Thesis Archive

Palimpsest of a Social Resistance

Resistance actions form temporary utopian microcosms of democracy within the existing systems. The physical, social and political atmosphere of these realized utopias - as proposed by Foucault heterotopias - are essential for expressing and reversing the existing social orders. Social movements transform their surroundings in various ways: through barricades, graffiti, murals, flyers, and vandalism. These changes in public spaces possess value for societal memory. However, they are temporary by their nature, as the system works to erase the reminders of the disobedience act from the public environment. Collective memories are tied to our surroundings; when surroundings change, the connection between memory and space gets lost. This project investigates the possibilities of creating non-linear and non-authoritarian narration by collecting memories attached to a public space. A palimpsest of a Social Resistance is a VR storytelling experience translating found images and videos of the Gezi Park protest into 3d objects and combining them with a series of interviews to tell the story with a documentary approach. This VR environment aims to start a discussion on the transformation of the city, preservation of collective memories, and other topics like civil resistance, democracy, and freedom of speech.

Universal folly - Computational approach in experimental open source architecture

What if we imagine that instead of building ready-made objects, a public art artist provides users - residents of the city - with an algorithmic tool in which people can try out various options for the configuration and appearance of an object? Obviously, such a constructor should be fairly simple to design, available in production, and easy to assemble. Temporary spatial experiments, which also are often called follies - architectural forms, constructed and designed for different reasons, but always eye-catching and amusing - provide a wide range of possibilities for an area for an experiment. The main design goal for such an approach will be not to find specific and unitary decisions that work, but rather to generate a participatory space out of which patterns can emerge.

NOTHING EXISTS INDEPENDENTLY – how trees communicate

The project is a responsive intervention and webAR experience for public urban spaces. It is an urban landmark that creates a meeting ground and relaxation zone for urbanites and passers-by, while raising awareness about the interconnection of trees and the importance of this to us. Using analogue and digital technology to make the connection and communication between trees perceivable, it allows the audience in greenery-free spaces to reconnect with the cradle of the ecosystem earth. The installation is first of all a multi-sensory urban experience and placemaking project. But it also is a call to discuss how we treat our forests, as we need to consider the complexity we live in - socially and ecologically. The project is a proposal for the MediaArchitecture Biennale 2020 #FuturesImplied and is nominated for a student award in the category "More-Than-Human Cities".

Fatigue – A space of rest during cancer treatment

Before, during, and after a cancer diagnosis patients get immersed in a series of changes that alter their physical and emotional balance. They frequently face a number of medical exams, treatments, and a long series of personal activities that drain their energy; fatigue as a side effect of all these changes is more than reasonable. Learning how to manage physical and mental energy is fundamental to deal with it.

The HexaBox Interfacing System

Hexabox is an intuitive Tangible Interfacing System for Augmented Reality (AR). As a presentation tool for 3D models, it enables spatial multimodal interactions. The developed system materializes interactions with 3D content in AR.

Optical Footprint: an immersive experience in negative after-image

Optical Footprint is a light installation which aims to create a new artistic representation and visual experience for the after-image. It allows visitors to acquire and experience this visual phenomenon by simulating the effect. The installation itself is used for representing three approaches of the after-image, a reflection of a visual object, a medium between eye and object and the existence of the visual image. The lighting stimulates the visual experience, by utilising lighting and projection mapping as the narrative equipment of the installation. The animation projection represents the after-images that we see inside ourselves (internal image) and the lighting fixture represents the real images that we see outside (external image).

{} : An Exploration of Discursive Practice and Production

What are the frontiers of architectural and digital spaces and practices in an era of decentralized communication and platform ecologies? Centered around processes and products, {} looks at the production of discourse through three vectors: networked discursive interface, material production of discourse objects, the human space of engagement. Each build up a new understanding of the architectural as medium design.

Bauhaus.Orbits_Discourse and structure – Experimentation in software and visualization

The Bauhaus Orbits installation is a 360° projection surface – a site-specific Bauhaus 100 project dedicated to critically establishing the Bauhaus less as a visual style, but an intellectual discourse. The form of the installation references the vaults of the historical lecture room at Bauhaus-Universität Weimar, while its content is distilled through data science’s and digital humanities’ approach to the historic Bauhaus books, which are granulated into data graphs and visualised as an immaterial world of discourse formation. The project surface, which resembles the skin of a discursive space, was meant to enable tactile navigation.


It is common to say that we dwell in a reality obsessed with the image. However, there are things worth saying repeatedly. If , in the 19th century, Gottfried Semper defined fire as the symbolic and central element of architecture, it is also possible today to remember something more obvious: the body as a whole is also central to architecture, since we perceive all the information that the world gives us through the matrix of meaning that compose us; which make us human.