Thesis Archive

Universal folly - Computational approach in experimental open source architecture

What if we imagine that instead of building ready-made objects, a public art artist provides users - residents of the city - with an algorithmic tool in which people can try out various options for the configuration and appearance of an object? Obviously, such a constructor should be fairly simple to design, available in production, and easy to assemble. Temporary spatial experiments, which also are often called follies - architectural forms, constructed and designed for different reasons, but always eye-catching and amusing - provide a wide range of possibilities for an area for an experiment. The main design goal for such an approach will be not to find specific and unitary decisions that work, but rather to generate a participatory space out of which patterns can emerge.

NOTHING EXISTS INDEPENDENTLY – how trees communicate

The project is a responsive intervention and webAR experience for public urban spaces. It is an urban landmark that creates a meeting ground and relaxation zone for urbanites and passers-by, while raising awareness about the interconnection of trees and the importance of this to us. Using analogue and digital technology to make the connection and communication between trees perceivable, it allows the audience in greenery-free spaces to reconnect with the cradle of the ecosystem earth. The installation is first of all a multi-sensory urban experience and placemaking project. But it also is a call to discuss how we treat our forests, as we need to consider the complexity we live in - socially and ecologically.

The project is a proposal for the MediaArchitecture Biennale 2020 #FuturesImplied and is nominated for a student award in the category "More-Than-Human Cities".

Fatigue – A space of rest during cancer treatment

Before, during, and after a cancer diagnosis patients get immersed in a series of changes that alter their physical and emotional balance. They frequently face a number of medical exams, treatments, and a long series of personal activities that drain their energy; fatigue as a side effect of all these changes is more than reasonable. Learning how to manage physical and mental energy is fundamental to deal with it.

The HexaBox Interfacing System

Hexabox is an intuitive Tangible Interfacing System for Augmented Reality (AR). As a presentation tool for 3D models, it enables spatial multimodal interactions. The developed system materializes interactions with 3D content in AR.

Optical Footprint: an immersive experience in negative after-image

Optical Footprint is a light installation which aims to create a new artistic representation and visual experience for the after-image. It allows visitors to acquire and experience this visual phenomenon by simulating the effect. The installation itself is used for representing three approaches of the after-image, a reflection of a visual object, a medium between eye and object and the existence of the visual image. The lighting stimulates the visual experience, by utilising lighting and projection mapping as the narrative equipment of the installation. The animation projection represents the after-images that we see inside ourselves (internal image) and the lighting fixture represents the real images that we see outside (external image).