Student Projects and Theses

The Virtual Reality and Visualization Research Group offers the opportunity to complete research-oriented semester projects as well as Bachelor's or Master's theses, in which students work closely with the research assistants to develop and answer relevant research questions matching their personal skills and interests. We offer projects and theses in the areas of Big Data Visualization, Multi-User Virtual Reality, Information Visualization, Scientific Visualization, Real-Time Rendering and Human-Computer Interaction.


Recent Student Projects

We analyzed the state-of-the art of mobile visualizations as well as its limitations and challenges. We then designed a web-based data visualization application, which visualized multivariate waste data of the EU countries with parallel coordinates and touch interactions specifically tailored towards mobile devices.

We analyzed the capabilities of existing social VR systems and developed novel interaction techniques including a toolset for giving presentations in social virtual environments, metaphors for managing transfers of the presenter role, a toolset for simulating and evaluating eye contact, and a short-term group navigation techniques based on virtual hand holding.


Previous Theses

Click here for an overview of previous theses completed at our group.


Interested in a Thesis?

We would be happy to accompany your thesis as well. Please refer to the list below for a broad suggestion of topic areas and contact the listed research assistants for further information. We are also always open for your own ideas and proposals.

For general information on the thesis procedure, please refer to your examination regulations. For students of Computer Science for Digital Media (M.Sc.), the process is also detailed in a slide set on the website of the programme.

Big Data Visualization

Potential areas for theses include but are not limited to:

  • Real-time Visualization of Large 4D Data Sets
  • Spatio-Temporal Analysis of 4D Data Sets
  • Occlusion Culling for Large Scenes
  • Out-of-Core Data Management

Please contact Stephan Beck, Gareth Rendle or Adrian Kreskowski for more information.

Multi-User Virtual Reality

Potential areas for theses include but are not limited to:

  • Cooperative User Interfaces
  • Group Navigation
  • Multi-Display Environments
  • Collaborative Content Creation

Please contact Pauline BimbergAlexander Kulik, André Kunert, Ephraim Schott, Sebastian Stickert or Tim Weissker for more information.

Information Visualization

Potential areas for theses include but are not limited to:

  • Visual analysis on large, high-resolution displays
  • Visualization of time-oriented data
  • Multi-modal interaction with visualizations
  • Seamless integration of scatter plots in parallel coordinates
  • Text visualization with emphasis on argumentation or deliberation corpora

Please contact Joshua Reibert or Dora Kiesel for more information.

Scientific Visualization

Potential areas for theses include but are not limited to:

  • Compression-Domain Volume Rendering of 4D Simulation Data

Please contact Stephan Beck, Gareth Rendle or Adrian Kreskowski for more information.

Real-Time Rendering

Potential areas for theses include but are not limited to:

  • GPU-driven Rendering
  • Online Occlusion Culling of Highly Dynamic Scenes
  • Spatio-Temporal Video-Avatar Reconstruction
  • 3D Image Warping for Vulkan-based Deferred-Rendering Engines

Please contact Stephan Beck, Gareth Rendle or Adrian Kreskowski or more information.

Human-Computer Interaction

Potential areas for theses include but are not limited to:

  • 3D input devices and transfer functions
  • Novel selection, manipulation and navigation techniques
  • Building spatial awareness of virtual environments
  • Minimization of simulator sickness symptoms during VR exposure

Please contact Pauline BimbergAlexander Kulik, André Kunert, Ephraim Schott, Sebastian Stickert or Tim Weissker for more information.