Projekte

„Physarum Chip – Growing Computers from Slime Mould“ ist ein internationales Forschungsprojekt gefördert von der Europäischen Kommission innerhalb des Programms FP7 „Future and Emerging Technologies“.

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The act of making a decision can be seen as a personal act of independence. But how is the decision-making process affected by our increasing dependences on networked systems?

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The Biogames Website is created as a platform for online gaming, combining the digital and the biological world. Through our respective game settings we enable players to interact in real time with living microorganisms.

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SuperCell - the Synthetic Biology supermarket is a collaborative science and art project of the Institute of Pharmacy and Molecular Biotechnology of the Ruprecht-Karls-University Heidelberg and the Media Art Department of the Bauhaus University Weimar.

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„Die Kunst baut“ (Moholy-Nagy): Versuche und Experimente zwischen biologischen, computationalen und allzumenschlichen Agenten, Interfaces für offene Prozesse.

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Exhibition of students of Media Environments at Schillerpalais in Berlin at 9 April 2016. Students who participated in an Bio Art course at GMUpresented their recent works at the Schillerpalais.

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The Inoculum conference organised in CLB Berlin in 2016 was a result of a 3-year research project PhyChip examining ’slime mould‘, a well-known lab organism in biology.

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