Funded Projects

The Virtual Reality and Visualization Research Group is part of many international research project consortia. Please find an overview of past and present projects below.

MetaReal: Immersiver Wissenszugang, kollaborative Exploration und intelligentes Retrieval in einer digitalen Weltkopie

Objective: Mit MetaReal verfolgen wir die Vision, den Zugang zum Wissen durch den Einsatz von fortgeschrittenen Technologien der Virtual und Augmented Reality (VR, AR) sowie der Künstlichen Intelligenz (KI) auf die nächste Stufe zu heben. Wir werden Vorgehensweisen, Verfahren und Interfaces erforschen und entwickeln, um detaillierte digitale 3D-Modelle der realen Welt mit den im Internet vorhandenen komplexen Wissensbeständen anzureichern und für Personengruppen in VR- und AR-Umgebungen natürlichsprachlich im räumlichen Kontext erschließbar zu machen: An die Stelle der isolierten Interaktion mit Bild-schirmen tritt eine immersive und kollektive Erfahrung im virtuellen Raum in einer Art begehbarer Wikipedia, bei der Wissen durch körperliche Bewegungen und sprachliche Äußerungen abgerufen und angeeignet werden kann.

Duration: 01/2020 - 06/2024


Virtuelle Baugrube: Intelligente Steuerung von Baumaschinen und realistisches Training (ISBau)

Objective: Ziel des KMU-innovativ Projekts Virtuelle Baugrube ist die Entwicklung neuer Kommunikations- und Interaktionstechnologien für die Fernüberwachung und die verteilte Steuerung von Baumaschinen. Am Beispiel von Telematikschnittstellen für Saugbagger werden die Anforderungen und Möglichkeiten zu deren intelligenten Steuerung in Zusammenarbeit mit ortsfernen Experten evaluiert. Dies umfasst den direkten Austausch über die Situation vor Ort durch Telepräsenztechnologien. Dazu wird eine Bausituation in Echtzeit dreidimensional aufgezeichnet, mit Plänen der Maschine und Sensordaten angereichert und als gemeinsame virtuelle Realität nutzbar gemacht. 4D-Aufzeichnungen dieser Situationen und Prozessen bieten auch realistische Trainingsmöglichkeiten für die Ausbildung.

Duration: 01/2019 - 12/2020


Objective: Das Kooperationsprojekt AISTEC widmet sich innovativen digitalen Methoden zur Überwachung von Strukturbauwerken, insbesondere Brücken. Ziel ist die Entwicklung einer digitalen Prozesskette von der automatisierten Datenerfassung mit unbemannten Flugsystemen über die Modellbildung und semiautomatische Analyse bis zur Tragwerkssimulation und visuellen Prüfung in kollaborativer virtueller Realität. Durch die neuen Methoden kann der Zustand von Brücken und anderer Infrastruktur einfach, kostengünstiger und häufiger überwacht werden.

Duration: 09/2018 - 08/2021


Objective: The Human Brain Project is an interdisciplinary European research project, in which scientists from neuroscience, medicine, physics and computer science work together to simulate the human brain in the computer. In the Neurorobotics subproject, the simulated brain models are connected to robots in order to investigate how the brains react to and deal with stimuli and to develop brain-inspired robot controls. Immersive virtual reality enables the realistic and plausible experience of simulated virtual robots and environments and offers important advantages for the observation, understanding and participation in virtual neurorobotics simulations. 

Duration: 04/2016 - 03/2020


Objective: Data analysis techniques in the age of Big Data are becoming increasingly complex and combine a variety of intelligent technologies. Although the outcomes and results of data analyis are impressive, they are generally difficult to be reproduced and understood by users. Visualization is a first step towards presenting results in a comprehensible manner. However, the underlying motivation, the origin of the data, the transformation processes and the insights gained in the process remain hidden. The objective of the project is to make these processes more transparent to the users.

Duration: 12/2016 - 10/2019

Schematic illustration of an SFM-based 3D-reconstruction pipeline for real world objects. The quality of the 3D-reconstruction and 3D-visualization is influenced by various process parameters. In order to improve the results, meta data like reconstruction-confidence and provenance will be specified, investigated and incorporated into the processing pipeline.

A research building recommended by the German Wissenschaftsrat, DFG and the state of Thuringia, funded by the federal government and the state of Thuringia.

The 8K visual analytics display on the left and the 4K multi-user projection system for up to six tracked users on the right.

Objective: The junior research group Big Data Analytics is focusing on scalable data analysis and mining techniques and their interplay with research fields like visualization, retrieval and algorithm engineering. Tools and algorithms to support analytic processes in big data will be developed in cooperation with experts from diverse application areas.

Duration: 11/2013 - ongoing

Left: Visualization of a large 3D laser-scanned street, dataset courtesy of Lehmann & Partner, Erfurt. Right: 4D-volume visualization of a spider's egg, dataset courtesy of Dr. C. Eibner, FSU Jena.

Objective: 3D-PITOTI is a European research project (FP7) that aims to develop novel technology for the acquisition and interactive visualization of ancient rock art like the Pitoti in northern Italy.

Duration: 03/2013 - 02/2016

Left: Visualization of a scanned petroglyph. Right: The 3D-Pitoti scientists' lab allows users to virtually explore the cultural heritage of Valcamonica in northern Italy.

Objective: VR-HYPERSPACE (AAT-285681) was an ambitious project funded under the European Commission’s Seventh Framework Aeronautics and Air Transport (AAT) programme.  Begun in October 2011, this project consisted of 9 internationally leading universities, research institutes and industrial partners from 6 European countries. The project ended in September 2014. Adopting radical approaches using virtual reality and mixed reality technologies, and the latest studies in neuroscience and psychology, we are carrying out fundamental research and development leading to a paradigm shift in relation to passenger comfort.


Duration: 10/2011 - 09/2014

The virtual prototype of passengers' inflight entertainment and comfort. Left: The virtual air steward. Middle: Exploration of flight destinations via on-seat-projection. Right: In-flight business meeting with experts from the ground using 3D-telepresence.

Objective: Strategies for the robust design of structures.

Duration: 2009 - 2011

Interactive 3D-visualization of volumetric iso-geometric simulation data sets.

Objective: Virtual environments hold the promise to provide a shared space in which such collaborative interactions of multiple users with virtual 3D models could occur as easily and smoothly as they would in the real world. Large projection-based stereoscopic displays are the most successful incarnation of such immersive virtual environments. These systems use a fixed view point or track the head position of a single user and compute a stereoscopic image pair for that point of view. Unfortunately, when non-tracked users see these images, the virtual environment may appear severely distorted and it changes shape when users are moving.The project IMVIS will carry out research to develop novel projection-based stereoscopic multi-view systems for co-located collaborative 3D displays for multiple users.

Duration: 01/2008 - 06/2011

The multi-user projection system provides stereoscopic images for six users.

Objective: Innovative information technology for knowledge management.

Duration: 2007 - 2012

Left: The Product Explorer showing a notebook data set as parallel coordinates. Right: WORDGRAPH: Keyword-in-Context Visualization for NETSPEAK’s Wildcard Search.