Higher-Order Primitives on the GPU WS 2005/06

Higher Order Primitives on the GPU

Dipl.-Ing. Hans-Friedrich Pabst
Prof. Dr. Bernd Fröhlich

Content

We implement an efficient algorithm for direct rendering of higher order primitives. We utilize the bounding volumes and intersect each ray with the corresponding object. Some acceleration or quality improvements will be evaluated.

Time and Location

  • Wednesday, 11:00 to 12:00
  • Bauhausstr. 11, Corridor (room 117)

Talks

  • 2005-10-19
    • Introduction
    • Startup Workshop
  • 2005-10-20
    • Shading Languages
    • GPU-Programming