This is the »Processing im Park« page of — Jessica Hüttig
Additionally we created a simple grid of nine photos.
Code for this sketch can be viewed here.
In class we learned how to dice images into any number of tiles and how to arrange them in a random order
or a systematic one. The first image is the original one and in the second example it's diced and rearranged randomly
into 49 tiles. Click here to view the code.
Furthermore one example diced into only one row and flipped horizontal and the second one diced
into one column and rearranged randomly.
Let's animate a bit more!
We had to walk around an object and take a few photos, so we will have a panorama-ish view of it.
I've chosen an adversiting column. Code can be viewed here.
Our task was to create a soundboard of the Ilmpark by using the audio-snippets we recorded a few weeks ago
in the Parkhöhlen. Additionally we had to draw a map of the park, mark several points, where we want to play our
audio-files and highlight the location, that is currently playing. Code can be viewed on OpenProcessing.
I've changed our sketch we did in class a bit, so only a specific part of the photo gets sorted left.
Therefor I've added one line of code in the function sortleft. The second image is sorted by the green value.
We had to create a sketch, that loads one of our videos from the park, change the characteristic of it and export
it using the Movie Maker in Processing. I've decided to display every pixel as a stroke. You can change the width
of the stroke by moving the mouse on the y-axis. View the interactive video and the code.
I got inspired by an example of the book »Generative Design«, that was based on image-manipulation. I've
adapted the code for my idea and added the feature, that it will change the characteristic of the webcam-output and
not only of an image. It is some kind of video delay, because every pixel is translated into a new element by displaying
them as a stroke, that is wiggling. So the characteristic of a webcam-video gets a furry look. See the code here.
For our last assignment we had to create a maze-solving sketch with some kind audio-visual feedback. Use the arrow
keys for navigating in the maze and click on the red buttons for sound. First photo views the clue to the maze and
the second one shows some locations, that are playing sound. Code can be viewed here.