Lecturer: Jörg Brinkmann
Credits: 6 ECTS, 4 SWS
Date: Thursdays, 15:15 – 18:30
Venue: Performance Platform, Digital Bauhaus Lab (Room 001)
First meeting: Thursday, 18.10.2018, 15:15

Description

How would you create an experience in VR? What works in VR and what doesn’t? When working with VR glasses you are confronted with an evolving medium that hasn’t found its language, yet

In this class you will be introduced to the boundaries and experiment with the possibilities of VR. You will be working with Unity 3D, the HTC Vive VR Glasses, 360 Video and spatial audio

This course is for MFAMaster of Fine Arts – graduate students will receive this degree students only who already have experience in working with 3D Software

Planned is an excursion to Panorama Bad Frankenhausen as well as a participation at a Symposium at the HKW (Haus der Kulturen der Welt) in Berlin in cooperation with the chair of Experimental Radio

Criteria for passing

In order to successfully participate you will have to develop and document your own project on the GMUGestaltung medialer Umgebungen WikiHaiwaiian for ''fast'' (not an acronym). It is the name for a hypertext system for websites where the user may not only read the content but is also able to change it instantaneously through the browser.. Also, regularly attend to the sessions and participation is mandatory.


Student works

Syllabus

18.10.2018

Introduction

25.10.2018

working with Unity 3D

01.11.2018

working with Unity 3D

08.11.201

working with Unity 3D and HTC VIVE

15.11.2018

Excursion: Radiophonic Spaces Exhibition in Berlin

15.11. Critical Experience Design (tbc)
12:00 Erkundung Ausstellung Radiophonic Spaces im HKW
17:00 Aktivierungsgespräch mit Danica Dakic und Jörg Brinkmann

16.11. Topologie der Immersion
11:00 Künstlerische Erkundung mit Cathy Robinson
17:00 Aktivierungsgespräch mit Cathy Robinson und Paul Oomen

17.11. Archivkonfrontationen
12:00 Künstlerische Erkundung mit Christine Hill und Kaya Behkalam
17:00 Gespräch mit Christine Hill und Kaya Behkalam

18.11. (Name HKW / Marcus Gammel)
12:00 Projektworkshop mit Astrid Drechsler, Jörg Brinkmann, Martin Hirsch
17:00 Aktivierungsgespräch Marcus Gammel (DLF Kultur)

22.11.2018

---NO CLASS---

29.11.2018

– present your homework
– introduction to 360 video

06.12.2018

Photogrammetry

13.12.2018

360 sound

20.12.2018

full body motion tracking with TheCaptury and Unity 3D

10.01.2019

Excursion: Panorama Museum Bad Frankenhausen

https://www.panorama-museum.de/en/

17.01.2019

working with the Oculus Go

23.01.2019, 7pm

Lecture: "Immersive Storytelling” and the Operative Ontology of Stalinist Cinema
Salon des ehem. Palais Dürckheim, Cranachstraße 47, Weimar

https://ikkm-weimar.de/veranstaltungen/alle/immersive-storytelling-and-the-operative-ontology-of-stalinist-cinema/

24.01.2019

Consultations (Marienstr. 5, Room 208)

10:00 - 10:30 (put your name here)
10:30 - 11:00 (put your name here)
11:00 - 11:30 (put your name here)
11:30 - 12:00 (put your name here)
12:00 - 13:00 (break)
13:00 - 13:30 (put your name here)
13:30 - 14:00 (put your name here)
14:00 - 14:30 (put your name here)
14:30 - 15:00 (put your name here)
15:00 - 15:30 (put your name here)
15:30 - 16:00 (put your name here)
16:00 - 16:30 (put your name here)
16:30 - 17:00 (put your name here)
17:30 - 18:00 (put your name here)

31.01.2019

Lab Time: Working on your VR Experience

VR TOOLBOX

Dropbox folder with our class material
https://www.dropbox.com/sh/jwlqv9burbx9rtg/AAAn5pDW3ZySCloULWuCsx5pa?dl=0

Software
Unity 3D - cross-platform game engine
https://unity3d.com/de

Blender - open-source 3D modeller with many features
https://www.blender.org

Autodesk FBX Converter – convert OBJ, DAE, and 3DS files to or from multiple versions of the FBX format
https://www.autodesk.com/developer-network/platform-technologies/fbx-converter-archives

Meshmixer - "Swiss Army Knife" for 3D meshes
http://www.meshmixer.com

MeshLab - open source system for processing and editing 3D triangular meshes
http://www.meshlab.net

MakeHuman - open source tool for making 3D characters
http://www.makehumancommunity.org

Open Broadcaster Software - free and open-source streaming and recording program
https://obsproject.com

Online Tools
Mixamo - Rapidly create, rig and animate unique characters
https://www.mixamo.com

NormalMap-Online - create a normalmaps directly inside your browser
http://cpetry.github.io/NormalMap-Online/

Freesound - collaborative database of Creative Commons Licensed sounds
https://freesound.org

3D Models (for download and use)
http://www.myminifactory.com
http://www.sketchfab.com
http://www.thingiverse.com
http://www.turbosquid.com
http://www.lincoln3dscans.co.uk

Unity 3D Tutorials
Tutorials from the Unity 3D page
https://unity3d.com/de/learn/tutorials

Brackeys Unity 3D Tutorials
https://www.youtube.com/user/Brackeys/videos

Unity 3D Assets
Standard Assets
https://assetstore.unity.com/packages/essentials/asset-packs/standard-assets-32351

Free HDR Skyboxes
https://assetstore.unity.com/packages/2d/textures-materials/sky/free-hdr-sky-61217

Blender Tutorials
Blender Beginner Tutorial Series by Blender Guru
https://www.youtube.com/playlist?list=PLjEaoINr3zgHs8uzT3yqe4iHGfkCmMJ0P

Interface and Navigation
https://www.youtube.com/watch?v=xT2mtoDnSzM

Modeling - Creating a kitchen (ignore part 2)
https://www.blenderguru.com/tutorials/create-a-realistic-kitchen-part-1-of-2

Modeling - Modeling a simple character
https://www.youtube.com/watch?v=DiIoWrOlIRw

Materials - Basic properties of materials
https://www.youtube.com/watch?v=9AHxuoYyJJk

Texturing - Applying textures to an object
https://www.youtube.com/watch?v=6gRUUeFteQg

Rigging - Rigging a character
https://www.youtube.com/watch?v=cGvalWG8HBU&t=

Animation - 12 Principles of Animation
https://www.youtube.com/watch?v=uDqjIdI4bF4

Animation - Animating a bouncing ball
https://www.youtube.com/watch?v=GUocrcIQfp4