Study Content

Study content in detail

Thematical aspects covered during the studies

Visual impressions and details about works and results from the study programme can be found under Projects and News

Theory and History of modern Architecture:

  • General application of the media theoretical discourse on architecture
  • Architecture as mixed medium: Perception machine, body technique, semiotic tool, physiology and performativeness in space
  • Architecture in the media: Medial impression as defining power of architecture
  • Immersion spaces: Metaphors, language and structure for order and navigation of knowledge

Design and Building Form Studies:

  • The “scenical”: Dramaturgy and direction as process examples for the architectural design process
  • Process-oriented perspectives in (architectural) design/ functional processes in architectural space
  • New level of freedom for perceptive space: Synchronisation of the site relationship of the architecture and the time relation of the medial event
  • Light as a medium (spherical parameters of architecture)
  • Physiological architecture

Presentation Methodology:

  • Projective synchronisation and connection between technically different presented real and virtual, medial and architectural spaces (drawing, photo, rendering etc.), geometrical analysis and construction process
  • Modelling, presenting simulating
  • Image-based virtual worlds (IVR and QTVR) – Areas of use, types, production, tools

Interface Design:

  • Perception, effect and functional aspects of “intelligent” spaces
  • Interaction concepts in space
  • Distributed, site-dependant information and entertainment offerings
  • Conception, production and distribution of multimedia interactive contents
  • Dramaturgy of the interaction in space
  • Design concepts of the media in “real” buildings (architecture, temporary constructions, theatre)

History and Theory of culture techniques:

  • History of graphical operations
  • Media of architectural design, media of planning
  • Corridors, channels, thresholds: From urban spaces all the way through to film architecture
  • Topography of the biopolitical – Space of human existence

Human-Computer Interaction (HCI):

  • interdisciplinary team work to develop a functioning system
  • technical aspects of MediaArchitecture with correlation of software, tangible and embodied interaction and architecture
  • prototype development of ´physical computing´ objects, interactive spaces or videomapping
  • public presentation of projects in urban space and social context with user study research