Lecturer: Jörg Brinkmann
Credits: 6 ECTS, 4 SWS
Date: Fridays, 13:30 – 16:30
Venue: Digital Bauhaus Lab / online
First Date: Friday, 15.10.2021, 13:30


Critical VR Lab II will give participants the possibility to work in the Digital Bauhaus Lab, after receiving an introduction to the Corona hygiene regulations. Groups of maximal two students can choose between three time slots (11:00 – 12:30, 13:30 – 15:00, 17:00 – 18:30) and work individually on two VR systems (HTC Vive + HighSpeed PC). Therefore, it will be possible for six students to work in the Digital Bauhaus Lab every week and with maximal 12 participants each student will be able to work in the Lab every second week. It will also be possible for participants to borrow one of five OculusGO VR glasses as well as one of three Ricoh Theta 360 cameras and use them to work on projects outside of the Digital Bauhaus Lab. The course emphasises on artistic and opposing ways of working with Virtual Reality concepts. It’s aim is to establish individual approaches to VR, a challenging medium which offers artists new possibilities for expression and intercultural communication, especially at times of the Corona Crisis which creates new challenges to the way we interact with each other. Please watch the video for more information.

Recommended Requirements

Applicants should have a basic knowledge of working with Unity, access to the Internet, a Computer and Headphones. It is preferred but not explicitly required to have accomplished Critical VR Lab I.

Criteria for passing

In order to successfully participate you will have to develop and document your own project on the GMUGestaltung medialer Umgebungen WikiHaiwaiian for ''fast'' (not an acronym). It is the name for a hypertext system for websites where the user may not only read the content but is also able to change it instantaneously through the browser.. Also, complete the exercises and comply with the submission deadlines

Communication throughout the semester

The GMUGestaltung medialer Umgebungen-WikiHaiwaiian for ''fast'' (not an acronym). It is the name for a hypertext system for websites where the user may not only read the content but is also able to change it instantaneously through the browser.
Here you can find all the info about our class and also present your work linked under your name
Please create your account under this link with your University email adress:

For individual communication. I might send you download links to material

CriticalVR1 will be our collective chatroom
Please download Telegram and join for group discussions:

This video conference utility will be used for our meetings and consultations
To start the conversation click on the link

Student works (after login, please add your name and create a page)

Tutorials (Video + PDF)




  • Unity 3D - cross-platform game engine (proprietary)
  • Blender - 3D modeller with many features (open source)
  • Autodesk FBX Converter – convert OBJ, DAE, and 3DS files to or from multiple versions of the FBX format (proprietary)
  • MeshLab - system for processing and editing 3D triangular meshes (open source)
  • Meshroom - Photogrammetric Computer Vision framework for 3D Reconstruction and Camera Tracking (open source)
  • MakeHuman tool for making 3D characters (open source)
  • Meshmixer - "Swiss Army Knife" for 3D meshes (proprietary)
  • Open Broadcaster Software - streaming and recording program (open source)

Online Tools

3D Models (for download and use)

Unity 3D Tutorials

Unity 3D Assets

Blender Tutorials