Our main research interests focus on Big Data Visualization, Multi-User Virtual Reality, Information Visualization, Scientific Visualization, Real-Time Rendering and Human-Computer Interaction.
Multi-User Virtual Reality
- Estimating Detection Thresholds of Being Looked at in Virtual Reality for Avatar Redirection
 - AMIS: An Audiovisual Dataset for Multimodal XR Research
 - On Virtual Pointing Rays and Motion Artefacts
 - Influence of Audiovisual Realism on Communication Behaviour in Group-to-Group Telepresence
 - Follow Me: Confimration-based Group Navigation in Collocated Virtual Reality
 - Perceived Asynchrony of Rhythmic Stimuli Affects Pupil Diameter and Smooth Pursuit Eye Movements
 - Social VR Activities Should Support Ongoing Conversation - Comparing Older and Young Adults Desires and Requirements
 - The Guide's Apprentices: Engaging Visitors of Virtual Museums through Appropriate Agent Embodiments
 - Speaking with Objects: Conversational Agents’ Embodiment in Virtual Museums
 - Immersive Study Analyzer: Collaborative Immersive Analysis of Recorded Social VR Studies
 - Editing Immersive Recordings: An Elicitation Study
 - Excuse Me: Large Groups in Small Rooms
 - UniteXR: Joint Exploration of a Real-World Museum and its Digital Twin
 - Gaining the High Ground: Teleportation to Mid-Air Targets in Immersive Virtual Environments
 - Volumetric Avatar Reconstruction with Spatio-Temporally Offset RGBD Cameras
 - Output-Sensitive Avatar Representations for Immersive Telepresence
 - Group Navigation for Guided Tours in Distributed Virtual Environments
 - An Overview of Group Navigation in Multi-User Virtual Reality
 - Getting There Together: Group Navigation in Distributed Virtual Environments
 - Tracking Multiple Collocated HTC Vive Setups in a Common Coordinate System
 - The Collaborative Virtual Reality Neurorobotics Lab
 - Multi-Ray Jumping: Comprehensible Group Navigation for Collocated Users in Immersive Virtual Reality
 - Multi-Window 3D Interaction for Collaborative Virtual Reality
 - Virtual Valcamonica: Collaborative Exploration of Prehistoric Petroglyphs and Their Surrounding Environment in Multi-User Virtual Reality
 - Immersive Group-to-Group Telepresence
 - Finger and hand detection for multi-touch interfaces based on maximally stable extremal regions
 - Three Extensions to Subtractive Crosstalk Reduction
 - Non-Uniform Crosstalk Reduction for Dynamic Scenes
 - Consistent Illumination within Optical See-Through Augmented Environments
 - Real-time view-dependent image warping
 - The Two-User Seating Buck
 - Combining Wave Field Synthesis and Multi-Viewer Stereo Displays
 - Projection-based Multi-Viewer Systems
 - C1x6: A Stereoscopic Six-User Display for Co-located Collaboration in Shared Virtual Environments
 - Building on Realism and Magic for Designing 3D Interaction Techniques (Tutorial)
 - The Illusion-Hole Station
 - The Virtual Showcase
 - Object-Capability Security in Virtual Environments
 - "two - 4 - six" - A Handheld Device for 3D-Presentations
 
Information Visualization
- Burger Charts: A Quantitative Display of Set Intersections
 - Rose Charts: Area or Length Encoding for Fill Level of Circle Sectors?
 - Smooth Transitions Between Parallel Coordinates and Scatter Plots via Polycurve Star Plots
 - Multitouch Interaction with Parallel Coordinates on Large Vertical Displays
 - Short-Contact Touch-Manipulation of Scatterplot Matrices on Wall Displays
 - Configuration Finder: A Tidy Visual Interface for Effective Faceted Search
 - Touch the Time: Touch-Centered Interaction Paradigms for Time-Oriented Data
 - HistoGlobe: Teaching History Visually
 - Time-Series Plots Integrated in Parallel-Coordinates Displays
 - Visual Monitoring of Photovoltaic Systems
 - The Product Explorer
 - Visualizing Food Ingredients for Kids by Utilizing Glyph-Based Characters
 
Real-Time Rendering
- Smaller than Pixels: Rendering Millions of Stars in Real-Time
 - Efficient Direct Isosurface Rasterization of Scalar Volumes
 - A Geometry-based Method for the Spatio-temporal Detection of Cracks in 4D-Reconstructions
 - 3D Image Warping and Multi-Frame Rate Rendering Techniques
 - Error-Controlled Multi-Resolution Volume Rendering
 - Order-Independent Transparency for Programmable Deferred Shading Pipelines
 - guacamole - An Extensible Scene Graph and Rendering Framework Based on Deferred Shading
 - Beschleunigungsstrukturen für echtzeitfähiges Ray-Tracing auf aktueller Hardware-Infrastruktur
 - Multiple View Generation for Auto-stereoscopic Displays
 - Fast Construction of SAH-based Bounding Interval Hierarchies using Dynamic Parallelism
 - Real-Time Ray Tracing
 
Human-Computer Interaction
- The Globefish
 - The Spheron
 - The Globewing
 - The Groovepad
 - Improving Co-located Collaboration with Show-Through Techniques
 - The Pie Slider
 - Virtual Rotations for Maneuvering in Immersive Virtual Environments
 - On Motor Performance in Virtual 3D Object Manipulation
 - Virtual Projection Planes for the Visual Comparison of Photogrammetric 3D Reconstructions with Photo Footage
 - On the Usage of the Simulator Sickness Questionnaire for Virtual Reality Research
 - RST 3D: A Comprehensive Gesture Set for Multitouch 3D Navigation
 - Spatial Updating and Simulator Sickness during Steering and Jumping in Immersive Virtual Environments
 - Hybrid Lossless-Lossy Compression for Depth-Sensor Streams
 - Calibration of RGBD-Sensors
 - Photoportals: Shared References in Space and Time
 - A Generalized God-Object Method for Plausible Finger-Based Interactions in Virtual Environments
 - Effective Manipulation
 - Natural Interaction Metaphors
 - See-through Techniques
 - A Soft Hand Model
 - Virtual vs. Real-World Pointing
 - Co-Located Two-User Scenarios