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Project Showcase: Experiment.Bauhaus

EXPERIMENT.Bauhaus

Student Project Showcase

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“Converging perspectives – Using virtual reality to evaluate user-centred architecture”

PhotosPhotos
Interacting with software and Oculus DK2 (currently we use Oculus Rift)
Frölich, Schneider, Kuliga, Bielik,
Using virtual reality to evaluate user-centred architecture (hier ohne Architektur, die virtuell auf dem head-mounted display angezeigt werden kann)
Saskia Kuliga
Modules in VR Framework for user-centred evaluation
Saskia Kuliga, Sven Schneider, René Weiser
Virtual Reality - Crowding of spaces
Saskia Kuliga, Sven Schneider, Paulina Radaczewska
Teaching: Words to describe space
Saskia Kuliga
Teaching: Scales to describe space
Virtual Reality - Pointing to unseen locations, to access the mental map

Project information

Submitted by

Saskia Kuliga

Co-Authors

Bauhaus PostDoc Stipendium (Bauhaus-Universität Weimar, Bauhaus Research School), Prof. Dr. Dirk Donath, Vertr.-Prof. Dr. Sven Schneider, Junprof. Reinhard König (Bauhaus-Universität Weimar)

Mentors

Dr.phil. Saskia Kuliga

Summer semester 2017

Faculty:
Architecture and Urbanism

Degree programme:
Architecture (Bachelor of Science (B.Sc.)),
Architecture (Master of Science (M.Sc.))

Free project

Contributors:
Prof. Dr. Christoph Hölscher (ETH Zürich),
Prof. Dr. Ruth Dalton (Northumbria University)

Project description

Architects strive for designing aesthetic and functional buildings that support our everyday needs, abilities and tasks. However, even buildings that are honored for their innovative design can be remarkably hard to understand for building users (Dalton & Hölscher, 2016; Dalton, Kuliga & Hölscher, 2013).

One reason is that users understand built space quite differently than architects (Dalton et al., 2012). Another reason is that during the architectural design process, architects have to take care of multiple design requirements (Krukar, Dalton & Hölscher, 2016). Consequently, within the complexity of the design process, users’ needs can easily fade into the background. Furthermore, the methodologies for ‘building usability’ evaluation are not (yet) a common standard in the design studio. Architects also typically rely on their intuition and implicit knowledge (Zeisel, 2006), rather than a systematic evaluation of user feedback. They can encounter difficulties with immersing themselves into an eye-level perspective of the users (Hölscher, Brösamle & Dalton, 2010). Thus, despite the architects’ aim to design ‘user-friendly’ and ‘usable’ environments, building users can (and do) experience difficulties with interactions, such as an efficient, effective, and pleasant wayfinding process (cf. Kuliga, 2016).

In this project, I follow an interdisciplinary approach for examining virtual reality as an early, user-centred building evaluation tool for architectural planning.

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