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  • *[[GMU:Critical VR Lab I - Unity Introduction|Critical VR Lab I - Unity Introduction]] *[[GMU:Critical VR Lab II - Lab Work|Critical VR Lab II - Lab Work]]
    546 bytes (91 words) - 23:13, 10 April 2021
  • *[[GMU:Artists Lab IV|Artists Lab IV]] *[[GMU:Critical VR Lab I|Critical VR Lab I]]
    570 bytes (97 words) - 15:42, 22 September 2020
  • == '''Critical VR Lab''' ==
    688 bytes (97 words) - 05:19, 23 July 2021
  • #REDIRECT [[GMU:Critical VR Lab II]]
    36 bytes (6 words) - 11:43, 15 May 2020
  • #REDIRECT [[GMU:CRITICAL VR LAB/Lucia Schmidt]]
    47 bytes (7 words) - 16:46, 12 October 2018
  • #REDIRECT [[GMU:Critical VR Lab II - Unity + Pd]]
    49 bytes (9 words) - 22:37, 8 February 2020
  • *[[GMU:Critical VR Lab|Critical VR Lab]]
    385 bytes (56 words) - 23:16, 10 April 2021
  • **[[GMU:CRITICAL VR LAB|CRITICAL VR LAB]]
    414 bytes (50 words) - 12:50, 12 October 2018
  • VR and video installation created by Sarah Hermanutz in collaboration with [ht ...al Media Lab (Basel). [https://www.ixdm.ch/give-and-take/ Critical Media Lab event]
    4 KB (610 words) - 13:28, 31 March 2019
  • Venue: Performance Platform, Digital Bauhaus Lab (Room 001)<br> Critical VR experiences acknowledge Virtual Reality to be both a new opportunity and an
    2 KB (303 words) - 12:20, 9 February 2020
  • Venue: [[GMU:Performance Platform|Performance Platform]], Digital Bauhaus Lab (Room 001)<br> ...tion to the game engine Unity 3D, an introduction to working with HTC Vive VR-glasses, as well as introductions to photogrammetry, immersive sound and 36
    2 KB (209 words) - 12:21, 9 February 2020
  • Venue: Digital Bauhaus Lab, Bauhausstraße 9a<br> ...k''' will give participants the possibility to work in the Digital Bauhaus Lab, after receiving an introduction to the Corona hygiene regulations.
    7 KB (1,036 words) - 17:41, 13 March 2024
  • Venue: [[GMU:Performance Platform|Digital Bauhaus Lab]] / online<br> ...irtual Reality concepts. It’s aim is to establish individual approaches to VR, a challenging medium which offers artists new possibilities for expression
    2 KB (295 words) - 10:37, 22 March 2022
  • ''Venue:'' [[Marienstraße 7b]], [[GMU:Bio-lab|Biolab]] (Room 202)<br> *[[GMU:CRITICAL VR LAB/Maria Degand|Maria Degand]]
    2 KB (224 words) - 12:31, 1 February 2019
  • ...is Noel Zuniga and I proudly present to you the results of my Critical VR-Lab project: The Flying Outpost. For that exact reason the Critical VR Lab course appealed to me.
    4 KB (649 words) - 22:54, 31 October 2021
  • ...one of five OculusGO VR glasses and use them for individual projects. The VR Glasses can be send by mail. ...e exhibit a documentation of your Pd Homework on our Wiki (GMU:Critical VR Lab II) under your name. If possible, add a video that you can create with OBS
    8 KB (1,228 words) - 09:06, 24 July 2020
  • Venue: [[GMU:Performance Platform|Digital Bauhaus Lab]]<br> ...re participants will be able to experiment with different virtual reality (VR) and augmented reality (AR) technologies and concepts.
    3 KB (480 words) - 08:53, 19 August 2022
  • Venue: [[GMU:Performance Platform|Digital Bauhaus Lab]] / online<br> ...Unity game engine. The whole course will be taught in the Digital Bauhaus Lab and online. Participants will be introduced to Unity through video tutorial
    4 KB (514 words) - 10:34, 22 March 2022
  • Venue: [[GMU:Performance Platform|Performance Platform]], Digital Bauhaus Lab (Room 001)<br> How would you create an experience in VR? What works in VR and what doesn’t?
    4 KB (513 words) - 12:17, 9 February 2020
  • Critical VR Lab is a beginner module that offers an Introduction to the Unity game engine. ...irtual Reality concepts. It’s aim is to establish individual approaches to VR, a challenging medium which offers artists new possibilities for expression
    9 KB (1,412 words) - 12:34, 23 September 2021
  • '''Critical VR Lab I – Unity Introduction''' is a beginner module that offers an Introducti ...possibilities and challenges of working artistically with Game Engines and VR technologies. At the end of phase one, students will have created an experi
    8 KB (1,173 words) - 15:31, 12 April 2021
  • in the framework of ''Critical VR Lab l'' at ''Bauhaus University - Media Arts'' ...a higher resolution than 4k in Unity. Because of that, the quality of the VR-Video could be improved in the future. I was unable to access the DBL befor
    2 KB (417 words) - 14:27, 31 March 2022
  • ...isis students won't be able to work in the Digital Bauhaus Lab and use our VR System. However, participants will be introduced to Unity through video tut ...irtual Reality concepts. It’s aim is to establish individual approaches to VR, a challenging medium which offers artists new possibilities for expression
    8 KB (1,160 words) - 02:59, 1 November 2020
  • Venue: [[GMU:Performance Platform|Digital Bauhaus Lab]] <br> ...strolling, which Walter Benjamin introduced in the 20th century using the example of Parisian boulevard life, can also be transferred to the digital world. W
    4 KB (632 words) - 19:09, 10 April 2023
  • ...t looks like a screen saver of an operation system from 1995. May be using VR-Glasses and a head tracking audio system makes a new immersive moment. Unti ...om the inside and use it again for cultural purposes. For embedding of the VR-Pictures I used the [https://wordpress.org/plugins/ipanorama-360-virtual-to
    5 KB (812 words) - 18:54, 30 March 2021
  • - The second game is a VR-Arcade game, where the user is equipped with a VR-Set and 2 controllers. The user is even bigger now, and the playground is s During the game, especially in the VR version, the users are getting stressed and use a lot of effort, only to r
    5 KB (814 words) - 17:31, 18 September 2018
  • ...- I started out with the intention to bring ‘non-digital’ crafts into the VR space. Additionally I was introduced to the very basics of working with sou ...ound practice, centring around poetry as live spoken word performance, the VR poem is developed in collaboration with the poet, Malina Heinemann, who liv
    15 KB (2,253 words) - 18:44, 30 October 2020
  • ...from their archives in not-so-good image quality). But there also was, for example, Sebastian Hartmann’s adaptation of Thomas Mann’s ''Der Zauberberg ''at ...also call TERF-feminism or which at least plays into the so-called “gender-critical feminist” anti-trans* hate ideologies today) that ''écriture féminine''
    30 KB (4,795 words) - 11:54, 8 May 2023