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Barrierefreiheit

Zahl 30 als Symbol für das Namensjubiläum der Bauhaus-Universität Weimar

Feeling in Sync

Simon, L., Klass, L., Lammert, A., Ehlers, J., Froehlich, B., Hornecker, E. - 2026

Multi-WIM Paradigm

Brehm, K., Schott, E., Hartmann, M., Froehlich, B. - 2026

VR Onboarding Procedures

Schott, E., Zoeppig, T., Viriyathomrongul, P., Lammert, A., Froehlich, B.  - 2025

Estimating Detection Thresholds of Being Looked at in Virtual Reality for Avatar Redirection.

Schott, E., López García, I., Semple, L.A., Froehlich, B. - 2025

AMIS: An Audiovisual Dataset for Multimodal XR Research

Bhattacharya, A., de Souza Cardoso, L. F., Schleising, A., Rendle, G., Kreskowski, A., Immohr, F., Broll, W., Ramachandra Rao, R. R., Raake, A. - 2025

On Virtual Pointing Rays and Motion Artefacts

Rendle, G., Kreskowski, A., Froehlich, B. - 2025

Audiovisual Realism and Communication in Telepresence

Rendle, G., Immohr, F., Kehling, C., Lammert, A.B., Kreskowski, A., Brandenburg, K., Raake, A., Froehlich, B. - 2025

Follow Me: Confirmation-based Group Navigation

Zoeppig, T., Lammert, A., Schott, E., Muehlhaus, S., Froehlich, B. - 2025

Perceived Asynchrony of Rhythmic Stimuli Affects the Eye

Klass, L., Lammert, A., Simon, L., Hornecker, E., Froehlich, B., Ehlers, J. - 2025

Social VR Activities Should Support Ongoing Conversation

Simon, L., Klass, L., Lammert, A., Froehlich, B., Ehlers, J., Hornecker, E. - 2024

The Guide's Apprentices

Schott, E., López García, I., Zoeppig, T. J., Hartmann, M., and Froehlich, B. - 2024

Speaking with Objects

López García, I., Schott, E., Gohsen, M., Bernhard, V., Stein B. and Froehlich, B. - 2024

Immersive Study Analyzer: Collaborative Immersive Analysis of Recorded Social VR Studies

Lammert, A., Rendle, G., Immohr, F., Neidhardt, A., Brandenburg, K., Raake, A., Froehlich, B. - 2024

Editing Immersive Recordings: An Elicitation Study

Lammert, A., Linss, J., Cano, J., Zoeppig, T., Froehlich, B. - 2024

Excuse Me: Large Groups in Small Rooms

Schott, E., Zoeppig, T., Lammert, A., Froehlich, B. - 2024

Joint Exploration of a RealWorld Museum and its Digital Twin

E. Schott, E. B. Makled, T. J. Zoeppig, S. Muehlhaus, F. Weidner, W. Broll, B. Froehlich - 2023.

Gaining the High Ground: Teleportation to Mid-Air Targets in Immersive Virtual Environments

Most prior teleportation techniques in virtual reality are bound to target positions in the vicinity of selectable scene objects. In this paper, we present three adaptations of the classic teleportation metaphor that enable the user to travel to mid-air targets as well.
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Volumetric Avatars from Spatio-Temporally Offset Cameras

We present and evaluate a system design that enables volumetric avatar reconstruction at increased frame rate, based on a capture configuration with spatio-temporally offset RGBD cameras and a novel reconstruction pipeline.
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Output-Sensitive Avatar Representations for Immersive Telepresence

Our novel output-sensitive avatar reconstruction, transmission and rendering approach allows for optimized remote avatar reconstruction, network bandwidth utilization as well as reduced round trip-time between telepresence parties sharing similar perspectives into a shared virtual world.
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Group Navigation for Guided Tours

Group navigation techniques should be comprehensible for both the guide and the attendees, assist the group in avoiding collisions with obstacles, and allow the creation of meaningful spatial arrangements with respect to objects of interest. To meet these requirements, we developed a group navigation technique based on short-distance teleportation (jumping) and evaluated it in an initial user study.
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An Overview of Group Navigation in VR

We review the different facets, the resulting challenges, and previous implementations of group navigation in the literature and derive four broad and non-exclusive topic areas for future research on the subject. Our overarching goal is to underline the importance of optimizing navigation processes for groups and to increase the awareness of group navigation techniques as a relevant solution approach in this regard.
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Getting There Together

Our group navigation framework for distributed virtual environments suggests that users need to be able to form navigational groups (Forming), distribute navigational responsibilities (Norming), navigate together (Performing), and eventually split up again (Adjourning).
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Multiple Collocated HTC Vives

We present a procedure for mapping the tracking data of multiple collocated HTC Vives to a common coordinate system, which enables spatially consistent interactions among all participants.
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The Collaborative Virtual Reality Neurorobotics Lab

The VR Neurorobotics Lab allows multiple collocated and remote users to experience, discuss and participate in neurorobotic experiments in immersive virtual reality.
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Multi-Window 3D Interaction

Multi-Context Tools enable continuous and conflict-free interaction across multiple independent viewing territories (physical and virtual displays) showing different locations of a shared scene.
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Virtual Valcamonica

The Collaborative Exploration of Prehistoric Petroglyphs and Their Surrounding Environment in Multi-User Virtual Reality
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Multi-Ray Jumping

Multi-Ray Jumping is a comprehensible group navigation technique for collocated users wearing head-mounted displays.
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Photoportals

Photoportals build on digital photography as a unifying metaphor for reference-based interaction in 3D virtual environments. Virtual photos and videos serve as three dimensional references to objects, places, moments in time and activities of users.

Telepresence

Implementing an immersive telepresence system that allows distributed groups of users to meet in a shared virtual 3D world.

Stereoscopic 6-User Display

A projection-based stereoscopic display for six users, which employs six customized DLP projectors for fast time-sequential image display in combination with polarization.

Multi-Viewer Systems Based on Shuttered LCD-Projectors

Implementing Multi-Viewer Time-Sequential Stereo Displays Based on Shuttered LCD Projectors

Wave Field Synthesis and Multi-Viewer Displays

We present a combination of a wave field synthesis system with a multi-viewer stereo display.

The Two-User Seating Buck

We present a method for enabling face-to-face discussions in a novel car interface concept.

The Design and Implementation of a VR-Architecture for Smooth Motion

An architecture for smooth motion in virtual environments

The Illusion-Hole-Station

An interactive stereoscopic display system for two or more collocated users

Real-Time View-Dependent Image Warping

to correct Non-Linear Distortion for Curved Virtual Showcase Displays

Consistent Illumination within Optical See-Through Augmented Environments

The Virtual Showcase

The Virtual Showcase is a novel display device for virtual and augmented reality.

Object-Capability Security in Virtual Environments

We describe our experiences in the application of the object-capability model for access control to object-manipulation tasks common to collaborative virtual environments.