Computer Animation

Computer animation


The course will teach the secrets behind movement in 2D and 3D rendering. Among the course themes there are:  double buffering, 3D coordinate systems, quaternions, interpolation techniques, kinematics, inverse kinematics,  dynamics, hierarchical skeleton techniques. Physics based simulations, movement control, real time issues in animation for gaming and real time environments. Part of the course requirements is the development of an animation by the partecipants.

Course Materials


Recommended Literature

Rick Parent. Computer Animation - Algorithms and Techniques, Morgan Kaufmann, 2002, ISBN 1558605797

Summer term 2017

  • Time: Monday, 11:00 - 12:30  (first event: 10.04.2017)
  • Place:R 015, B 11
  • Exercises:  Tuesday 11:00 - 12:30 LIN/NT-Pool (first event: 11.04.2017)

Summer term 2016

Summer Term 2013

Previous Semesters

Course Summer Term 2012