Real-Time Rendering

Modern virtual reality simulations require a constant high-frame rate from the rendering engine. They may also require very low latency and stereo images.more

We propose several techniques for latency reduction in real-time rendering in the context of virtual reality applications.more

In this paper, we present a flexible and efficient approach for the integration of order-independent transparency into a deferred shading pipeline.more

We present a highly efficient direct trimming technique for NURBS surfaces, which is applicable to tessellation-based rendering as well as to ray tracing systems.more

We introduce a greedy cut update algorithm based on split-and-collapse operations for updating the cut on a frame-to-frame basis.more

We describe the design, implementation and evaluation of a client-server depth-image warping architecture that updates and displays the scene graph at the refresh rate of the display.more

We describe the design, implementation and evaluation of a client-server depth-image warping architecture that updates and displays the scene graph at the refresh rate of the display.more

Using Projected Light to generate realistic Occlusion Effects for Optical See-Through Displays