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Zahl 30 als Symbol für das Namensjubiläum der Bauhaus-Universität Weimar

In the project participants are introduced to a current research or industry-related topic. It is not intended to explore a specific area completely. Instead, the participants are confronted with the full complexity of a limited topic and to challenge their own initiative. This allows an insight into research and development of the field.

Please notice: The materials for our lectures and exercises are only available through the network of the Bauhaus-Universität Weimar.

Learning from Disagreement in Object Detection (SuSe 2026) Less More

Project Description:

In machine learning, the concept of "ground truth" is often used synonymously with human annotations in computer vision. However, how can a definitive ground truth exist if multiple annotators disagree?
The standard approach is to aggregate a single ground truth from these conflicting labels. In this project, we take a different perspective: we view these disagreements as a valuable supervision signal that captures inherent variation. Throughout the project, we will explore neural network designs capable of learning directly from disagreement, adapt evaluation and diagnostic tools for this task, and test our methods on a selection of datasets from various domains.

Learning Objectives:

  • Work with modern deep learning frameworks.
  • Develop modular and maintainable machine learning code.
  • Design and execute rigorous experiments.
  • Investigate and implement novel model architectures.

Prerequisites:

  • Successful completion of the course "Deep Learning for Computer Vision".
Realistic Object Relighting (WiSe 2025/26) Less More

Project Description:

With this project, we would like to gain hands-on experience with the reconstruction of relightable 3D scenes. This involves not only the computation of scene geometry, but also the correct separation of lighting information and object material properties. 

Building upon the insights gained during the summer term project entitled “Realistic Relighting of Point Clouds”, this semester we will investigate practical ways to quickly capture environmental maps in order to better support the disambiguation between lighting and material properties. 

We want to focus our attention on exploring state-of-the-art relighting methods for various geometric representation such as triangular meshes and 3D Gaussians. As a part of the practical experience, we will also generate our own 3D reconstructions of real-world objects varying in complexity with respect to their geometric and material properties. This will allow us to systematically analyze and compare the chosen relighting algorithms and identify their limits.

In the later stages of the project, we want to focus on design and implementation of possible algorithms modifications aiming to overcome some of the limits identified during the algorithm testing stage. While the accurate material estimation remains the main goal, algorithm improvements for the sake of computational or rendering efficiency will also be considered as a secondary objective. 

Prerequisites:

  • successful completion of a Computer Graphics course
  • successful completion of a Photogrammetric Computer Vision course
  • solid programing skills in C/C++ or Python
  • desire for cooperative teamwork

Project work (selection)

Faculty of Civil and Environmental Engineering