Theses

The Virtual Reality and Visualization Research Group offers the opportunity to complete research-oriented Bachelor's or Master's theses, in which students work closely with the research assistants to develop and answer a relevant research question matching their personal skills and interests. We offer theses in the areas of Big Data Visualization, Multi-User Virtual Reality, Information Visualization, Scientific Visualization, Real-Time Rendering and Human-Computer Interaction.

Click here for an overview of previous theses completed at our group.

Please refer to your examination regulations for general information on the thesis procedure. For students of Computer Science for Digital Media (M.Sc.), the process is also detailed in a slide set on the website of the programme.


Potential areas for theses include but are not limited to:

  • Real-time Visualization of Large 4D Data Sets
  • Spatio-Temporal Analysis of 4D Data Sets
  • Occlusion Culling for Large Scenes
  • Out-of-Core Data Management

Please contact Stephan Beck, Gareth Rendle or Adrian Kreskowski for more information.


Potential areas for theses include but are not limited to:

  • Cooperative User Interfaces
  • Group Navigation
  • Multi-Display Environments
  • Collaborative Content Creation

Please contact Pauline BimbergAlexander Kulik, André Kunert or Tim Weissker for more information.


Potential areas for theses include but are not limited to:

  • Visual analysis on large, high-resolution displays
  • Visualization of time-oriented data
  • Multi-modal interaction with visualizations
  • Seamless integration of scatter plots in parallel coordinates
  • Text visualization with emphasis on argumentation or deliberation corpora

Please contact Joshua Reibert or Dora Kiesel for more information.


Potential areas for theses include but are not limited to:

  • Compression-Domain Volume Rendering of 4D Simulation Data

Please contact Stephan Beck, Gareth Rendle or Adrian Kreskowski for more information.


Potential areas for theses include but are not limited to:

  • GPU-driven Rendering
  • Online Occlusion Culling of Highly Dynamic Scenes
  • Spatio-Temporal Video-Avatar Reconstruction
  • 3D Image Warping for Vulkan-based Deferred-Rendering Engines

Please contact Stephan Beck, Gareth Rendle or Adrian Kreskowski or more information.


Potential areas for theses include but are not limited to:

  • 3D input devices and transfer functions
  • Novel selection, manipulation and navigation techniques
  • Building spatial awareness of virtual environments
  • Minimization of simulator sickness symptoms during VR exposure

Please contact Pauline BimbergAlexander Kulik, André Kunert or Tim Weissker for more information.