Warning: information on this page is partly wrong and/or outdated, please help fix it.
There are two interdependent sound systems. The stereo sound system and the surround/multi channel sound systems. Both are controlled by the same audio work station.
In the Digital Bauhaus Lab (DBL) you would be able to work with a multi channel sound system, the work station uses an audio interface "Fireface UCX" and Totalmix FX software for mixing and recording.
The following tutorial will explain you how the hardware is setup and a quick introduction to the software and possible ways that you could expand the capacity of the multi channel sound-card and system.
There are three different types of speakers arrangements: first the most common one the stereophonic sound or two channel audio, surround sound or more than two channels and ambisonics or full sphere surround sound.
In this tutorial we only are going to cover briefly the surround sound arrangement.
"Surround sound is a technique for enriching the sound reproduction quality of an audio source with additional audio channels from speakers that surround the listener (surround channels), providing sound from a 360° radius in the horizontal plane (2D) as opposed to "screen channels" (center, [front] left, and [front] right) originating only from the listener's forward arc.
Surround sound is characterized by a listener location or sweet spot where the audio effects work best, and presents a fixed or forward perspective of the sound field to the listener at this location. The technique enhances the perception of sound spatialisation by exploiting sound localization; a listener's ability to identify the location or origin of a detected sound in direction and distance. Typically this is achieved by using multiple discrete audio channels routed to an array of loudspeakers." taken from wikipedia.
If you want a deeper understanding of Multi channel sound systems, give it a look to the following link Multi-Channel Music & Cinema Systems Theory and Design
The DBL has a setup of 8 speakers that you will see at the following images:
(click on the images to enlarge)
Turn on equipment:
The whole set of speakers go to the sound card as analog line connection outputs on the rear side of the sound console, here you can see the connections.
The computer is connected via USB connection to the sound card (Fireface UFX), and finally the power socket connection. (For photos see "gallery" bellow)
The other connections are for digital and analog inputs and outputs such as MIDIMusical Instruments Digital Interface see also →OSC, ADAT, SPDIF and WORDclock, this are different forms to connect other hardware and manipulate it inside the mixer, giving you the capacity to use up to 52 channels.
On the front side you have another set of input connections such as instruments line in and microphone in, and input volume knobs controllers and 48 volt phantom power supply activation.
For a better understanding of Phantom power click here.
Mixer view (key M)
Not sure if how the system is mapped? go to Matrix view for debugging (key X) and map input-output channels
In a Surround system or multi channel system like this one is it possible to use Ambisonics for Max/MSP or Pure data to transform the arrangement of speakers into a spatial sphere system in this case with panning modes could be posible, for that you will need and ambisonics extension for max msp that you could download going to this site all the documentation is inside the max objects, or for pure data go here or take a look on this other library for Pd[[Pure Data]] a dataflow programming environment HoaLibrary.
To know more about ambisonics sound system take a look on this information