Final Project
UNBREAKABLE

In the last weeks I sometimes encountered a strong feeling of being “unbreakable“. But I questioned this kind of narrow minded view knowing that emotions do not go linear, neither down nor up. With this experience I tried displaying this hyped feeling of being inspired, full of power and hopeful for what will come and already is. I mainly picked my favorite assets and tools like particle systems and reflective surfaces “going bling-bling“ while listening to one of my favorite songs: “My O My“ by Cospe.

Video of the experience:
https://youtu.be/AgxM7WSIetg

Download and try it out for yourself. (proper graphics card suggested)
https://cloud.uni-weimar.de/s/H3tBrmz2GWXzSNT

1. Patternroom
I got the idea of huge sceens from a video by Jonas Tyroller (link:https://m.youtube.com/watch?v=kJrnWvf494w) and combined it with particle systems. That way I created a room generating random patterns the player could experience and impact by walking around the middle of the screen.

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2. Water Desert
The second area was inspired by a hovering pyramid I saw on a Unity thumbnail. I was triggered by the idea of a dry pyramid hovering above water in a tropical scene. As I was able to make the water so reflective I decided there would need to be happening more in the frame. So I added a particle system with planes rising from the water.

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3. Cloud 7
For this I wanted to arrange things in reverse compared to Water Desert. Not dry hovering above wet but the other way around. So I took a low poly cloud suiting the astronaut and made him row the clouds instead, while the rain was pouring from underneath him.

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4. Laptop Life (Bonus)
For this bonus I was planing on making a reflective futuristic city area with things arranged in reverse again. As I realized this would more so be for an other project I settled on a big laptop displaying everything the player has been experiencing from an appealing perspective. Taking him back into the first reality.

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Recording
The video of the experience was recorded via the Unity recorder using consistent framerate and a higher resolution. Because that way everything can be displayed at its highest quality without droping frames, I also bumped up the Texture-, Hight Map- and Screen Resolution leading to a more impressive viewing experience. Then I edited the video to show a full gameplay as well as some of the nicest patterns generated.


First Idea
FORDER

In this project I transfered food related film scenes from "Home Alone" and "Dude, Where's My Car?" into a more dreamy world. It's one the first projects I created with Unity.

Video of the experience:
https://youtu.be/B7Iy_z5OC_Y

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Ordering food can be quite annoying.