For students who have been accepted for this course:
Our 1st meeting is on Monday, 21st Oct 2013, 5 p.m. at Karl-Haußknecht-Straße 7 in the HCI Lab (ground floor, access over the backyard).
Please contact Michaela Honauer for further information!
Hannes Waldschütz officially joined our team today as new research/teaching assistant (Wissenschaftlicher Mitarbeiter), taking over from Patrick Tobias Fischer.
Hannes has a mixed background in digital media and media arts and likes to build intricate technical mechanisms, with a mix of electronics and software. This coming semester, he will teach the student research project on 'data-driven objects' together with Eva.
On March 9th and 10th Michaela was invited to give the first talk and conduct the first official workshop in the the recently opened FabLab of the University in Bolzano.
In her talk (BITZ stories on March 9th), she introduced to interactive technologies in the performing arts and gave an overview on projects she was involved in. She further pointed to some practical insights, best practices in crafting interactive costumes, prospects and challenges of interdisciplinary team work, and showed lots of material samples.
The BITZ Hands-on workshop (on March 10th) was held together with Secil Ugur Yavuz (unibz) and Prof. Alastair Fuad-Luke (unibz). The goal was to explore new ways of making wearables through combining simple electronic circuits with knitted woolen accessories. Participants used an open-source laser-cut toolset designed and produced by the Faculty of Design and Art and BITZ unibz fablab. The workshop introduced a set of instructional cards showing how to design simple electrical circuits and how to use the tools. Together participants explored how to integrate e-textiles and soft circuits into garments. The workshop brought designers, engineers, makers, design students, artists, and citizen of any age together, in order to merge different skills and know how. Participants produced prototypes of wearables and generated potential new applications through making.
Website BITZ: https://bitzfablab.unibz.it/
Albrecht Schmidt, Professor at LMU Munich (formerly at Uni Stuttgart), visited us on December 11th for a presentation in the Bauhaus.Interaction Kolloqium. After a busy afternoon, chatting with students and staff from BUW about their projects, he gave a talk about his current research agenda of 'amplifying the human mind'.
We had a good turnout, with a good mix of students from Computer Science, HCI, and Design/Arts, as well as academic staff in the audience. It was great to finally have Albrecht, who we have collaborated with for many years (e.g. with the TEI conference and the meSch project), here for a public presentation!
Photos found @Twitter
We have been present with a demo, 2 art track showpieces and a video presentation at MUM 2017, the Mobile and Ubiquitous Multimedia Conference in Stuttgart!
Pieces we'll show will be Preetha Moorthy's Master theses project of an electronics-enhanced children’s touch-and-feel book (demo), Die Ermittler (our mega-big student project in collaboration with the faculty of Arts+Design and Kunstfest Weimar last year, shown in the Arts track), the Mermaid costumes (Art track), and Sonnengarten, a collaboration project with Media Architecture that constituted Till Fastnacht's Bachelor project (in the video track).
Martin Kaltenbrunner is a Professor at the University of Arts in Linz, Austria. He spent the last summer semester as a guest at BUW with Prof. Florian Echtler as his PhD supervisor, in collaboration with our group, and used his sabbatical here to write up his PhD theses.
Martin successfully defended his PhD on November 20th, with Eva Hornecker as second supervisor and Prof. Johannes Schöning (Uni Bremen) as external examiner. In the photos we're enjoying the after-defense celebration with bubbly and the ceremonial PhD mortarboard/cap, illustrating his work on the ReacTable, ReacTivision, and his current research project on musical interfaces for parrots.
On November 3rd, Michaela presented a paper with the title "Smart Textile in the Performing Arts" at the 1st international textile design conference D_TEX (http://dtex.fa.ulisboa.pt/index.php/en/) in Lisbon, Portugal. We reported on the design of knitted stretch sensors, the concept of the Sonification Costume, and a qualitative user study. The costume was created in summer 2016 by Hauke Sandhaus and Aline Martinez within a university student project. Eva and Michaela supervised the process. See our project website https://www.uni-weimar.de/projekte/costumes-and-sensors/ for more detailed information.
An honarary certificate has been awarded to Patrick Tobias Fischer for his invention "Fischerring" a fasetning device for exposed concrete surfaces. He will be distinguished with the diploma for the participation at the International Trade Fair iENA 2017 in the category "Ideas - Inventions - New Products" and making a significant contribution to the success of the iENA 2017.
iENA was held in Nürnberg, 1.-5. November 2017. The international trade fair for “Ideas – Inventions – New Products” brought for four days inventors and licensees from all over the world to Nuremberg. More than 800 inventions still awaiting their step on to the market were presented. Trade visitors from 31 countries met up with the approximately 500 iENA inventors.
The ACM ISS conference on 'Interactive Surfaces and Spaces' (Oct 17-20 in Brighton) awarded the most influential paper from 10 years earlier, 2008 (then run under a different name and publisher as IEEE Tabletop). The award was given to Eva Hornecker for her paper '“I don’t understand it either, but it is cool” – Visitor Interactions with a Multi-touch Table in a Museum', that documented observations from an ethnographic-style field study.
It is especially rewarding that a paper that is rather unusual for this conference was chosen. And it was great to be in Brighton again, even if just for a day, and to enjoy the wild autumn weather at the seafront, some interesting talks and demos, and to meet the community. Thanks to the organizers!
Our PhD student, Kristian Gohlke, will give a presentation on '3D-Druck – das Werken von Morgen' for the annual children's university (Kinderuni - a Germany-wide event series with lectures and workshops at Universities) on Nov. 8th. Kristian benefits from long experience as teaching/research/artistic assistant with the faculty of Arts+Design and has become quite an expert on 3D printing technology, including building them himself and teaching students how to do so. Should be fun - send your kids to see him!
We had a student from the Indian Institute of Technology Roorkee visiting to spend an internship with us from mid May to mid July. Purnendu (Master student in Physics) worked with Kristian on pneumatic shape-change and integration of sensor-based interactions into such systems. We ended up exploring origami-inspired structures for their shape-change abilities. Besides of working hard, he made good friends with our lab students and enjoyed his time in Germany, traveling around at weekends and spending time with the other students. We hope to see him back some time soon!
In winter term 2016/17 we offered an interdisciplinary student project where students of HCI, Computer Science & Media, Media Art & Desing, and Product Design created two interactive costumes in collaboration with the Children & Youth Ballet Gera/Altenburg and with the help of one Media Management student (Eva Kratz). They created the Jellyfish (by Maike Alisha Effenberg, Jing Zhao, and Milad Alshomary) and the Seahorse (by Christian Wiegert, Fernando Cardenas, and Tahira Sohaib) who both have integrated lights that react on the dancers' movements.
In addition, Michaela created the costume for the Seawitch in collaboration with the theatre's costume designer and sewing workshop between February and May this year. Based on the character of a witch, this costume supports the dancer in expressing to perform magic by lighting up whenever she is doing a specific hand gesture.
All costumes where presented for the premiere of the fairy tale ballet "The little Mermaid" on June 4th 2017 and for it's second performance on June 8th 2017 at the theatre in Altenburg. A follow-up student project with two HCI students (Annika Theresa Meinecke and Clara Pauline Bimberg) during the running summer term 2017 is dedicated to evaluate the costumes and their staging process. We conducted interviews with the dancers and choreographers, made video-supported observations during the rehearsals, and handed out questionnaires to the audience during the two performances.
For more information around the performance of the fairy tale ballet "The little Mermaid" please visit the theatre's homepage.
This years topic of ifex 2017 is MediaArchitecture and focusses on the mutual influence of Media and Architecture. Speakers from HCI, Interface Design, Architecture and the cultural sector highlight the research domain from three perspectives: participation, animation and interaction. Representing the chair of HCI, Patrick Tobias Fischers was invited to talk at ifex with his practial and theoretical expertise about animation in his talk "Types of Animation in public Installations".
The Kolloquium was organized by Sabine Zierold (department of architecture and urbanism) and was held at the Landesgartenschau in Apolda in an experimental pavillion called "Klima-Pavillion" build by Ruth and Reich.
Ifex is an institute researching into experimental architecture and construction.
One of our team member, Michaela Honauer, had the chance to particpate in the 8th Choreographic Coding Lab in Amsterdam from May 6th to 10th 2017. The CCL8 was hosted by Fibre a conference and international arts festival. It took place at Vlaams Cultuurhuis de Brakke Grond in the city centre of Amsterdam and the final was an open door session that invited the public to see the results of CCL8.
Michaela had five intense days of working sessions with makers, artists and experts in the field of dance, choreography, and computer sciences that have met to collaborate for small project ideas. There she had the chance to exchange on her PhD topic. Although Michaela is an expert in e-textiles and wearables for the performing arts, she worked on the concept idea of a virtual costume projected on the moving body and went back on her roots to track humans via the Kinect sensor. Her project partner was post-doc Cláudia Ribeiro from the University of Lisbon.
Pavel Karpashevich defended his master theses on 'Digitization of Human Body Abstraction in Theatrical and Dance Performances' succesfully - if we haven't missed anything, then he's the second of our HCI master students to graduate. He was co-supervised by Prof. Wolfgang Sattler from Produktdesign at BUW. Pavel engaged with Schlemmer's Triadic Ballet, investigated the experiences of dance and theater professionals involved in contemporary re-staging of the Triadic Ballet with the costumes, and developed a modern re-interpretation of one costume, picking the wire costume (Reifentänzerin). While trying to stay close to the original, he picked modern materials and technologies (fibre optics cables for the rings and accelerometers for interactive control) that extend the original. After the defense, naturally, everyone wanted to try it out... (we hope to meet Pavel in the future, as he is continuing for a PhD in Sweden)
We have written up our experiences from the student project on interactive theatre from 2015 (run by Tobias and Michaela with Eva) where we developed and performed a 20 minute piece called 'Dusk' based on a short story by Saki and submitted it in the category of 'case study' to CHI 2017. Extremely happy that it was accepted!
The interactive costumes our student project developed for the Children & Youth Ballet of Gera/Altenburg have been successfully presented. They are intended for a ballet show of the 'Little Mermaid'.
First, the ballet dancers performed a short snippet of the ballet with our costumes at the 10 Year anniversary show of the Children & Youth Ballet in the town of Gera on 30.1. and 1.2.2017. Then, the costumes were exhibited at the Winter-Werkschau, an end-of year show organized entirely by the students from the Arts & Design faculty on the last days of term. As our project is interdisciplinary, our A&D student members submitted to exhibit. On the opening night and party, the idea of actually wearing the costumes (instead of just having them on the mannequins) was a big success and lots of fun!
today, Dr. Alex Wiethoff from LMU Munich is visiting us to discuss with Tobias' student project about media-architecture, how to evaluate public installations etc. Alex and Tobias gave presentations in the morning, and in the afternoon, the students present and discuss about their work in the project. A busy but productive day! Thanks for visiting us, Alex!
Yeah! We are involved in 2 full papers accepted at CHI 2017! We will present a paper based on Hasibullah Sahibzada's Master theses on 'Designing interactive advertisements for public displays'. And a paper by Katta Spiel, former BUW Master student and now PhD student in Vienna (and co-co-supervised by Eva) was accepted 'When Empathy Is Not Enough: Assessing the Experiences of Autistic Children with Technologies.'
Eva is also busy on the reverse side, on the Program Committees for ACM DIS'17 (Designing Interactive Systems) and C&C'17 (Creativity and Cognition).
We exhibited the interactive costumes from last semester's student project Exploring/Self-made textile Sensors at the Wisp-Festival in Leipzig, 18-20 September 2016. Michaela and Aline spent the entire 3 days there, setting up and taking care of everything - thanks to Aline! The HCI team and a few of our students also went to the festival for one day, taking in lots of interactive installations and a few of the evening concerts - fun was had!
Trevor Hogan, our external group member and PhD student, successfully defended his PhD about 'Data and Dasein - A Phenomenology of Human-Data Relations". His external examiner (Zweitgutachter) was Prof. Dag Svanaes from the University of Trondheim, Norway.
After a lot of work and an example of a very productive long-distance collaboration (Trevor lives and works in Ireland, where he is a lecturer at the Cork Institute of Technology) this deserves lots of congratulations! Photos show the start of the talk and the celebrations afterwards, including the doctorate hat hand-over.
Dag also gave a talk on Nov 17th for the Bauhaus.Interaction Kolloquium.
Our full paper based on the student project 'Understanding Users and Use Contexts' from summer semester 2015 was accepted for publication at Mobile & Ubiquitous Multimedia 2016. Three students engaged in participant observation and interview research to understand player experiences of the mobile pervasive game INGRESS. Our paper focuses on the relation between everyday life and game play and between 'real' world and game world. Master student Pavel will present this work in December in Rovaniemi, Finland.
The SmartTex Network runs a number of events to bring together industry and research in smart textiles, which has been really useful for us to get in contact with companies developing interesting material to experiment with in our research. This time, we had the chance to present our own work. Michaela Honauer gave a presentation related to her PhD work, titled 'Robustheit, Waschbarkeit, Bedienbarkeit & Co - Inwieweit sind die Requirements interaktiver Kostüme auf andere Anwendungsfelder übertragbar?' (robusness, washability, usability & co - in how far can the requirements for interactive costumes be transferred to other application areas?'
We further showcased the results of our last student research project, 3 interactive dance costumes for ballet and modern dance and the initial material experiments for textile sensor
Surprise - we received an honourable mention (meaning, we were the runner-up to the best paper award) for 'Can't touch this - The design case study of a museum installation' which reports on Michael Pannier's Master theses, jointly written with Prof. Sven Bertel.
Eva and Susanne (ELIXIER project) attended the conference, as well as Prof. Bertel, and one of the HCI Master students was a student volunteer for M&C. We've come back with a lot of Printen (the local delicacy, a kind of Lebkuchen cake available all year through…).
Hasibullah Sahibzada defended his Master theses on August 2nd, supervised by Professors Eva Hornecker and Florian Echtler on 'Comparison of Interactive and Non-interactive Advertisement on Public Displays'. Hasibullah is the first HCI Master student to graduate, and has done a lot of classes and research projects with our group, so we are both happy to see him graduate and sad to have him leave. All the best luck for the future!
(in the picture: Eva, Florian, Hasibullah, Tobias, Michaela)
For our last colloquium talk this semester we were excited to have Prof. Yvonne Rogers from UCL, UK visiting us. She is one of the co-authors of an important HCI / Interaction Design textbook and has been pushing the 'Ubiquitous Computing in the Wild' research agenda at a time when UbiComp was still confined to indoor scenarios, as well as collaborating interdisciplinary across disciplines throughout her career. The topic of her talk was "Do We Need Discipline?" where she addressed challenges and chances of interdisciplinary research and design projects. She completed her presentation with interesting project examples.
It's starting to be a good year for publications! A journal paper by our external PhD student Trevor Hogan (in collaboration with Uta Hinrichs from the University of St. Andrews) was accepted in the days before Christmas (Hogan, Hinrichs, Hornecker. The Elicitation Interview Technique: Capturing People’s Experiences of Data Representations. IEEE Transactions on Visualization and Computer Graphics, in press) and Eva had a ToCHI article accepted which wraps up on work conducted over the past years (E. Hornecker. The To-and-Fro of Sense Making: Supporting Users'Active Indexing in Museums. ACM Transactions on Computer-Human Interaction ToCHI. accepted for publication).
Publishing papers means taking on duties for the research community in return, so Eva will be busy as an Associate Chair for ACM DIS 2016 and will be on the Program Committee for ACM UbiComp 2016 (which, rather conveniently, takes place in Heidelberg this time).
We'll be well represented at TEI'16 again, presenting a paper about Lynn Hoff's bachelor theses on the (lack of) influence of kinaesthetic priming on the occurrance of legacy bias gestures in gesture elicitation studies, and our shared work with Kristian Gohlke (Faculty of Design) on 'Pneumatibles' - soft-robotic buttons with tactile feedback. Moreover our external PhD student Trevor Hogan organizes a studio-workshop on 'Tangible Data, Explorations in Data Physicalization'. Lynn will be a student volunteer and get to see the conference backstage activities.
Eva Hornecker gave a keynote at the French HCI Conference IHM 2015 in Toulouse in late October 2015, titled "Sociality and User Engagement in Tangible, Embedded and Embodied Interactions in Public Spaces", presenting her and her group's work in urban space and museum installations and social encounters. It's the 'keynote de clôture'
The project "Urban Interfaces" exhibited their interactive architectural installation in Jena. "Sonnengarten" and "Light Walk" were selected by Zeiss eG for their exhibition in the Sonnenhof, Jena, during the City Vision Jena festival from 7-11.10.2015. The festival reflected on the topics of 'in/visible cities' and the international year of light.
Sonnengarten was developed by Medieninformatik student Till Fastnacht as part of his bachelor theses in collaboration with Media Architects Johannes Marschall and Abraham Ornelas Aispuro. Light Walk was developed by two Media Architecture students and received assistance from our HCI Master student Hasibullah Sahibzada.
We continued our new tradition of a yearly barbecue on Sept. 21st, this time as a shared event with the Professorships of Usability (Prof. Sven Bertel) and Mobile Media (Prof. Florian Echtler). We arranged for it to take place at the Künstlergarten, an alternative venue in mid-Weimar which catered for drinks. Despite it being late September, the heavens were nice to us and we had a great evening with chit-chat and beer and lots of, naturally, Thuringia sausages… (Photos: Florian Echtler)
Eva gave the keynote at the annual workshop of the Fachgruppe Be-Greifbare Interkation (the German SIG on tangible interaction) on Sept. 6th with a presentation on 'Wie wirkt sich die Repräsentationsmodalität auf die User Experience multisensorischer Datenrepräsentationen aus? - How Does Representational Modality Influence the User Experience of Multisensory Data Representations?'.
We are presenting 2 student projects (Interactive Theatre 'Dusk' from last semester, and one of the current projects 'Instrumentation of Public Space for Social Interaction') as well as a Bachelor thesis project.
As part of the interdisciplinary series of talks »bauhausinteraction.colloquium" at the Bauhaus-Universität Weimar, we welcome Amanda Parkes for a talk about »Bodycraft: Designing for the Augmented Body«. [ more ]
We've been pretty successful with our submissions lately - we'll be presenting two papers at PerDis (6 pages + references), held in Saarbrücken this year, and another 10 page full paper at Creativity&Cognition 2015 in Glasgow.
Both PerDis papers report on student projects, one of them being our collaboration with the media architecture program at BUW, to create an interactive facade mapping for the city of Meiningen "Castle-sized Interfaces for Crowds", the other on sun-light Parasitic Interfaces for public spaces. The C&C paper reports on Michaela Honauer's PhD work about Interactive Costumes for the Theatre Stage, and incorporates insights from the Interactive Costumes student project.
The title of our student project in winter term 2014/15 was "Exploring Interactive Theatre". For this, we created a theatre piece based on the short story "Dusk" by Saki. We developed the script, designed and implemented different interactive features belonging from interactive stage projections over interactive props to wearables. After rehearsing one week intensively with three actors, we successfully staged our current project on March, 10th & 11th, and had more than 100 visitors on both days. This practice-based research enabled us to do indirect observations and interviews on how actors adopt interactive technologies, and to hand out questionnaires to the audience for investigating how spectators perceived our interactive features. For more information, please visit our project blog!
Our collaborators Anke von der Heide (Berlin, Meiningen Facade-Mapping project) and Johann Gielen (Hamburg/Illmenau, Light Parasites project) attended the Lichtcampus 2015 in Hamburg (15-19.2.2015) where they represented BUW for us, and took some of our project students along.
Johann and Anke held a presentation about our shared work on Monday 16.2. in a track where University teaching staff present projects related to light and discuss the role of light in teaching. Bachelor students Daniel Pollack and Till Fastnacht presented on Wednesday 18.2 in a session dedicated to student presentations. They all came back very excited, having met lots of interest (including invitations to showcase the projects, not all of which will be feasible…)
On February 16th, Michael Pannier passed his Master theses defense. He developed a novel interaction prototype where museum visitors are tracked with a motion sensor (ASUS XtionPRO) and analyzed via the OpenNI framework. A visitor can simply point at the artefacts within a showcase and the software will provide corresponding information on a screen. The system has been running now for around 6 months continously at the museum of pre- and early history Thuringia (Museum für Ur- und Frühgeschichte Thüringens), that we collaborated with to create novel interpretation facilities for the 'Prinzessin von Haßleben' showcase - the grave of a germanic princess.
His project is listed on our page for research projects with further details. We wish Michael all the best for the future!
On January 26th 2015, Max Wolf gave the final talk in winter term 2014/15 for the Bauhausinteraction Colloquium an interdisciplinary colloquium series at the Bauhaus-Universität Weimar which addresses issues between technology and arts+design and the humanities.
For over fifteen years now Max Wolf together is responsible for the conceptual, creative and technical planning of the international projects of MESO. This is a company that specializes in the creation of site-specific media installations, utilizing state of the art technology: Interactive environments and exhibits for trade shows or museum exhibitions and media systems for contemporary architecture. MESO also often work on fine art projects and a number of members of the company are active in academic education. Max was also involved in the early evolution of the VVVV multipurpose toolkit, which originated at MESO. In his talk Max explained us the idea behind scalability. He gave various examples and showed how effective this approach can be.
Eva is on the Program Committee of the Creativity & Cognition Conference, which will take place in Glasgow, June 22-25. And Tobias is on the Programm Committe for the PerDis (Pervasive Displays) Conference 2015 in Saarbrücken, June 10-12.
Both conferences still have upcoming deadlines for demos, posters, videos, artwork, workshops etc.
We went to the Weimar 'Weihnachtsmarkt' with the group and all our tutors, and had a nice evening with Glühwein, Thüringer sausages, and other food. The Weimar market is really nice - oldfashioned-styled and very cozy. And, especially closer to Christmas, you end up bumping into a lot of other acquaintances as well.
We also had a Christmas party with our student project in the lab. One of the German students suggested doing a 'secret santa' game (we had to throw dice to be allowed to pick an unknown package from the table), which was great fun!
On December 8th 2014, Martin Kaltenbrunner gave the third talk in winter term 2014/15 for the Bauhausinteraction Colloquium an interdisciplinary colloquium series at the Bauhaus-Universität Weimar which addresses issues between technology and arts+design and the humanities.
Martin Kaltenbrunner is Professor at the Interface Culture Lab at the University of Art and Design in Linz. Before his return to Austria he worked as researcher and lecturer at the Pompeu Fabra University in Barcelona, at the MIT Medialab Europe in Dublin and further European universities. As co-founder of Reactable Systems he had been mainly responsible for the interaction design concepts behind the Reactable, a tangible modular synthesizer that has been staged by renowned artists such as Björk. In his talk Martin explained us the idea behind this innovative music instrument and demonstrated its workflow. In the afternoon, he gave a workshop for people that are interested in testing the Reactable.
Anke von der Heide, who collaborated with us on supervising the Meiningen Interactive Facade Mapping project, has exhibited this project at MAB, the Media Architecture Biennale in Aarhus, Denmark (19-22 Nov) at the Marketplace event. We'd have loved to attend MAB as well, but weren't able - thanks to Anke for presenting our shared work!
On November 19th 2014, Jürgen Steimle gave the second talk in winter term 2014/15 for the Bauhausinteraction Colloquium an interdisciplinary colloquium series at the Bauhaus-Universität Weimar which addresses issues between technology and arts+design and the humanities.
Dr. Jürgen Steimle is head of the Embodied Interaction Group at the Max Planck Institute for Informatics and Saarland University. Previously he was a Visiting Assistant Professor at the MIT Media Lab. His research focuses on future forms of Human-Computer Interaction, including interaction with flexible displays, printed sensors, on-body interfaces, paper-based interaction and interactive surfaces. In his talk Jürgen explained us the printable display technology he and his research team have developed. Furthermore he showed with several examples how this flexible materialization could enhance future scenarios.
On November 3rd 2014, Caroline Hummels gave the opening talk in winter term 2014/15 for the Bauhausinteraction Colloquium an interdisciplinary colloquium series at the Bauhaus-Universität Weimar which addresses issues between technology and arts+design and the humanities.
Dr. Caroline Hummels has a background in Industrial Design Engineering, is full professor Design & Theory for Transformative Qualities at the department of Industrial Design (ID) and heading the Designing Quality in Interaction group at the Eindhoven University of Technology. Her activities concentrate on developing frameworks, tools and concepts to support designing towards transformation. In her talk Caroline explained us what is “Participartory Sensemaking” and how design changed since the industrialization. In addition, she showed us great examples from her own teaching and research projects.
Unser Workshop zur Campus Thüringen Tour, bei dem Schülerinnen der 10.-13. Klasse eigene Controller für Onlinespiele entwickelt haben, war ein voller Erfolg. Mit 16 Mädels in acht Teams gab es kreative Ergebnisse & spannende Spielmomente. Das Ganze haben wir mit MaKey MaKey realisiert, einem Toolkit, mit dem fast beliebige Objekte (Banane, Knetmasse) zum Tastaturersatz werden können.
Our workshop for the Campus Thüringen Tour was successful. Schoolgirls between 10th-13th class level developed own controllers for online games. We had creative results & exciting gaming moments with the 16 girls in 8 teams. We have realized the projects with MaKey MaKey which connects a computer to any conductive object (e.g. clay or bananas) & turns it into an input device.
We will be exhibiting the 'Interactive Costumes' student project at the wearIT festival for wearable electronics and arts in Berlin, 11-12 October at Betahaus Berlin.
Our interdisciplinary student team will present the costumes built over the past semester, based on Jules Verne's story '20.000 leagues under the sea' (Captain Nemo), for Captain Nemo, the Diving Suit of the Nautilus Crew, and an Octopus Sea Creature.
The interactive facade mapping "Georg II - The mysteriouse theatre machine" was shown on the 22. and 23. August in Meiningen. Finally the overall experience included reactive, autoactive, performative and interactive elements in one composition. Visitors were received with a reactive ceiling projection triggering a wave in a cosmos of particles that filled slowly the facade while people were waiting for the start. On a unique semicircle facade an abstract interpretation of the twelve principles of meiningen theatre was shown then, revealing also that the castle behind its wall is a giant machine driving theatre.
Physical principles were brought into the yard where the theatre machine was excavated and placed into the machines sockets to activate the machine. People then were able to arrange the stage design based on the sketches of Georg II.
Our interactive facade mapping 'Georg II - the mysterious theatre machine' will be shown on 22nd and 23rd of August in the city of Meiningen, in Elisabethenburg castle.
Duke Georg II is considered as the developer of twelve main principles that govern modern theatre, and the festival celebrates his legacy on occasion of his death day. Together with the Professorship Darstellungsmethodik in Architecture we have worked with a mixed group of MediaArchitecture and Computer Science & Media students to develop this interactive spectacle in collaboration with the city of Meiningen.
School pupils will be discovering the twelve principles throughout the city and bring these to the courtyard of the castle, activating Georg's mysterious "re-discovered" theatre machine. The show is structured in an reactive part, the autocative mapping itself and the interactive part at the end.
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We've exhibited our student projects again as part of the Open Lab Night of the Computer Science & Media group within the context of the University's end of year show. Both of our large student projects exhibited, as well as Michael Pannier, our master student, who also gave a 1 minute presentation as part of the 'elevator talks' held in the foyer.
The weather could've been a bit better, but we nevertheless had a good party, including the barbecue - nothing deters Thuringian's from their barby!
Prof. Eva Hornecker gave a keynote presentation about "Shared interactions beyond the desktop: how new interface types can support sociable user experiences" on June 30th at the 'Crossworlds - Theory, Development & Evaluation of Social Technology' International Conference in Chemnitz. The conference is organized by the TU Chemnitz PhD graduate school Crossworlds, which has the theme of “Connecting Virtual and Real Social Worlds”.
Moreover, on June 27th Eva Hornecker presented in the Dresden Talks on Interaction & Visualization at TU Dresden about 'Physical-Digital-Social Encounters: Exploring the Social Design Space of Physical Computing' and visited Prof. Raimund Dachselt's research group.
On June 25th 2014, Marc Hassenzahl gave the concluding talk in summer term 2014 for the Bauhausinteraction Colloquium a new interdisciplinary colloquium series at the Bauhaus-Universität Weimar which addresses issues between technology and arts+design and the humanities.
Dr. Marc Hassenzahl is a Professor and head of the “Experience Design“ group at the Folkwang University of Arts in Essen, Germany. His research interests revolve around the positive aspects of interactive products, their beauty and the question of how to design for positive experiences. In 2010 he published the book “Experience Design: Technology for All the Right Reasons” (Morgan & Claypool Publishers). He explained us what "experience design" is and what are "troublemakers" or "problemsolvers". Additionally, he showed a lot of interesting examples that may change the audience's perspective.
Jaime Ramirez came over from Heidelberg to teach the MediaArchitecture students a few tricks about facade mapping and production processes.
On June 2nd 2014, Norbert Schnell was our guest for the Bauhausinteraction Colloquium a new interdisciplinary colloquium series at the Bauhaus-Universität Weimar which addresses issues between technology and arts+design and the humanities.
Dr. Norbert Schnell is a researcher and developer focusing on real-time interactive digital audio processing and interaction design. He was involved in numerous international research and development projects as well as artistic works in the field of music, interactive audiovisual installations, music pedagogy, and industrial design. During the talk, he offered us insights into his work. In addition, he showed a web-based live-demo that gave us the chance to experience one project example immediately on our smart phones.
On May 12th 2014, Georg Trogemann was our guest for the Bauhausinteraction Colloquium a new interdisciplinary colloquium series at the Bauhaus-Universität Weimar which addresses issues between technology and arts+design and the humanities.
Prof. Dr. Georg Trogemann is the leader of lab3 at the Academy of Media Arts Cologne. Since 1994 he is full professor for Experimental Informatics at the Academy of Media Arts Cologne and author of the book CodeArt (2005). His current research interests include theories of artifacts, culture & technology, and the entanglement of code and material - and this was exactly the topic he fascinated his audience with! On the basis of several interesting example, he showed us in detail how he explores code and material.
On April 28th 2014, Nic Marquardt was our second guest for the Bauhausinteraction Colloquium a new interdisciplinary colloquium series at the Bauhaus-Universität Weimar which addresses issues between technology and arts+design and the humanities.
Nicolai Marquardt is an Assistant Professor in Physical Computing at the University College London. After graduating from the Media Systems program at the Bauhaus-University Weimar, Nicolai did his PhD at the University of Calgary, Canada. He works on physical computing, digital fabrication, ubiquitous computing, and proxemic interactions. One of Nicolai’s passions are sketching and prototyping strategies, he is a co-author of the ‘Sketching User Experiences Workbook’ with Saul Greenberg, Sheelagh Carpendale, and Bill Buxton.
Additionally, Nic offerd the two hours workshop "Design Sketching" in the early afternoon. Students of different disciplines, from Informatics over Media Arts and Product Design, came to learn essential sketching strategies or shortcuts and to hear about the various ways of using sketches as a powerful tool when designing for novel user experiences.
A full paper about last semester's student project on kick/flickable interfaces was accepted for the 3rd International Symposium on Pervasive Displays (in Copenhagen). The symposium focuses on the opportunities and challenges raised by the emergence of pervasive display systems as a new communication medium for public and semi-public spaces.
Our paper is titled 'Movable, Kick-/Flickable Light Fragments Eliciting Ad-hoc Interaction in Public Space' - we've been struggling to come up with a good name for the kick/flickable thingies… :)
On April 14th 2014, Kia Höök was our first guest for the Bauhausinteraction Colloquium a new interdisciplinary colloquium series at the Bauhaus-Universität Weimar which addresses issues between technology and arts+design and the humanities.
Kristina Höök is known for her work on social navigation, seamfulness, mobile services, affective interaction and lately, designing for bodily engagement in interaction. She is a Professor in Interaction Design at the Royal Institute of Technology, Stockholm. She started and currently leads the Mobile Life centre, is listed as one of Sweden’s 50 most influential IT-women of the year – consecutively since 2008, and is a member of the Royal Swedish Academy of Engineering Sciences.
Der Workshop 'Unsichtbare Computer' zum Girls' Day, bei dem die Schulmädchen zwischen 12 und 15 Jahren eigene Controller für Onlinespiele entwickelt haben, war ein voller Erfolg. Mit neun Mädels in vier Teams gab es kreative Ergebnisse & spannende Spielmomente. Das Ganze haben wir mit MaKey MaKey realisiert, einem Toolkit, mit dem fast beliebige Objekte (Banane, Knetmasse) zum Tastaturersatz werden können. Mehr Bilder hier
The workshop 'invisible computers' for the Girls' Day was successful. Schoolgirls between 12 and 15 years developed own controllers for online games. We had creative results & exciting gaming moments with the nine girls in four teams. We have realized the projects with MaKey MaKey which connects a computer to any conductive object (e.g. clay or bananas) & turns it into an input device. For more photos see here
TEI was a blast again! Maxed out on Bavarian food, good talks, lots of demos, our own poster presentation, and met a lot of our colleagues from around the world again. Tobias and Michaela were helping out as student volunteers, but still managed to see most of the program. Loraine, our affiliated lab member was also attending, giving us all a chance to catch up.
We also visited the organizers at LMU the next day for some more discussion.
In collaboration with the Mediaarchitecture Masters and Anke von der Heide students developed three interactive concepts for the facade mapping in Meiningen, which will receive its premiere in August 2014. The best concept will win an opportunity to showcase the project on the historic castle in very unique 5 projector wide and half circle setup. Final presentations will be on the 13th of February.
We will all be attending TEI in Munich. Michaela and Tobias will be student volunteers, and we are presenting a poster in the Work-in-Progress track, and generally, catching up with the TEI community folks! We also look forward to see Loraine again, who will be coming over to TEI from Glasgow.
For students who have been accepted for this course:
Our 1st meeting is on Monday, 21st Oct 2013, 5 p.m. at Karl-Haußknecht-Straße 7 in the HCI Lab (ground floor, access over the backyard).
Please contact Michaela Honauer for further information!
This year our HCI group is celebrating the "Madness" in Bremen University which is hosting the Mensch & Computer. We are presenting two posters and an interactive demo. Additionally Eva Hornecker is presenting a guest lecture for the "Be-greifbare Interaktion" workshop about "All that Talk about Physical Affordances to be Considered Harmful".
We offer two lectures and two projects in the upcoming winter term:
Prof. Hornecker was an invited keynote speaker for the first collaborative French-German event on Tangible Interaction, 25-30 August in France, a summerschool for master and PhD level students, as well as post-doctoral researchers. Other keynote speakers included Professors Michel Beaudoin-Lafon (France), Emmanuel Dubois (France), Martin Kaltenbrunner, who showcased the Reactable (Austria), and Alan Dix (UK), with additional presentations made by participating students and researchers. The summerschool was hosted by ESTIA in Bidart, in the lovely Basque region of France at the Altantic coast. The event was organized by Prof. Nadine Couture (ESTIA) in collaboration with Prof. Jens Geelhaar from BUW.
At the annual exhibition at the BUW, during the 'Open Lab Night' 12th +13th July 2013, our student project exhibited the first prototypes for their 'kick/flickable interface'. Patrick Tobias Fischer also demoed his PlazaPuck, a prototype of an unowned, movable, public interface.
Our student project was selected as one of the spotlight projects in the BUW 'Summaery-in-progress' series, which over the course of several weeks reports on seven projects across the University ahead of the summaery event. The report is only available in German, but has some nice pictures with it.
Am 29. Juni 2013 fand ein Workshop zum Thema "Urban HCI: Interactive Media Architecture and Disproportionate Scale" im Forschungslabor der HCI Gruppe statt. In Kollaboration mit Studenten des Medienarchitekturstudiengangs wurden konkrete Fallstudien bearbeitet, welche unterschiedliche Typen der Interaktion in Relation zum Stadtraum betrachten.
Eva Hornecker is an (AC) Associate Chair for CHI 2014 on the 'Understanding People: Theory, Concepts, Methods' subcommittee panel. She also serves as Poster Chair for ITS 2013 in St. Andrews, the 'Interactive Tabletops and Surfaces' conference, and is on the Technical Program Committee for TEI'14, the Tangible, Embedded and Embodied Interaction Conference