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Zwei Personen mit VR Brille spielen ein Klatschspiel.
Published: 01 July 2023

Start of the »GROOVE« project – Experiencing Synchronization in Social Virtual Reality

In late June we had our first »GROOVE« meeting together with the VR and HCI group of the Bauhaus University, Prof. Döring from TU Ilmenau, as well as our partners Consensive and Brandenburg Labs. The aim of the collaborative project is to enable synchronously perceived social interaction in virtual reality. Both technical and cognitive psychological factors are being used to improve the perceived synchronicity.

Often, groups of friends live all over Germany, couples are in long-distance relationships, or grandparents live far away from their grandchildren. While it is possible to spend time together in video conferences, this is perceived as a shared experience only to a limited extent.  Social virtual reality makes it possible to experience interpersonal interaction together even across distances. However, previous VR applications do not support precise temporal synchronization. Activities, such as singing dancing or exercise games, are not experienced simultaneously and the interaction parties literally get out of sync. So how can interaction that conveys social closeness be further improved in virtual space? This question is the focus of the »GROOVE« project, which is being funded for three years by the German Federal Ministry of Education and Research (BMBF) with more than 1.5 million euros. Both technical and cognitive psychological factors are being used to improve the perceived synchronicity. For example, it will be investigated whether external stimuli, light signals and acoustic or haptic signals on people's bodies can be helpful for this.

The research project combines the expertise of Bauhaus University Weimar, Ilmenau University of Technology, and the companies Brandenburg Labs GmbH and Consensive GmbH, thus enabling an interdisciplinary approach. For more information, please visit the »GROOVE« website.