Studentenprojekte

Photo by Evelyn Reuss.

Interactive Costumes – Selfmade/Exploring Textile Sensors

We explore e-textiles and wearables in this course. Our focus lies on the use of (inter)active costumes in dance performances. This project depends on the cooperation between creative and technical development. Students from Computer Science & Media, Human-Computer Interaction, Media Art & Design, and Product Design work collaborative during the classes. They form the whole process together in teams and develop individual costume solutions with unique DIY sensors or existing textile-able sensors. For this, we use e.g. conductive fabrics and yarns, flex sensors, force sensors or accelerometers. Furthermore, we explore technologies like the LilyPad Arduino.

Additionally, we collaborate with a young dance group (Kinder- & Jugendballett Landestheater Altenburg) in order to bring our project outcomes live on stage. We evaluate how the dancers adapt to our costumes and how such innovations could enhance dance performance.

More infos on our blog!

Mermaids do not exist? Interactive Costumes do!

In cooperation with the Kinder- & Jugendballett in Altenburg  we are going to create two interactive costumes for an underwater topic. Next to soft-/hardware development and crafting the costume, the main research focus lies on the power of e-textiles in performance arts. Technologies used include Arduino LilyPad, Processing/Java, Neopixels, conductive/resistive fabrics and threads. The project will be completed by a qualitative user study (attending rehearsals, test sessions with dancers, interviewing staff). The costumes will be used on stage in June 2017.

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> im Vorlesungsverzeichnis

Architectural Sized Interfaces

The aim of this project is the design and implementation of an architectural interface prototype based on sensors from industrial factories and recycled/ repurposed furniture or self-constructed ultra-lightweight and low-cost building structures (popup tents, sails, etc.). Additionally, it should support group interaction and social opportunities for the city scape. To test the interface we will use projection mapping, which has proven able to simulate various media architectural output displays. We plan to setup a lightweight backyard test laboratory in which the interface can be tested on a building façade.

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> im Vorlesungsverzeichnis

Evaluating behaviour and experience around public interfaces

We will review evaluation methods from User Experience Design, Social Sciences, Architecture and Environmental Psychology. The focus lies on methods for evaluating behaviour and experience in public space. Concepts such as Shared encounters, People as Displays and the relation of user, participant and observer will be explored. Furthermore we will actively explore multimodality and spatial concepts. We then will review evaluation approaches from past projects. In a second step, we design our own evaluation method.

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> im Vorlesungsverzeichnis

Public Interfaces for Citizen Participation

In this project we will produce an interactive projection mapping for the Peter Weiss year in 2016. The realization will be guided by the renowned pioneer of live public media art Krzysztof Wodiczko. The aim is to produce a working interface for a projection that will be premiered in August 2016 in Weimar. The student project collaborates with Anke von der Heide and Timm Burkhardt who support us, and includes students from MediaArchitecture, design and the arts. This project is part of a larger collaboration with the faculty of Arts and Design, Kunstfest Weimar and other partners.  

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> im Vorlesungsverzeichnis

GridEye infrared array: Advanced low cost sensors

We will combine the panstamp wireless version of the Arduino with a low resolution thermographic camera for distributed sensing and explore standard gesture recognition methods provided by the GR Toolkit using this sensor. The goal is to create multiple wireless modules which stage user behavior in a public space. For module, interface and interaction design we will collaborate with the project group “Designing content for narrative, embedded devices in public space”.

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> im Vorlesungsverzeichnis

Designing content for narrative, embedded devices in public space

In this project we explore extensively the narrative potential of low-resolution displays. We will use existing prototypes created by prior project students in order to explore the limitations of those and explore possible content dimensions such as generative content, narratives, and metaphors. To evaluate these, little iterative deployment studies in the city of Weimar will be done. In cooperation with the project “GridEye: Advanced infrared camera low cost sensors “ we will develop a new narrative public device and apply our experiences made with low resolution displays.

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> im Vorlesungsverzeichnis

Exploring Interaction and Evaluation through Game Design for Master CS&M and HCI

In this project, we will learn about and make use of game design and game evaluation methods while creating and prototyping a game of your own and incorporating innovative ideas for user interaction. The first project half will focus on getting to know the literature and methods in this field, in the final half we will design and develop a game  that utilizes novel ways of interaction not explored in gaming yet, and conduct an evaluation.

> im Vorlesungsverzeichnis

Orchestrating Sensors and Actuators for the Urban Environment

The digital design of public spaces still is a difficult task. In particular when developing novel interaction scenarios, an early and iterative deployment in the field is necessary so system design can take account of the real-world conditions of the public environment.

To enable a faster prototyping of such scenarios, this class will develop a software server platform in Java, which will enable the orchestration of wireless ‘interaction nodes’.

Similar to the ‘internet of things’ paradigm, a wireless network of interaction nodes is to be created, that works reliably in urban environments over a distance of up to 20 meters.

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> im Vorlesungsverzeichnis

Understanding Users and Use Contexts: Qualitative HCI Research Methods

In the project, we learned about common HCI research methods, in particular qualitative methods, for understanding users, use contexts, and users’ interactions with technology. The project had roughly three phases, in which the entire group had to actively participate, starting with an intense seminar-style reading and discussing of literature.  In this phase the project cooperated with the corresponding seminar. The students also  utilized some of these methods in small-scale practical exercises. For our user research, which was the third and main phase of the project, we decided to study the pervasive game INGRESS. The team developed a research design, planned and conducted a qualitative study of player experience, combining participatory observation and interviews, and analyzed the data to identify themes, oriented by the process of thematic analysis. 

> Course Catalogue

Instrumentation of Public Space for Social Interaction

Die Entwicklung neuartiger Interaktionsszenarien erfordert einen frühzeitigen und iterativen Einsatz im Feld. Besonders unser Forschungsfeld, der Stadtraum, "funktioniert" anders. Bedingungen des öffentlichen Lebens müssen in das Systemdesign mit einfließen.

Um ein schnelleres Prototyping solcher Szenarien zu ermöglichen, entwickelt dieser Kurs ein Set von drahtlosen Modulen, welche es ermöglichen Sensoren und Aktuatoren (eingebettet in Objekte) im Stadtraum frei zu verteilen. Der somit instrumentierte Raum stellt eine Experimentierplattform für verschiedene Anwendungsfälle dar, die besonders auf soziale Interaktionsaspekte fokussieren.

> mehr...
> im Vorlesungsverzeichnis

Exploring Interactive Theatre

This course explores interactive technologies at theatre stages. We build innovative elements for a theatre stage, based on technologies like e.g. Arduino or Kinect. Practical parts of this project include stage design, props and costume design, depending on the final concept ideas. Interdisciplinary teams develop individual solutions for a play.
Additionally, we collaborate with a local theatre and get into contact with theatre professionals in order to bring our project outcomes live on stage. Then we evaluate how our ideas correlate with the production process from rehearsal to performance and how such innovations can enhance theatre performances.

> Projectblog
> Live Recording of the piece
> Course Catalogue

Castle Sized Interfaces for Crowds

Facadenmapping hat sich im öffentlichen Raum seit einigen Jahren zu einer populären Medienform entwickelt. Dabei grenzt diese sich zunehmend von Kino und Clubkultur ab und entwickelt ihre eigene Sprache und Syntax. Dieses Jahr erlaubt uns eine Kollaboration mit dem Medienarchitekturstudiengang den Schritt zum interaktiven Facadenmapping zu vollziehen. Die Produktion findet Ihr Highlight in der Premiere in Meiningen am 22. August 2014.

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> im Vorlesungsverzeichnis

Interactive Costumes – E-textiles made for the Stage

Das Theater ist eines der ältesten Unterhaltungsformate der Menschheit und von Anfang an hatten Kostüme eine wichtige Funktion während den Theateraufführungen. Heutzutage, ist das wachsende Potential von sogenannten E-Textiles und Wearable Computing ein größerwerdendes Thema in der HCI und verwandten Gebieten. Computerisierte Bekleidung kann man bereits in verschiedenen Anwendungsgebieten finden, z.B. im medizinischen Sektor, in der Spieleindustrie oder im Bereich der Performance-Kunst. Trotzdem gibt es kaum Literatur über interaktive Kostüme auf der Theaterbühne.
Im Sommersemester 2014 bieten wir ein Studentenprojekt an, das sich mit genau diesem Thema befasst. Wir explorieren, wie interaktive Kostüme für die Theaterbühne aussehen könnten und welche grundlegenden Anforderungen bestehen. Die Aufgaben und Lehrinhalte in diesem Bereich der Human-Computer Interaction sind vielfältig, sie reichen von Physical Computing über Interaction-Design bis hin zur Performance-Kunst.

> Projektblog
> im Vorlesungsverzeichnis

Parasite Interfaces for Public Environments

Das Studentenprojekt beschäftigt sich mit der starken Spezialisierung von Interfaces an die öffentliche Umgebung als Habitat. Im Vordergrund dabei steht die Erarbeitung von tageslicht sichtbaren Displays in jeglicher Form.

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> im Vorlesungsverzeichnis

do (not) touch !

In diesem Kurs explorieren die Studenten innvovative Interfaces. Dazu gehört zum Einen die elaborierte Literatur- & Webrecherche zu Tangible und Gestural Interaction. Zum Anderen entwickelt ein Team aus Mediendesigners & Medieninformatikern ein Projekt zu einem Tangible und/oder Gestural Interface. Für das entsehende Interface und die damit in Zusammenhang stehende Interaktion soll im Kurs ebenfalls eine Nutzerstudie konzipiert werden.

> Projektblog
> im Vorlesungsverzeichnis

Das Studentenprojekt "Distributed Kick/Flickable Interfaces for Public Places" ist einer Kollaboration zwischen MediaArchitekten und Medieninformatiker. Ziel des Projektes ist es eine Beschleunigung und Vereinfachung beim Prototypenbau von gemeinnützigen, urbanen Schnittstellen zu ermöglichen. Dabei werden Sensoren und Aktuatoren drahtlos über eine zentrale Software modular orchestriert.

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> Im vorlesungsverzeichnis