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  • '''Art as an Architecture of Virtual Reality''' [[File:virtual reality and narrative space in Diorama2.jpg]]
    607 bytes (88 words) - 12:48, 8 June 2019
  • '''Art as an Architecture of Virtual Reality | Concept Sketches''' [[File:virtual reality and narrative space in Diorama11.jpg]]
    444 bytes (63 words) - 12:52, 8 June 2019
  • ...vities from perspective in reality. The rest parts are the view in virtual reality.
    1 KB (233 words) - 13:19, 31 March 2018
  • [[Category:Virtual reality]]
    309 bytes (35 words) - 08:51, 24 October 2012
  • ...easily interrupt your unhealthy habits and you will be quickly returned to reality. ...your computer. But what happens when your mind confuses reality with the virtual world ?
    1 KB (231 words) - 15:16, 7 August 2013
  • .... Using a combination of computer graphics, interactive devices, augmented reality environments and 3D video, MKG students will examine methods for digitally * Augmented and virtual reality
    2 KB (277 words) - 16:03, 7 January 2012
  • A VR experience is a excellent possibility to escape the realms of reality and enter a dreamworld, in which there are no boundaries.<br> ...e most joyful experience you can imagine, but with the help of the Virtual Reality it is possible<br> to enhance a boring elevator ride.
    784 bytes (140 words) - 23:45, 10 October 2017
  • ...room is a short (about five minutes) visual experience thought for virtual reality. ...glitchs and bugs aesthetics (visual and audio) specific to video games and virtual environements, and which is usually kept hidden from users.
    1 KB (148 words) - 18:23, 5 February 2018
  • ...roject is to establish a conversation between two spaces, creating a Mixed Reality telepresent conversation. ...tage a person is going to interact with a real object, let’s call this the Reality Realm.
    4 KB (613 words) - 00:40, 12 February 2018
  • 'The Vancouver Cycle' is a purely virtual installation concept. The basic logic is plausible, yet doable in reality. Flies that emerge
    1 KB (234 words) - 12:27, 15 April 2014
  • Critical VR experiences acknowledge Virtual Reality to be both a new opportunity and another dilemma. This course emphasises artistic and opposing ways of working with Virtual Reality. Its aim is to establish individual approaches to VR, an increasingly wides
    2 KB (303 words) - 12:20, 9 February 2020
  • ''- an immersive fulldome animation in the virtual dome'' ...tive development and maturation process, up to its entry into the material reality.
    3 KB (472 words) - 21:29, 31 March 2019
  • ...vangoNG. The software framework has to be extended by a representation for virtual sound sources which controls the sound renderer. Finally, the simulation wi [[Category:Virtual reality]]
    3 KB (317 words) - 14:52, 11 June 2011
  • ...ce the the viewer in a space that they are able to experience reality as a virtual yet real endless space. ...s spaces created by Maurits Cornelis Escher, in which such perspectives of reality where able to become disintegrated and confuse our senses and as such creat
    2 KB (308 words) - 13:02, 6 October 2017
  • ...ce the the viewer in a space that they are able to experience reality as a virtual yet real endless space. ...s spaces created by Maurits Cornelis Escher, in which such perspectives of reality where able to become disintegrated and confuse our senses and as such creat
    2 KB (308 words) - 23:12, 11 October 2017
  • ...ame in which the play had to collaborate with two ant colonies via virtual reality to achieve the goaös of the game. It was presented at Next Level - Festiva
    2 KB (275 words) - 18:30, 28 March 2019
  • == Virtual Reality Experiment – or “just” a visualization - some thoughts== ...these plastic particles, which are unnatural but not unreal, and make them virtual.
    4 KB (541 words) - 12:27, 1 February 2019
  • == Virtual Reality Experiment – or “just” a visualization - some thoughts== ...these plastic particles, which are unnatural but not unreal, and make them virtual.
    4 KB (541 words) - 09:20, 29 June 2021
  • ...I am also intended in designing a micro/macro landscape in virtual/mixed reality. My first idea for the course is to seize, grasp, shape, model and render r ...net going. The project captures microbial life into containers and virtual reality provides new visualizations of experiences by expanding the vision and fram
    3 KB (538 words) - 18:04, 19 November 2022
  • ...ame in which the play had to collaborate with two ant colonies via virtual reality to achieve the goals of the game. It was presented at Next Level - Festival
    2 KB (299 words) - 10:58, 11 April 2019
  • Gear VR – Virtual Reality Brille, Unity 3D Realistic Waterfall Asset, BadGuy iVox
    939 bytes (127 words) - 11:19, 10 August 2017
  • Gear VR – Virtual Reality Brille, Unity 3D Realistic Waterfall Asset, BadGuy iVox
    939 bytes (127 words) - 13:54, 29 January 2018
  • ...ussion with an avatar. Maybe a projection from some sort of online virtual reality game. Maybe it would be recorded, or done live.
    1,012 bytes (164 words) - 21:58, 4 February 2016
  • ...in online can we any longer distinguish between the so-called real and the virtual?”'' (Cécile B. Evans) ...aren’t sites like Facebook and Instagram already their own form of virtual reality being fed on a daily basis by disembodied snippets of our lives? Do we have
    6 KB (856 words) - 17:02, 5 January 2018
  • The concept is to build a cyberpunk featured virtual environment. The audience, with the virtual reality headset, could be able to experience a different night scene in Weimar. I w
    2 KB (310 words) - 14:47, 10 July 2020
  • ...which elements were built when people meet each other in reality verses in virtual. How to picture the sense when one spending time with friends, family or ev ...ion pattern we create when we interaction with each other in reality or in virtual world.
    4 KB (644 words) - 09:00, 9 November 2020
  • ...ng with virtual "dreams", e.g. objects allowing interaction with a virtual reality. We will work with Unity and Blender. ...our Werk- and Fachmodules teaching the skills for interaction and virtual reality content:
    4 KB (564 words) - 12:51, 30 May 2017
  • ...f conception of the production of imitative representation, which is not a reality. ...it grows into a window which allows the soundscape in the possibilities of reality.
    6 KB (892 words) - 20:41, 30 September 2019
  • ...called MUGIC for creating graphics on tiled displays and immersive virtual reality environments.
    855 bytes (146 words) - 07:52, 8 April 2013
  • ...e same media space can exist in multiple physical spaces. The real and the virtual interpenetrate to such a degree that we have witnessed “a profound cultur ...ary artists may investigate places that are not tangible but exist only as virtual spaces. P.89
    5 KB (737 words) - 13:06, 8 June 2019
  • Virtual Gravity: Giving Weight to Phyiscal Data<br /> http://dataphys.org/list/virtual-gravity-giving-physical-weight-to-virtual-data/
    2 KB (266 words) - 19:25, 15 November 2015
  • ...consumer has been blurred, as people can now easily broadcast their own or virtual character's life. ...f conception of the production of imitative representation, which is not a reality.
    6 KB (962 words) - 20:18, 30 September 2019
  • ...based on moves of the user. If the sensor will detect a move, the Virtual Reality will change according to the movement. I think a simple and impressive way
    1 KB (234 words) - 10:28, 24 June 2020
  • [[File:blackbox-LD.jpg|400px]] [[File:body in reality - LD.jpg|400px]] ...with her/his avatar’s breath, she/he will soon feel their body in virtual reality floating in the air, like a symbol of the weight of being.
    5 KB (914 words) - 21:14, 30 September 2019
  • ...d in ceremony space of taoism aim to set off pure by contrast ,the virtual reality space built in unity from complicated to simple and pure would like to show I want to build a ceremony space combine with virtual reality with architecture design or environment design .So my first inspiration is
    6 KB (897 words) - 13:25, 2 February 2017
  • == Virtual Reality Experiment – or “just” a visualization - some thoughts== ...these plastic particles, which are unnatural but not unreal, and make them virtual.
    5 KB (765 words) - 06:07, 19 September 2018
  • ...ki/Cave_automatic_virtual_environment]. The rodents could move through the virtual environment on a ball, which is connected to the computer. -Games/the digital and reality
    3 KB (408 words) - 23:39, 24 April 2017
  • ...into “decorated (in AR) sheds”? So “ducks” will happily move into virtual reality, as it could serve as much more powerful tool for ducks’ design? from video HYPER-REALITY by Keiichi Matsuda
    3 KB (455 words) - 19:05, 18 October 2020
  • ...The following experiment emerged from my contact with the means of virtual reality:
    4 KB (608 words) - 18:06, 26 April 2022
  • [[Category:Virtual reality]]
    2 KB (279 words) - 00:27, 4 December 2012
  • ...mpanies that function in this market are investing closely in IoT, virtual reality and network upgrades. They are also switching to state-of-art tools and exp
    2 KB (328 words) - 16:02, 9 April 2019
  • ...t having the same circumstances. What circumstances influence a meeting in reality? Someone might be cold or hot, very noisy, the washing machine is running i The shared virtual space should be represented by its own added member of the BBB conference d
    3 KB (542 words) - 12:24, 10 June 2021
  • ...nen geschaffen: von Deckenfresken, Trompe-l'œil, Riesenrundgemälde, bis zu Virtual Environments. ...er than in mono. So the difference is disappearing and the virtual becomes reality. The simulation is becoming a Simulacrum – this way to the Holodeck?
    7 KB (869 words) - 20:28, 31 October 2011
  • The course emphasises on artistic and opposing ways of working with Virtual Reality. Its aim is to establish individual approaches to VR, a challenging medium
    2 KB (209 words) - 12:21, 9 February 2020
  • ''Haunted Media. A Virtual Reality Lecture Performance'' <br>
    2 KB (320 words) - 16:04, 10 December 2019
  • ...computer simulation. Some versions rely on the development of a simulated reality, a proposed technology that would seem realistic enough to convince its inh The course emphasises on artistic and opposing ways of working with Virtual Reality. Its aim is to establish individual approaches to VR, an increasingly wides
    4 KB (600 words) - 12:23, 9 February 2020
  • ...videos, and use information-intensive apps or features resembling virtual reality rather more rapidly and smoothly than is possible now. What's 5G technology
    2 KB (368 words) - 17:00, 5 April 2019
  • ...movies, and use knowledge-intensive apps or options comparable to virtual reality rather more quickly and smoothly than is feasible now. What's 5G technology
    2 KB (357 words) - 08:13, 8 April 2019
  • ...ll be able to experiment with different virtual reality (VR) and augmented reality (AR) technologies and concepts.
    3 KB (480 words) - 08:53, 19 August 2022
  • ...Social Platform. Participants will be able to interact with each other in virtual worlds through the use of Avatars. Together, we will think about artistic c The course emphasises on artistic and opposing ways of working with Virtual Reality concepts. It’s aim is to establish individual approaches to VR, a challen
    8 KB (1,160 words) - 02:59, 1 November 2020
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