand Model
- Virtual vs. Real-World Pointing
- Co-Located Two-User Scenarios