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  • ...brent.conflations.com/pagez/research.html#timbreID timbreID] collection of audio feature analysis externals * [http://www.ocenaudio.com.br Ocen Audio] <span style="color:#ff0000 >(proprietary)</span>
    1 KB (165 words) - 15:34, 20 January 2020
  • [[File:Audio to text.jpg|thumb|Audio to Text]] ...treat this thesis literally by creating a patch witch transforms an analog audio input into text.
    484 bytes (69 words) - 13:39, 31 March 2012
  • * [http://aporee.org/maps Aporee] Sounds and Audio Walks in Google Maps ...amplifon.co.uk/sounds-of-street-view/how-and-create/index.html Street View audio]
    251 bytes (33 words) - 14:28, 25 August 2014
  • ...es a distortion by the reduction of the resolution or bandwidth of digital audio data.]] ...simple version of a bitcrusher where you can change the resolution of the audio.
    316 bytes (47 words) - 08:45, 16 May 2012
  • Delay is an audio effect which records an input signal to an audio storage medium, and then plays it back after a period of time. The delayed [[wikipedia:Delay (audio effect)]]
    353 bytes (60 words) - 08:16, 30 May 2012
  • === Audio ===
    546 bytes (66 words) - 07:05, 16 May 2014
  • 2. Audio to Video https://youtu.be/t_pcOOvPWvw _ [[:File:audio to video.maxpat]]
    668 bytes (98 words) - 16:39, 12 May 2022
  • [[File:Audio to text.jpg|thumb|Audio to Text]] ...treat this thesis literally by creating a patch witch transforms an analog audio input into text.
    632 bytes (94 words) - 09:58, 3 April 2012
  • Open a audio File by klicking on "open" then you should play around with the "slide down *[[:File:Audio Reactive.maxpat]]
    352 bytes (51 words) - 12:22, 25 October 2020
  • *[[/Audio/]]
    25 bytes (2 words) - 17:50, 19 October 2011
  • =3. Funktion: Foto, Grafik, Video & Audio= ...de/~here4760/Multimediale_Web-Plattform_und_eLearning/Funktion-Foto-Grafik-Audio-und-Video/material.zip Arbeitsdaten]
    572 bytes (55 words) - 15:04, 24 November 2014
  • #REDIRECT [[GMU:Audio+Video/projekte]]
    38 bytes (5 words) - 10:35, 30 April 2010
  • Some tests with Audio-Visualisation in Unity:
    74 bytes (11 words) - 20:28, 9 June 2021
  • *[[GMU:Audio+Video projekte#Mathieu Rathelot]]
    46 bytes (6 words) - 22:21, 12 April 2010
  • ...data. The motors will be activated by the amplitude/pitch of the incoming audio signal.
    495 bytes (75 words) - 19:53, 17 January 2012
  • Audio Scavenger Hunt in Ilm Park <flashmp3 id="Audio Scavenger Hunt">Audio_Scavenger_Hunt.mp3|parameter=value|...</flashmp3>
    131 bytes (19 words) - 23:13, 15 April 2014
  • ...he audio input, using different scales for each sphere. So, it is just one audio input creating diverse results.
    500 bytes (89 words) - 16:43, 23 November 2018
  • * [[GMU:Audio+Video projekte#Florian Erdmenger: Link to the Past]]
    88 bytes (12 words) - 16:20, 20 September 2010
  • ...e musical instrument,maybe help you .The project is a study in controlling audio through gestures.It is played by moving hands over laser light sources in o ==Audio==
    1 KB (185 words) - 09:15, 27 October 2013
  • *[[GMU:Audio+Video projekte#Meredith Barnes: Stop yelling at me]]
    119 bytes (14 words) - 08:48, 8 May 2010
  • * added the FMOD Audio Visualizer Script to those Prefabs and linked the FMOD audio events * made meter object Prefabs and connected those to the FMOD Audio Visualizer
    2 KB (350 words) - 08:40, 23 March 2022
  • *3 x Audio Technica AT 4033a ===Audio Interfaces:===
    1 KB (158 words) - 07:54, 1 October 2020
  • ===Audio===
    1 KB (146 words) - 20:22, 21 October 2010
  • '''[[GMU:Audio+Video|Audio + Video]]'''
    759 bytes (110 words) - 19:21, 21 July 2010
  • Data conversion of audio samples
    122 bytes (20 words) - 10:07, 27 May 2020
  • #REDIRECT [[PDCON:Conference/GPU audio signals processing in Pd, and PDCUDA, an implementation with the CUDA runti
    122 bytes (18 words) - 17:57, 1 May 2012
  • #REDIRECT [[PDCON:Conference/GPU audio signals processing in Pd, and PDCUDA, an implementation with the CUDA runti
    122 bytes (18 words) - 17:57, 1 May 2012
  • NOTE: the videograbber is NOT able to record audio, the audio-input on the device is useless
    750 bytes (108 words) - 12:42, 9 August 2012
  • *[[GMU:Audio+Video projekte#Johann Niegl: PDGame]]
    180 bytes (19 words) - 08:10, 19 August 2010
  • * [[GMU:Audio+Video projekte#Dominique Wollniok: VerkehrsMalerei | Verkehrs Malerei]]
    304 bytes (35 words) - 19:54, 18 July 2011
  • ==Live Audio Cues== ...n full control or strictly structured strategies. On the contrary, in Live Audio Cues performances, conscious awareness causes more to investigate the unexp
    2 KB (240 words) - 16:24, 14 August 2011
  • ...build a drone generator / noise machine that would be able to do real time audio processing. To do this I needed to learn how to make a tape looper / sample The way to capture audio and creating arrays was familiar to the granular synthesis tutorial in the
    1 KB (253 words) - 16:28, 15 October 2019
  • * [[GMU:Audio+Video/projekte/Schatten→Klang]]
    157 bytes (22 words) - 20:20, 21 October 2010
  • ...aim of this paper will attempt to outline an alternative approach – using audio signals only for creating both time related events and sound synthesis –
    750 bytes (104 words) - 09:48, 14 February 2012
  • Anything requiring a new approach to analyzing audio and/or video input and/or a new strategy for human/machine interaction towa Put a contact microphone on something not normally thought of as an audio receptor. Make some sort of patch...
    1 KB (217 words) - 17:32, 2 April 2013
  • ==Live Audio Cues== ...n full control or strictly structured strategies. On the contrary, in Live Audio Cues performances, conscious awareness causes more to investigate the unexp
    1 KB (207 words) - 18:34, 16 July 2011
  • video and audio / corrupt files, glitches. interested in power structures influencing media
    223 bytes (29 words) - 21:12, 8 December 2015
  • ...tial audio, sound scene production, auralization, sound immersion, spatial audio processing ...tem at the University of São Paulo, and has been further used as reference audio engine for reconfigurable digital music applications, soundscape design app
    2 KB (314 words) - 09:13, 19 July 2011
  • == Iannix - Audio Input == == Max MSP - Audio Input/Output ==
    2 KB (344 words) - 23:44, 12 December 2017
  • ...ne Weimarer Hip Hop Liveband. Auf der Seite sollen alle möglichen Inhalte (Audio, Video, Foto, Text) transportiert werden.
    316 bytes (45 words) - 15:41, 2 February 2010
  • NOTE: the OS X version of the grabber is NOT able to record audio, to use the audio-input on the device you need to capture from a windows machine.
    1 KB (165 words) - 20:18, 23 May 2020
  • A Pitch shifter is an audio-tool for changing the pitch of a signal without affecting its playback-spee
    178 bytes (24 words) - 08:17, 30 May 2012
  • ...ed here. The first one i want to document here is the one without external audio. It's called "Glitches&Harmonics". It has many different functions as descr ...es. So i plugged a contact microphone on a kalimba instrument and took the audio input into this patch. My work on this patch was just the making of a midi
    2 KB (316 words) - 18:53, 15 October 2019
  • We will be using Processing, to parse live video and audio events. ''Video and Audio''
    1 KB (170 words) - 16:04, 31 March 2014
  • * [[GMU:Audio+Video/projekte#Laura Jozefini|Audio + Video]]
    875 bytes (115 words) - 08:47, 30 September 2010
  • ...der das Audio-File zu hören sein soll. Das HRIR wird dann wiederum in ein Audio-File für das rechte und linke Ohr gesplittet und über den Text gefaltet. ...im Ohr ankommt. In dem man also HRIRs mit Audio-Files faltet, kann man den Audio-Files "echte" Richtungen zuweisen. Also mit Amplituden-, Frequenz- und Lauf
    2 KB (356 words) - 05:59, 14 October 2013
  • == Graphics Processing Unit audio signals processing in Pure Data, and PdCUDA an implementation with the CUDA Download full paper: [[Media:Graphics Processing Unit Audio Signals Processing in Pd and PdCUDA an Implementation with the CUDA Runtime
    1 KB (230 words) - 01:03, 6 February 2012
  • Patching with Pure Data for intermediate level. Audio + video in real-time. Patching mit Pure Data für Fortgeschrittene. Audio + Video in Echtzeit.
    2 KB (232 words) - 13:14, 5 February 2013
  • ...ing is setup, launch the Arduino IDE and browse the examples in the Teensy audio library
    271 bytes (43 words) - 08:05, 5 May 2020
  • * Chion, Michel: L'audio-vision : son et image au cinéma ISBN 2-09-190885-1
    304 bytes (42 words) - 16:43, 22 December 2012
  • Audio and Servo motors combined: magnets attached to the strings [https://www.youtube.com/watch?v=fElHoeTbNG8 Binaural Delta Waves Audio] <br>
    3 KB (440 words) - 21:51, 30 June 2015
  • * rme-audio
    732 bytes (97 words) - 09:01, 29 July 2011
  • Audio
    378 bytes (44 words) - 14:59, 22 July 2014
  • ...ipedia:Dynamic range compression|A compressor reduces the dynamic range of audio signals.]]
    316 bytes (41 words) - 16:09, 1 May 2012
  • ...eno and I worked on the same patch trying to figure out how to convert the audio signal into a LED light controller.
    398 bytes (56 words) - 22:02, 2 April 2019
  • ...of libpd, how to use the library, and how it fits into the lifecycle of an audio application from sound design to deployment. We conclude with a discussion ...t removes. As a pure audio library, it has no graphical user interface, no audio drivers, and no [[MIDI]] drivers. Most crucially, libpd has no innate sense
    3 KB (547 words) - 19:25, 9 March 2012
  • ...udio-file and makes slices - which means it makes several parts out of the audio by detecting [[wikipedia:Dynamic range compression#Attack and release| atta I try to work with slices in a combination of audio and video.
    3 KB (529 words) - 22:45, 1 April 2012
  • ...a collection of Pure Data abstractions for real-time transcription of the audio signal produced by musical instruments. It is a tool It is part of the PDescriptors, a library for audio features extracting developed by the author, mostly based on BSP technique<
    1 KB (165 words) - 16:06, 20 February 2012
  • == Maria's Audio Walk Version 1 == <flashmp3 id="Maria's Audio Walk">Walk-PlayMariaHagan.mp3|parameter=value|...</flashmp3>
    388 bytes (33 words) - 13:30, 14 February 2014
  • # Connect some headphones on the audio shield's headphone out and listen! You should be able to hear a sine wave s ...5000" [[File:teensy_webinterface.png|thumb|690px|Audio System Design Tool "Audio through patch"]]
    5 KB (853 words) - 10:43, 2 June 2021
  • ...h Neue Medien hineinreichen, komponiert er Konzert- und Filmmusik, schafft audio-visuelle Installationen sowie Animationen, die im In- und Ausland ausgestel ...d dem Prozess ihrer akustischen Erfahrbarkeit, um sie dann als Material in audio-visuelle Performances zu integrieren.
    1 KB (179 words) - 11:13, 10 October 2010
  • ...is required. This can be done with a usb interface or a different type of audio card. 3. Open Max Msp and go to Options > Audio Status and be sure that your audio intarface is set as the input and output device.
    2 KB (411 words) - 09:52, 3 April 2019
  • Both are controlled by the same audio work station. * Audio-Workstation (Enigma; Mac-Pro on the left side of the right table)
    4 KB (654 words) - 18:06, 19 February 2017
  • ...ifting|A Pitch (time shifting) is an effect that changes the tone pitch of audio material by changing the speed of rendering.]]
    335 bytes (50 words) - 15:14, 1 May 2012
  • == Project: Exploring Audio-Visual == ...ive installation is to create an atmosphere consisting of a combination of audio and visuals which can be shaped by the viewer.
    1 KB (214 words) - 23:49, 16 June 2021
  • ...t is easy to listen to. That is not what this is. This is a layered, multi audio, slightly off-beat project. ...rt videos of multiple performances of PVRIS's song "White Noise" and their audio; appropriating at the same time the videos and the music, just as the video
    1 KB (251 words) - 18:08, 17 August 2018
  • ...r starts playing and an emotional change is detected. This will trigger an audio-reactive environment to appear. The interactive environment will keep chang ...tor (HR sensor+arduino+python), music (piano or any other instrument), and audio-reactive environment (touchdesigner viewed by VR glasses).
    3 KB (471 words) - 08:11, 12 July 2022
  • *To understand the basic principles of PureData audio/video programming. [[Category:Audio]]
    1 KB (195 words) - 12:34, 14 September 2014
  • ...the other sequentially, resilting on a spinning, accumulatively processed audio loop. That gave the informal name for the pieces, “La Roda” (catalan wo The piece is managed by the conductor, who selects some raw audio material to start with, the loop speed and other aesthetic parameters. The
    2 KB (329 words) - 16:05, 7 August 2011
  • String playingLocation = "Audio";
    2 KB (202 words) - 19:12, 25 January 2016
  • This signal is made audible in a audio interface and is played out through a speaker The audio signal triggers the electromagnetic field around E. Gracilis (possibly by a
    3 KB (496 words) - 18:01, 14 November 2021
  • ...Spanish, German, and English simultaneously. Some ads automatically play audio at you, destroying any recordings you might be making - this is significant ...elephony. All three of us experienced intermittent feedback bursts, where audio with about a half-second of delay would return loudly for a few seconds at
    4 KB (578 words) - 05:53, 22 April 2013
  • This is an audio-video live performance in collaboration with Tommy Neuwirth and Max Neupert I think it would be more impressive to use audio data, so that microphones and speech recognition software comes in place.
    2 KB (250 words) - 00:49, 6 May 2013
  • ...d mit dem aktuellen tcpclient sehr oft zu abstürzen kommen. Auf kosten von Audio-dropouts kann man das ältere tcpclient Objekt aus der mrpeach Sammlung ver
    2 KB (223 words) - 23:12, 12 December 2012
  • ...treat this thesis literally by creating a patch witch transforms an analog audio input into text.
    586 bytes (85 words) - 23:15, 12 April 2012
  • ...used in internet cafes). The work arose from experiments undertook during audio and interactive video workshops and hacklabs in rooms of free internet acce
    533 bytes (75 words) - 22:36, 6 October 2011
  • ==Audio Detection== ...ectives and opinions but have similar appearance because they use the same audio track or meme reference a.s.o.. So they seem to have the same structure, bu
    3 KB (539 words) - 17:18, 7 March 2022
  • ...h Neue Medien hineinreichen, komponiert er Konzert- und Filmmusik, schafft audio-visuelle Installationen sowie Animationen, die im In- und Ausland ausgestel ...d dem Prozess ihrer akustischen Erfahrbarkeit, um sie dann als Material in audio-visuelle Performances zu integrieren.
    2 KB (389 words) - 16:39, 11 October 2010
  • A very basic audio feedback delay. It is interesting to discover new objects and their uses
    515 bytes (74 words) - 23:43, 16 June 2021
  • We will create a interactive Audio-Visual Installation with the Software ”Touchdesigner”, that will be sho
    560 bytes (87 words) - 09:46, 11 April 2023
  • ...ey are synchronised with German language instead of screening the original audio version. ...ome) German movies and extract some of the scenes and/or shots without the audio
    4 KB (672 words) - 22:35, 18 December 2010
  • === Audio === Audio Input as Control - Hack Cellphone + Attach Arduino instead Keypad
    5 KB (576 words) - 15:06, 18 April 2012
  • == AUDIENCE for Pd, a scene-oriented library for spacial audio == ...d full paper: [[Media:AUDIENCE for Pd a scene-oriented library for spacial audio.pdf]]
    3 KB (499 words) - 01:04, 12 February 2012
  • ...with water - covered by water lentils. Participants are influenced by an "audio-guide" (A soundsystem placed in different parts of the space motivating the Collecting information for the audio guide and the publication.
    2 KB (405 words) - 16:49, 3 February 2022
  • *[[:File:Audio to Video.maxpat]]
    504 bytes (72 words) - 14:15, 27 April 2020
  • * Co Founder of [https://chair.audio The Center for Haptic Audio Interaction Research] with [[Clemens Wegener]]
    694 bytes (93 words) - 18:23, 23 February 2024
  • ''Ein Audio-Guide zum erfahren der Kalihalde in Bischofferode.'' ''An Audio-Guide about the Potash mining dump of Bischofferode, its story and place in
    4 KB (701 words) - 11:50, 22 November 2021
  • * Audio Guide [https://itunes.apple.com/de/app/gedenkstatte-buchenwald-ger/id591973 ...ee time for everyone walking around the Gedenkstätte. There is an official Audio-Guide app in the iOS AppStore (see above), Android users may rent an iPod (
    2 KB (269 words) - 10:16, 2 June 2014
  • # feed the audio into PureData # analyze the audio
    2 KB (350 words) - 08:58, 14 February 2022
  • audio interface (4 channel output) <br/> electricity near the computer/audio-interface/speaker
    2 KB (298 words) - 14:56, 24 March 2010
  • . idea of story telling and walking in the shoes of another person - using audio/visual aid (Janet Cardiff) ...experiences - leaving clues along the way - like crumbs (the flip book and audio is a guide for the visitor - what to see what to look for - a secret tour)
    4 KB (730 words) - 14:21, 29 March 2014
  • * Audio-Technica Pro 37R * Audio-Technica AT 4033a
    3 KB (515 words) - 15:17, 31 May 2010
  • ...Subtle animation of the mouth is generated by the volume intensity of the audio being played back. The radio play was first broadcasted on Bauhaus.fm in Ju
    2 KB (260 words) - 23:32, 19 September 2013
  • * Audio Guide [https://itunes.apple.com/de/app/gedenkstatte-buchenwald-ger/id591973 ...or everyone to explore the Gedenkstätte individually. There is an official Audio-Guide app in the iOS AppStore (see above), Android users may rent an iPod a
    2 KB (286 words) - 16:19, 14 May 2015
  • - Michel Chion: Audio – Vision
    714 bytes (99 words) - 20:51, 20 July 2010
  • Mit einem im Socken versteckten Mikrofon werden alle 60 Sekunden 2-sekündige Audio-Schnappschüsse aufgezeichnet. Diese Zeitscheiben bilden dann ein neues, fr
    674 bytes (96 words) - 17:21, 24 October 2011
  • Short description: Audio generated from the heretical use and the experimentation with the sonic pos
    798 bytes (115 words) - 20:23, 27 July 2011
  • ...etween a displayed screen and users, with several levels of participation (audio only, video only, etc.) selectable for different members of a meeting. It a [[File:TeamViewerAudio.png|thumb|The audio settings within TeamViewer.]]
    6 KB (834 words) - 06:35, 23 April 2013
  • ..., analyze the audio in the following step. Make an XML-file of the video's audio with the first MIDI-file. Copy the XML into the Shotcut file of the video l
    2 KB (421 words) - 15:28, 24 February 2022
  • ...o understand from the actual audio in reality, my mind can replace another audio track onto the visual, thus generating a new scene that I preferred in my m ...luding live stream, TV, YouTube highlights, Fifa (play station). While the audio was taken from the same match on the same day and at the same time on a TV
    5 KB (883 words) - 13:07, 26 May 2011
  • Together we will create a live improvised Audio-Visual Concert with the Software “Touchdesigner”, that will be shown in
    689 bytes (113 words) - 10:24, 6 October 2022
  • Together we will create a live improvised Audio-Visual Concert with the Software “Touchdesigner”, that will be shown in
    687 bytes (113 words) - 10:55, 5 October 2022
  • Together we will create a live improvised Audio-Visual Concert with the Software “Touchdesigner”, that will be shown in
    693 bytes (113 words) - 10:53, 5 October 2022
  • The project aims to exploit these features for an interactive audio-visual simulation. Multiple users can cooperate within the simulation by ma Im Rahmen dieses Projekts soll ein interaktives, audio-visuelles Systems realisiert werden,
    3 KB (317 words) - 14:52, 11 June 2011
  • * Audio Input (3,5)
    1 KB (148 words) - 21:13, 2 July 2013
  • ...r mobile phones to achieve the same parameters which create the visual and audio interaction in both graphical and physical way. ...ible for the rotation speed of Processing visualization, Arduino servo and audio of Arduino buzzer.
    5 KB (724 words) - 21:04, 31 May 2016
  • ...torials about sound manipulation are followed, ir order to distort a given audio track according to the use of the glove. For this time, a sound piece from ...with some other sub-objects that allow loop, pause, resume, visualize the audio signal and control the volume of it.
    6 KB (942 words) - 07:11, 14 April 2022
  • ...he diode LED’s brightness is depending on such number. The multislider and audio output are there just for the experiment.
    864 bytes (138 words) - 22:48, 7 November 2018
  • ...ideo outputs, which could be either manipulated from the same or different audio sources. ...he venue, technical setup for the realisation of the concert regarding the audio requirements and available structure of the venue, as well as marketing str
    6 KB (994 words) - 14:03, 27 April 2020
  • ...lalia is considered a speech disorder after a certain age. Echolalia is an audio-visual performative installation test in the basement of the Jägerhaus, on
    862 bytes (125 words) - 10:34, 31 March 2018
  • - serverseitiges Multimedia-Handling (Audio / Video) - server side bitmap / audio / video manipulation
    2 KB (253 words) - 12:21, 3 February 2014
  • ...ing light; the more light was caught by the resistor, the more rapidly the audio signals were processed, thus making the pitch level higher.
    718 bytes (111 words) - 21:25, 28 June 2014
  • ...rospero Integrated are a specialist agency recruiting for IT, Telecoms and Audio Visual jobs with a fame of delivering results. We utilise our knowledgeable
    3 KB (511 words) - 06:39, 15 April 2019
  • Es gibt kein Audio, aber man kann den song anhören welches ich verwenden möchte.<br> ...deo kreiren, das Verknüpfung zwischen Licht und Tonhöhe in den Bildern vom Audio.<br>
    3 KB (578 words) - 10:36, 6 June 2010
  • ...ospero Integrated are a specialist company recruiting for IT, Telecoms and Audio Visual jobs with a repute of delivering results. In case you loved this ar
    3 KB (502 words) - 08:07, 17 April 2019
  • ...we want to control LEDs or DMX spotlights via Auduino synchronously to an audio recording. In a first step we will create a light and sound composition. Af
    2 KB (280 words) - 08:25, 25 October 2023
  • ...htm Free-Video-Call-Recorder] is a very simple recording tool: Record both audio and video or one of the two. [http://www.manycam.com/ Manycam] also records HD video and audio, makes webcam use possible in multiple applications at the same time and re
    3 KB (523 words) - 21:33, 1 May 2013
  • Short description: Audio generated from the heretical use and the experimentation with the sonic pos
    928 bytes (130 words) - 22:47, 4 August 2011
  • Patching with Pure Data for intermediate level. Audio + video in real-time. Patching mit Pure Data für Fortgeschrittene. Audio + Video in Echtzeit.
    2 KB (250 words) - 21:33, 27 September 2013
  • ...rospero Integrated are a specialist agency recruiting for IT, Telecoms and Audio Visual jobs with a fame of delivering outcomes. We utilise our knowledgeabl
    3 KB (509 words) - 09:18, 12 April 2019
  • * Where to buy the teensy and audio shield (rev. D)? [https://www.exp-tech.de/plattformen/teensy/9596/teensy-4. * Teensy Audio Shield Rev.D
    2 KB (374 words) - 14:11, 26 April 2021
  • ...tmospheres for movies but i am pretty open minded to everything concerning audio/video.
    679 bytes (108 words) - 09:27, 22 April 2013
  • ...tmospheres for movies but i am pretty open minded to everything concerning audio/video.
    679 bytes (108 words) - 10:49, 18 April 2013
  • ...l be lent to you for the class. In addition we will build an universal USB audio interface with preamp for contact microphones. Costs: about 35 EUR. '''Autonom &mdash; Kollaboration. Audio-Interaktion auf eingebetteten Systemen'''
    4 KB (506 words) - 10:58, 16 October 2019
  • * we had a closer look at Anja's work [[GMU:Audio+Video/projekte/Schatten→Klang|Schatten→Klang]] * Anja was showing her work [[GMU:Audio+Video/projekte/Schatten→Klang|Schatten→Klang]]
    2 KB (320 words) - 16:21, 1 November 2011
  • ...r sounds that I recorded and assigned to certain objects. I have also used audio from a video interview of Jordan Peterson.
    864 bytes (138 words) - 13:39, 28 January 2021
  • * [[GMU:Audio+Video projekte#Laura Jozefini|Audio + Video]]
    2 KB (269 words) - 16:26, 1 November 2013
  • | Commercial Audio Framwork with MIDI Soundbanks | Cross-platform audio middleware
    7 KB (824 words) - 21:12, 23 July 2012
  • * [[/GPU audio signals processing in Pd, and PDCUDA, an implementation with the CUDA runti * [[/Electro-Acoustic Tools (EAT): High-Level Abstractions for Audio Manipulation and Spatialisation/]] Richard Thomas
    3 KB (396 words) - 22:32, 6 October 2011
  • ...edia in this wiki. It quickly highlights the principles when using images, audio and video in the wiki. ==Audio==
    5 KB (801 words) - 09:54, 3 February 2020
  • An audio signal is grabbed in Max/Msp and then sent to Unity via OSC. ===Grabbing the Audio Input===
    7 KB (1,313 words) - 16:40, 31 May 2016
  • ...uld be able to play different parts by touching certain areas, scratch the audio and control the speed by sliding on certain areas.
    890 bytes (143 words) - 21:02, 9 December 2018
  • ...ed to display the auditive chaos in the city by playing the sounds on both audio channels. <br> So a few sounds are played on the left audio channel and the others are played on the right one.
    4 KB (634 words) - 19:10, 7 April 2016
  • ...rospero Integrated are a specialist agency recruiting for IT, Telecoms and Audio Visual jobs with a repute of delivering outcomes. We utilise our knowledgea
    3 KB (519 words) - 07:06, 15 April 2019
  • ...the surround/multi channel sound systems. Both are controlled by the same audio work station. ...e able to work with a multi channel sound system, the work station uses an audio interface "Fireface UCX" and Totalmix FX software for mixing and recording.
    9 KB (1,395 words) - 15:39, 31 January 2019
  • ...used in internet cafes). The work arose from experiments undertook during audio and interactive video workshops and hacklabs in rooms of free internet acce ...course in music, ECA–University of São Paulo. Teachs digital art focusing audio and video real time interaction, digital lutherie, sound experimentation as
    2 KB (341 words) - 11:48, 19 September 2011
  • ...onsistently received blocky video featuring varying degrees of artifacts. Audio dropouts correlated with video performance. Audio signals were generated by each side, transmitted via Soundflower through Me
    2 KB (338 words) - 05:22, 24 April 2013
  • ...wir uns intensiv mit Programmiertechniken befassen, welche es uns erlauben Audio und Video in Echtzeit zu manipulieren. Plattform ist die datenstromorientie * 06.11.09 Audio und Video Synchron abspielen, Video aus dem Zwischenspeicher abspielen
    5 KB (659 words) - 13:44, 10 February 2011
  • == Electro-acoustic Tools (EAT): High-Level Abstractions for Audio Manipulation and Spatialisation == Download full paper: [[Media:Electro-Acoustic Tools High-Level Abs for Audio Manipulation and Spatialisation.pdf]]
    3 KB (475 words) - 16:36, 20 February 2012
  • You can view a video of the first test with amplified audio [https://www.youtube.com/watch?v=lGxN1MoKIOA&feature=youtu.be here]. At the moment im fine tuning the audio quality, also some problems with cutting on a rougher surface than mdf plat
    2 KB (412 words) - 15:55, 10 October 2017
  • ...ng<br> performance + midi controller or sensors which changes processes in audio and/or in visuals.<br><br>
    886 bytes (132 words) - 11:18, 6 August 2014
  • [http://migaa.eu/wiki/Bernhard_Hopfengaertner Audio: The Contingency Race]
    995 bytes (128 words) - 13:40, 14 September 2015
  • “Fog” (working title) will likely take the form of an immersive/interactive audio-visual installation that explores the ethereal, low-lying “fog” that en
    983 bytes (142 words) - 10:49, 23 November 2011
  • I agree to participate in an audio, video, and/or digital recording during the study by the ''Agency''.
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  • “Fog” (working title) will likely take the form of an immersive/interactive audio-visual installation that explores the ethereal, low-lying “fog” that en [[File:Audio to text.jpg|thumb|caption]]
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  • ==AUDIO==
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  • ...the world. Therefor I used different techniques to edit and manipulate the audio and video footage. The destruction of the material, reflects the situation * ''Shotcut'' – Audio and video editing program.
    5 KB (807 words) - 09:36, 28 April 2020
  • ...es an aestheticized version of the glitchs and bugs aesthetics (visual and audio) specific to video games and virtual environements, and which is usually ke
    1 KB (148 words) - 18:23, 5 February 2018
  • See also: [[Audio tools]]
    2 KB (225 words) - 08:59, 1 April 2022
  • ...proposes to use the coordinated movement of dancers' bodies to generate an audio-visual performance. As parts of the body come into proximity or contact wit
    1 KB (159 words) - 19:03, 13 September 2014
  • As [[NetPd]] does not transmit any audio or video data, we can't say a lot about data fragments, noisegates and othe (For audio transfer there's said to be something called [http://www.cockos.com/ninjam/
    2 KB (377 words) - 07:24, 23 April 2013
  • ...ng<br> performance + midi controller or sensors which changes processes in audio and/or in visuals.<br><br>
    950 bytes (131 words) - 11:46, 6 August 2014
  • Interactive audio-visual installation “Acoustic Images” is about interdependence of audie
    1 KB (152 words) - 22:13, 4 August 2011
  • ...o the teensy microphone input electronics (as you will see from the teensy audio library examples).
    1 KB (166 words) - 15:55, 25 May 2021
  • ...s<ref>https://docs.microsoft.com/en-us/windows/mixed-reality/unity-spatial-audio-ch3</ref>.
    3 KB (439 words) - 03:43, 14 September 2020
  • ...ere are several microphones and cameras built into it, so we have multiple audio-signals to playback/process/analyze and derive control-data from, and video ==Audio==
    4 KB (606 words) - 18:02, 8 June 2013
  • <span style="color:#000000;">'''[</span><span style="color:#000000;">audio] '''</span><span style="color:#000000;">as the main theme for the whole gam <span style="color:#000000;">(</span><span style="color:#000000;">audio </span><span style="color:#000000;">scripts]</span>
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  • digital audio processing all time information is destroyed - virtually
    1 KB (157 words) - 10:35, 6 August 2011
  • Audible Toys, Keyboards, Audio players, Generated Audio on Arduino * 10 W audio Amplifier
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  • I am designing a audio-visual composition inside a 3D environment.
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  • * '''Audio-Tours with Android'''
    2 KB (251 words) - 11:17, 13 May 2014
  • ...ng polyphonic events, be it sample-based (granular) playback or generative audio synthesis. The method is purely patcher based, no specific knowledge is req
    994 bytes (141 words) - 16:19, 17 August 2012
  • ...edit, I compiled audio and video material from various YouTube videos. The audio is composed of speeches of political figures from the US, Germany and Turke
    2 KB (409 words) - 13:00, 28 February 2022
  • - the audio output is clipping, there's been a first fix with an minimum Attack value o
    915 bytes (164 words) - 17:46, 20 May 2020
  • ...words out of a pre-given story. Those words could then be used to trigger audio and video events, or even mechanical devices.
    1 KB (193 words) - 16:12, 6 May 2013
  • ...tutorials. But now the LED is not playing after the sensor, but after the audio attributed of my Arpeggiator!
    958 bytes (162 words) - 20:22, 16 June 2020
  • ...d to show both. In the end i made four small books, which were attached to audio files. Unfortunately not so many visitors took their time to listen.
    4 KB (636 words) - 08:42, 19 October 2012
  • ...r mobile phones to achieve the same parameters which create the visual and audio interaction in both graphical and physical way.
    1 KB (171 words) - 15:45, 29 May 2016
  • ...r mobile phones to achieve the same parameters which create the visual and audio interaction in both graphical and physical way.
    1 KB (171 words) - 15:45, 29 May 2016
  • ...er, the live data from the plants is transferred into Max / MSP, where the audio synthesis environment is used to control different aspects of a sound syste
    1 KB (228 words) - 11:42, 24 June 2020
  • Max for Live includes a collection of Audio devices and Instruments derived from Cycling '74's Pluggo plug-in collectio *[[File:Audio to Video.maxpat]]
    2 KB (398 words) - 07:38, 5 May 2020
  • ...r mobile phones to achieve the same parameters which create the visual and audio interaction in both graphical and physical way.
    1 KB (172 words) - 15:44, 29 May 2016
  • * Audio & video effects
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  • They develop various soundscapes and interactive audio-visual projects. Main interests: interplay of inner and outer worlds of hum
    1 KB (158 words) - 21:47, 25 May 2013
  • Pure Data (or Pd) is a real-time graphical programming environment for audio, video, and graphical processing. Because all of these types of media are h
    1 KB (153 words) - 13:59, 12 October 2011
  • * 4 channel (live-)audio-stream from San Diego The current plan is to analyze the incoming live audio data via some semantical analysis ([http://williambrent.conflations.com/pag
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  • ...ere, and invite discussion on ways to advance the use of Pd and procedural audio in the future.
    1 KB (192 words) - 17:13, 16 August 2012
  • ...e interest of integrating an ''EEG'' (Electroencephalogram) sensor with an Audio Synthesis developed in Max/MSP, in order to experiment on developing a BCMI ...ess of machine learning, outputting another possibilities out of the first audio synthesis. In this feedback system, both the Human agent and the responsive
    5 KB (724 words) - 16:25, 17 October 2019
  • ==The complete package with images and audio== import ddf.minim.*; // minim-Audio-Toolkit
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  • ...features of Spotify premium, including ad-free listening and high-quality audio. Give it a try today on TechToDown: https://techtodown.com/spotify-premium-
    1,021 bytes (174 words) - 14:12, 15 June 2022
  • === Audio & Video === ...neuen &lt;audio&gt; und &lt;video&gt; Tags ermöglichen die Wiedergabe von Audio & Video-Dateien ohne Flash-Plugin. Die Implementierungen variieren noch von
    7 KB (1,006 words) - 12:55, 29 October 2013
  • ...nment with ferns, mushrooms, and animals. Finally, I added a skybox and an audio source to pull all of the elements together into a quiet and serene environ ...ved from our everyday concerns. The experience is completed with different audio sources playing as we move through the space.
    3 KB (531 words) - 21:15, 5 April 2021
  • ...from object to object: int, float, list, symbol, bang, and signal (for MSP audio connections).” ibid
    1 KB (156 words) - 08:54, 17 October 2019
  • * how to play music on every device (html5 audio and fallback)
    1 KB (176 words) - 15:50, 15 October 2012
  • ...assessing acoustic properties of spaces have been used by acousticians and audio professionals for a long time, with the help of different techniques and te ...be useful by virtue of its quality and openness, not only for professional audio engineering, but also for educational purposes.
    3 KB (434 words) - 17:02, 6 October 2011
  • ...As listening to music while playing is common there is a new high quality audio codec (coming with TS 3.0) called Opus Music which allows enabling a higher ...e channels, give them names, protect them with passwords and configure the audio settings for them. As there can be many users on one channel at the same ti
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  • [[Audio Scavenger Hunt - Maria Hagan]]
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  • * 11.11. WebGL II (generated graphics with Audio API)
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  • <u>RadioRituals audio file::</u>
    1 KB (181 words) - 19:59, 18 December 2023
  • ...raw a map of the park, mark several points, where we want to play our <br> audio-files and highlight the location, that is currently playing. Code can be vi ...our last assignment we had to create a maze-solving sketch with some kind audio-visual feedback. Use the arrow <br> keys for navigating in the maze and cli
    5 KB (878 words) - 20:30, 31 March 2016
  • • requirements: 1 or 2 Outlets, and if existing or possible: audio guides or earphones. Chair and table if available, if not anyway, I will us
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  • * [http://www.fuckinggoodart.nl/fga18.shtml Audio walk with Linards Kulless] a radio piece * [http://mobilesound.wordpress.com/category/audio-walk mobilesound Blog]
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  • ...light the affective potential of such in the piece itself, considering the audio recordings to be collected will be buffered and also played on a feedback l ...sor is programmed a triggering of different projectors and its consecutive audio inputs. For each of the different scenarios of occupation - or absence of i
    3 KB (514 words) - 08:55, 23 April 2019
  • ...light the affective potential of such in the piece itself, considering the audio recordings to be collected will be buffered and also played on a feedback l ...sor is programmed a triggering of different projectors and its consecutive audio inputs. For each of the different scenarios of occupation - or absence of i
    3 KB (519 words) - 20:56, 19 May 2019
  • ...e frame. The piezo microphone is glued to the base plate. Below it are the audio interface, a small power bench and the Raspberry PI, which are mounted on t For the audio processing I combined different effects and filters. I used
    5 KB (803 words) - 16:03, 15 October 2019
  • ...t/timbreID timbreID], a library for concatenative synthesis and analyzing audio features in Pure Data (Pd). In particular, its drum kit example already had ...pleSwap], an audio sample sharing site. Then I put them together into one audio file with even 1s interval, for it to be processed in the Pd.
    7 KB (1,244 words) - 16:33, 15 October 2019
  • ...from object to object: int, float, list, symbol, bang, and signal (for MSP audio connections).” ibid
    1 KB (186 words) - 12:04, 26 April 2018
  • *Block out outside perception of optic, haptic, audio
    2 KB (255 words) - 17:52, 29 March 2023
  • ...nition of different volume values. Depending on the voice volume used, the audio files in the database are activated accordingly. In other words, it creates ...e. The software identifies the volume levels of my voice, and triggers the audio files from the sound bank.
    5 KB (751 words) - 12:33, 8 May 2022
  • Bring anything you want and can do - audio, video, sensors, ... -, and join in the group. Take an empty slot, and impr Register a time slot with your name, and performance type: audio, video, audio+video, or other (instruments, etc). If you want, leave a comment about your
    9 KB (1,469 words) - 12:48, 11 August 2011
  • ...give less importance to pitch in my work, and tried to work more on other audio informations : ''amplitude'' and ''attack''. ...y. But it was still unstable. For exemple if I use 5 abstractions for five audio sources on 6, it's switched again.
    5 KB (796 words) - 17:24, 13 June 2010
  • *Block out outside perception of optic, haptic, audio
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  • == Audio ==
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  • * Fallbacks (Anwendungsfälle: HTML5-Video Flash-Fallback, Audio, Canvas Fallback usw...) * Web Audio API -- Kathy Yuen
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  • ...al part of the puzzel that player ones patcher contains are the visual and audio representation of a morse code. Morse codes can be deconstructed into "long ...s file needs to be put in the same directory as the general max files. The audio file for the morse code needs to be draged and droped into the the playlist
    8 KB (1,249 words) - 22:41, 4 March 2021
  • Shooting without audio, we are forced to concentrate on the visual. On every detail, on every mill
    1 KB (242 words) - 15:33, 22 March 2018
  • ...in San Diego – faculty presentations continued. Miller - Rasberry Pi as an audio and video platform. Shahrokh - Mugic protocol; video walls ===Sending Audio and Video over the Internet===
    10 KB (1,304 words) - 23:55, 3 April 2020
  • ...earable device and an Open Source based software for capture, analysis and audio processing of biological sounds of the body (Pure Data-based).<br />
Musc ...ense technology are manifold: from complex gestural control of samples and audio synthesis, through biophysical generation of music and sounds, to kinetic c
    3 KB (525 words) - 14:15, 6 August 2011
  • ...docs.cycling74.com/max8/refpages/levelmeter~ levelmeter~] - to display the audio signal level = process: record and save audio and video data =
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  • [[Category:Audio]]
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  • ...t I am trying to make, I am still not very pleased with the result and the audio is missing [https://vimeo.com/149858613 First Raw Moth Test (No Audio)]
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  • playing around with some audio-video-tutorials.<br />
    2 KB (225 words) - 01:46, 12 June 2012
  • ...//gitorious.org/pdlib libpd], the C library for embedding Pure Data as the audio engine in custom applications, including those on Android, iOS, and Mac/Win
    2 KB (289 words) - 21:34, 29 January 2012
  • ...g. The tutorial is designed for beginners, it covers the basics of digital audio, synthesis, and is a nice introduction to spectral analysis in an accessibl
    2 KB (241 words) - 12:28, 6 March 2012
  • ...d objects such as [bang], [toggle], [line] or even complex patches such as audio or video players built as structured abstractions independent from main pro * an audio-track module, which will load a soundfile and play it back at original temp
    5 KB (819 words) - 15:59, 31 July 2011
  • Audiovisual works require skills in both the audio and the video domain. Since this can be a lot for one person cooperations b ...line/tools|tools tools tools]]: which items are on the workbench to crunch Audio+Video, Presentation: Kyd
    7 KB (927 words) - 15:17, 9 May 2011
  • ...erformance system constructed in [[Pure Data]] which exploits a polyphonic audio output of an electric guitar in order to create dense polyphonic music stru ...tructed live performance system in order to further exploit the polyphonic audio pickup system and relevant schemata. Performance strategies will then be co
    4 KB (600 words) - 09:24, 26 July 2011
  • ...words out of a pre-given story. Those words could then be used to trigger audio and video events, or even mechanical devices.
    2 KB (267 words) - 17:37, 3 June 2013
  • ...e, glowing orbs scattered around the map. When you walk into these orbs an audio track will start playing. ...often see when walking through a forest. To two of the logs I attached an audio player. When you walk beside the piles you can hear insects crawling around
    9 KB (1,627 words) - 05:20, 1 April 2021
  • michel chion - audio-vision: sound on screen, 2001
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  • * mandril boxes: collection of abstraction’s useful for video, audio, …
    1 KB (204 words) - 15:35, 21 December 2011
  • michel chion - audio-vision: sound on screen, 2001
    1 KB (195 words) - 10:30, 23 July 2010
  • ...sound sources, making a very simple "instrument" and connecting it to an audio processing chain.
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  • San Diego with Audio from Weimar: Weimar with Audio from San Diego:
    4 KB (721 words) - 16:31, 29 April 2013
  • ...time netsend seemed to work instable/buggy already. Sending and receiving audio was in fact possible, but full of glitches. If you’d send a sine wave the
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  • ...So that there is no hirarchy between sound and visuals, like it appears in audio reactivity where the visuals just react on different apsects of the incomin ...make a better recording the quality got really bad but u can see/hear the audio and video working together in realtime, at least a bit)
    8 KB (1,437 words) - 01:23, 12 January 2022
  • ...So that there is no hirarchy between sound and visuals, like it appears in audio reactivity where the visuals just react on different apsects of the incomin ...make a better recording the quality got really bad but u can see/hear the audio and video working together in realtime, at least a bit)
    8 KB (1,437 words) - 22:15, 11 January 2022
  • * Use as low or high pass filter for audio or other analog signals: Connected in parallel to a loudspeaker the capacit ...ich sould be turned on after the circuit is connected to mains power in an audio amplifier. Varying the resistance or the capacitance to change the time.
    9 KB (1,554 words) - 10:00, 10 February 2012
  • ...forms of digital and artistic presentations, for example a new interactive audio guide in Dresden. * ✓ Audio-Guides (Buchenwald)
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  • We will create a live improvised Audio-Visual Concert with the Software “Touchdesigner”, that will be shown in
    2 KB (264 words) - 11:30, 14 October 2022
  • ...[[Pure Data]], which is a real-time graphical programming environment for audio, video and graphical processing. ...the gem window. However, there is limitation in the movement. Option 3 is audio input. With the use of “adc~”, the microphone could receive sound input
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  • ===Audio & Synth Parts=== * [https://www.don-audio.com don-audio]
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  • .improve the visual & Audio design of the whole game<br>
    1 KB (189 words) - 17:12, 16 June 2016
  • ...works with the amplified natural sound of the guitars without any kind of audio processing. Computer controlled hanging and placed fans (dc motors) strum t
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  • audio interface (4 channel output) <br/>
    2 KB (283 words) - 16:31, 16 March 2010
  • ...works with the amplified natural sound of the guitars without any kind of audio processing. Computer controlled hanging and placed fans (dc motors) strum t
    2 KB (246 words) - 12:38, 17 September 2011
  • Audio-File:
    2 KB (240 words) - 10:12, 18 June 2010
  • ...e MobMuPlat Editor (OSX and Java versions available); second, creating the audio engine using the graphical programming language Pure Data (PD). With both o
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  • ...first contact with the toy during the line, where an introduction video or audio is shown, followed by the actual “ride”. In the end, the public is led
    2 KB (255 words) - 05:16, 7 November 2023
  • ...possible to make euglena or waterfleas "dance" to music. I am aiming at a audio visual live performance.
    2 KB (365 words) - 13:43, 24 October 2015
  • ...signal will be explained, recorded and converted to stereo. Like this the audio isn't spatialized, but at least you are able to hear it. ...e subpatchers contain the sampler objects that play the audio samples. The audio in then output to the sampler patcher and send to the mixer with send objec
    16 KB (2,764 words) - 15:03, 5 February 2021
  • ...ne of the other drum pieces and connected it to unpack. I changed the drum audio that it would play for the new sensor. I also raised the split to 900, but ...ourth instrument was not the same procedure as before. I realized that the audio files provided by Max/MSP did not have enough drum sounds to complete the 5
    8 KB (1,327 words) - 15:05, 3 December 2019
  • * [[GMU:Breaking the Timeline]] and [[GMU:Audio+Video]] by Max Neupert
    2 KB (205 words) - 14:08, 24 January 2011
  • ...person tracking, a highspeed camera for longterm-recording, a 12.2 channel audio system, a 4 x 4 tiled video wall and a workstation for VR. Within the cours
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  • Experiment with slicing audio/video on the basis of Tim Vets' autocutup-patch. Playing the separate slice [[File:Audio to text.jpg|thumb|Audio to Text]]
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  • Pure Data (abgekürzt Pd) ist eine open-source Programmierumgebung für Audio. Als sog. „Patcher“-Programmierumgebung folgt es der Logik des Verkabel
    2 KB (239 words) - 04:50, 4 August 2011
  • ...an experimental paradigm of musical performance” Proceedings of the Linux Audio Conference (LAC'11), 2011</ref>.
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  • Audio Samples - all the hardware used in the patch and where to buy it (including audio output situation)
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  • Experimenting with controlling this motion using various sensors (photo cell, audio jack) alongside a relay. Sending a signal to the relay would cause the moto
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  • From 2005 - 2010 he studied Audio Visual Media at the Academy for Media Arts, Cologne.
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