WiSe25/26

Project Module: Open Photonics Makerspace

Light is the first condition of all visibility.

This project module is dedicated to the topic of light as an artistic and creative material. Light is omnipresent: it makes things visible, yet it is transparent itself. It lends spaces tranquillity, creates spatial presence, and makes spaces disappear. It is both representation and a means of representation – a fascinating material for artists.

Prof. Martin Hesselmeier


The Aesthetics of Precision – Lasers in Artistic Contexts

The two-day workshop provides fundamental knowledge in the fields of laser technology and special augmented reality. In addition to safety and technical aspects, the focus is on creative application: using tools such as Madmapper, TouchDesigner, and microcontrollers (Arduino, ESP), participants will playfully develop small installations. The goal is to explore different workflows and test them in their own interactive application.

Prof. Simon Gallus
Simon Gallus teaches interaction design at the DHBW Ravensburg in the media design programme and conducts research at the CIM Lab on immersive media, interfaces and live visuals. As a designer, he works at the interface of scenography, interaction and real-time media production.


Open Project Module

With this project module students can initiate their own self-directed project, while still being provided conceptual and technical support. Students are encouraged to propose a practice-based artistic/design research project that is in line with their own interests and growing body of work. We support proposals that aim to arguably develop the students’ portfolio, skills and overall work in the field of:

Interactive Art / Light Art / Energy Harvesting / Physical, Tangible Computing / Spatial Interaction / Architectural Interfaces / 2D/3D Prototyping & Printed Electronics / Mobile, Location-based Applications / Artistic Research / Embodied Data

Prof. Martin Hesselmeier, Lotta Stöver


Tools, materials and approaches for FDM Rapid Prototyping REDUX

A mandatory theoretical and practical introduction for users of the new Interface Design 3DPrintLab. This Blockmodul will give participants an insight into 3D printing, from modeling with different prototyping tools to prepare objects for printing, evaluating and selecting appropriate materials. Digital and physical workflows.

Jesús Velázquez


Physical Computing: Glow with the Flow

Rooted in a hands-on exploration of designing and building interactive systems that sense and respond to their surroundings, this course delves into the role of light in electronic and interactive artworks. As we extend computing beyond the traditional paradigm of the screen, keyboard, and mouse, we will learn how to integrate sensors and actuators to create devices that can interact directly with their environment.

Brian Larson Clark


Re/Generative Art + Design

This Fachmodul consists of a series of practical artistic and design research experiments. Together we will explore what generative art + design have to do with regenerative practices, such as renewable energies, recycling materials, permacomputing, and overall doing art and design in the context of ongoing ecological crises. Especially within the current trend towards increased energy and resource consumption of big corporations' generative AI, this seminar aims to develop sensitivities together to be able to respond to that in critical, creative and alternative ways.

Lotta Stöver


ML-based, Generative and Volumetric Imaging

In this hands-on course, students will delve into the fundamentals of photogrammetry workflows as a foundational step in transitioning from the physical realm to digital 2D and 3D environments. This course emphasizes practical skills in working with photogrammetric equipment, primarily digital cameras, and mastering specific processes to extract precise geometry and positional data. The acquired knowledge and skills will empower participants to recreate real-world objects and scenarios within a virtual three-dimensional space.

Jesús Velázquez


Gʟɨȶçɦɨռɢ ȶɦɛ ƈǟռʋåš: Chaotic Coding Workshop for Beginners

In this block workshop we will playfully approach text-based programming in a creative coding manner. We start with an introduction into Processing (a beginner-friendly ((and open source yay!)) programming environment developed for artists and designers).

Ting-Chun Liu, Lotta Stöver


SuperPro© Artists #1 - Documentation Workshop

Professionalism is a weird thing in the art and design world. While people expect artists' works to be perfectly documented, being perceived too professional may seem cold - or even worse: too commercial. ;) Navigating un/professionalism can be tricky. That's why we're offering this workshop: So instead, you can become even more SuperPro© (or just learn and practice some useful documentation techniques with us...)

Jesús Velázquez, Lotta Stöver