Lecturer: Jörg Brinkmann
Credits: 6 ECTS, 4 SWS
Date: Thursdays, 15:15 – 18:30
Venue: Performance Platform, Digital Bauhaus Lab (Room 001)
First meeting: Thursday, 09.04.2020, 15:15

Description

Critical VR Lab I is a beginner module that offers an Introduction to the game engine Unity 3D, an introduction to working with HTC Vive VR-glasses, as well as introductions to photogrammetry, immersive sound and 360 video, body interaction, 3D sketching and animation.

The course emphasises on artistic and opposing ways of working with Virtual Reality. Its aim is to establish individual approaches to VR, a challenging medium which offers artists new possibilities for expression and intercultural communication. We will also look into contemporary and digital art related to recent socio-political and media-philosophical topics. We will create an artistic discourse on the topic of VR which will be presented in the form of individual projects at the end of the semester.

Criteria for passing

In order to successfully participate you will have to develop and document your own project on the GMUGestaltung medialer Umgebungen WikiHaiwaiian for ''fast'' (not an acronym). It is the name for a hypertext system for websites where the user may not only read the content but is also able to change it instantaneously through the browser.. Also, regularly attend to the sessions and participation is mandatory.

Student works

Syllabus

09.04.2020

class

16.04.2020

class

23.04.2020

white week - no class

30.04.2020

class

07.05.2020

class

14.05.2020

class

21.05.2020

holidays - no class

28.05.2020

class

04.06.2020

class

11.06.2020

class

18.06.2020

class

25.06.2020

white week - no class

02.07.2020

class

09.07.2020

class


VR TOOLBOX

Software

  • Unity 3D - cross-platform game engine (proprietary)
  • Blender - 3D modeller with many features (open source)
  • Autodesk FBX Converter – convert OBJ, DAE, and 3DS files to or from multiple versions of the FBX format (proprietary)
  • Meshmixer - "Swiss Army Knife" for 3D meshes (proprietary)
  • MeshLab - system for processing and editing 3D triangular meshes (open source)
  • MakeHuman tool for making 3D characters (open source)
  • Open Broadcaster Software - streaming and recording program (open source)

Online Tools

3D Models (for download and use)

Unity 3D Tutorials

Unity 3D Assets

Blender Tutorials