Page title matches
File:Audio vis1.jpg (1,920 × 918 (440 KB)) - 10:59, 13 March 2014File:Audio visualization1.png (1,280 × 704 (13 KB)) - 22:03, 31 March 2014File:Audio vis2.jpg (1,920 × 918 (446 KB)) - 11:00, 13 March 2014File:Audio visualization.png (1,280 × 704 (15 KB)) - 22:03, 31 March 2014File:Audio Reactive.maxpat (13 KB) - 10:10, 12 December 2019- ...wir uns intensiv mit Programmiertechniken befassen, welche es uns erlauben Audio und Video in Echtzeit zu manipulieren. Plattform ist die datenstromorientie * 06.11.09 Audio und Video Synchron abspielen, Video aus dem Zwischenspeicher abspielen5 KB (659 words) - 13:44, 10 February 2011
- ...brent.conflations.com/pagez/research.html#timbreID timbreID] collection of audio feature analysis externals * [http://www.ocenaudio.com.br Ocen Audio] <span style="color:#ff0000 >(proprietary)</span>1 KB (165 words) - 15:34, 20 January 2020
File:Audio 1.jpg (1,913 × 975 (61 KB)) - 18:47, 30 March 2014- Dokumentation der im Kurs [[GMU:Audio%2BVideo| Audio + Video]] entstandenen Projekte: <flashmp3 id="Applaus-audio.mp3">Applaus-audio.mp3</flashmp3>6 KB (811 words) - 13:44, 26 May 2011
File:Training audio 2.wav (7.04 MB) - 01:03, 12 December 2019File:Audio vis1 klein.jpg (500 × 239 (94 KB)) - 14:09, 19 March 2014File:Audio to video.maxpat (5 KB) - 10:52, 7 May 2022File:Audio Scavenger Hunt.mp3 (15.44 MB) - 23:00, 15 April 2014File:Audio vis2 klein.jpg (500 × 239 (97 KB)) - 14:10, 19 March 2014File:Audio to Video.maxpat (16 KB) - 23:41, 11 December 2019File:Audio vis 1.png (1,920 × 979 (71 KB)) - 13:46, 29 March 2014File:Audio vis 2.png (1,920 × 975 (71 KB)) - 13:47, 29 March 2014File:Audio Player 1.zip (604 KB) - 21:49, 26 January 2021File:Audio vis 3.png (1,920 × 977 (37 KB)) - 13:47, 29 March 2014File:Audio Player 2.zip (603 KB) - 21:49, 26 January 2021File:Audio vis 4.png (1,920 × 977 (42 KB)) - 13:47, 29 March 2014File:Audio to text.jpg (450 × 164 (23 KB)) - 15:00, 14 December 2011- #REDIRECT [[GMU:Audio+Video/projekte]]38 bytes (5 words) - 10:35, 30 April 2010
File:Audio vis 5.png (1,920 × 975 (143 KB)) - 13:47, 29 March 2014File:Audio video recorder.png (806 × 617 (63 KB)) - 11:08, 25 April 2021File:Audio vis 6.png (1,920 × 977 (135 KB)) - 13:48, 29 March 2014File:Kalihalde Bischofferode - Audio Guide.png (1,141 × 735 (1.46 MB)) - 11:50, 22 November 2021- ...give less importance to pitch in my work, and tried to work more on other audio informations : ''amplitude'' and ''attack''. ...y. But it was still unstable. For exemple if I use 5 abstractions for five audio sources on 6, it's switched again.5 KB (796 words) - 17:24, 13 June 2010
- 3 KB (430 words) - 20:05, 28 June 2010
- Noch ein Audio-File:2 KB (311 words) - 15:30, 25 May 2013
- <flashmp3 id="Applaus-audio.mp3">Applaus-audio.mp3</flashmp3>1 KB (200 words) - 13:59, 26 May 2011
File:1st Patch Audio Visualization.maxpat (25 KB) - 20:12, 8 May 2019File:Audio file morse code.zip (838 bytes) - 18:19, 2 February 2021- Audio-File:2 KB (240 words) - 10:12, 18 June 2010
File:Surround-puredata-audio-settings.png (1,282 × 596 (177 KB)) - 15:50, 19 February 2017- ===Audio===1 KB (146 words) - 20:22, 21 October 2010
File:1st Patch Audio Visualization 04.maxpat (48 KB) - 23:14, 5 June 2019- Audio Scavenger Hunt in Ilm Park <flashmp3 id="Audio Scavenger Hunt">Audio_Scavenger_Hunt.mp3|parameter=value|...</flashmp3>131 bytes (19 words) - 23:13, 15 April 2014
File:Koray Tahiroglu- Live Audio Cues.mp3 Recording at the SeaM Werkstattstudio Koray Tahiroglu: Live Audio Cues(34.29 MB) - 16:22, 14 August 2011File:Surround-puredata-select-audio-settings.png (1,098 × 654 (124 KB)) - 15:50, 19 February 2017- [[File:Audio to text.jpg|thumb|Audio to Text]] ...treat this thesis literally by creating a patch witch transforms an analog audio input into text.484 bytes (69 words) - 13:39, 31 March 2012
- 2 KB (353 words) - 12:44, 2 September 2010
- ...Ziel war es eine art interaktive Installation zu entwerfen, die es mittels Audio, Video, Beleuchtung sowie Requisite, als auch dem wesentlichen Fakt der Int3 KB (472 words) - 17:59, 20 September 2010
File:Stereo-totalmix-select-audio-device-fireface-ufx.png (1,060 × 808 (481 KB)) - 12:27, 18 February 2017File:2021-04-23 audio video recorder JS.maxpat (11 KB) - 11:13, 25 April 2021File:5-Audio 0002 -2022-01-12 121212-.wav (14.13 MB) - 11:30, 12 January 2022File:Surround-totalmix-select-audio-device-fireface-ufx .png (1,024 × 802 (451 KB)) - 14:47, 18 February 2017File:Electro-Acoustic Tools High-Level Abs for Audio Manipulation and Spatialisation.pdf High-Level Abstractions for Audio Manipulation and Spatialisation(1.14 MB) - 18:26, 4 October 2011- == Electro-acoustic Tools (EAT): High-Level Abstractions for Audio Manipulation and Spatialisation == Download full paper: [[Media:Electro-Acoustic Tools High-Level Abs for Audio Manipulation and Spatialisation.pdf]]3 KB (475 words) - 16:36, 20 February 2012
- ...PDCON:Conference/Electro-Acoustic Tools (EAT): High-Level Abstractions for Audio Manipulation and Spatialisation]]126 bytes (13 words) - 14:51, 21 June 2011
- == Graphics Processing Unit audio signals processing in Pure Data, and PdCUDA an implementation with the CUDA Download full paper: [[Media:Graphics Processing Unit Audio Signals Processing in Pd and PdCUDA an Implementation with the CUDA Runtime1 KB (230 words) - 01:03, 6 February 2012
- #REDIRECT [[PDCON:Conference/GPU audio signals processing in Pd, and PDCUDA, an implementation with the CUDA runti122 bytes (18 words) - 14:51, 21 June 2011
- == AUDIENCE for Pd, a scene-oriented library for spacial audio == ...d full paper: [[Media:AUDIENCE for Pd a scene-oriented library for spacial audio.pdf]]3 KB (499 words) - 01:04, 12 February 2012
- ...T [[PDCON:Conference/AUDIENCE for Pd, a scene-oriented library for spatial audio]]90 bytes (12 words) - 14:51, 21 June 2011
File:Multimediale Web-Plattform und eLearning-03 Funktion -Foto Grafik Video und Audio-Ergebnis.png (2,880 × 1,746 (2.72 MB)) - 15:04, 24 November 2014File:Graphics Processing Unit Audio Signals Processing in Pd and PdCUDA an Implementation with the CUDA Runtime API.pdf Graphics Processing Unit Audio Signals Processing in Pure Data and PdCUDA an Implementation with the CUDA ...amed PdCUDA is presented for use of GPU general programming capability for audio signals processing with Pd and the CUDA runtime application programmers int(140 KB) - 17:29, 4 October 2011- #REDIRECT [[PDCON:Conference/GPU audio signals processing in Pd, and PDCUDA, an implementation with the CUDA runti122 bytes (18 words) - 17:57, 1 May 2012
- #REDIRECT [[PDCON:Conference/GPU audio signals processing in Pd, and PDCUDA, an implementation with the CUDA runti122 bytes (18 words) - 17:57, 1 May 2012
- IFD:Multimediale Web-Plattform und eLearning/03.11.14 – 03. Funktion – Foto, Grafik, Video und Audio=3. Funktion: Foto, Grafik, Video & Audio= ...de/~here4760/Multimediale_Web-Plattform_und_eLearning/Funktion-Foto-Grafik-Audio-und-Video/material.zip Arbeitsdaten]572 bytes (55 words) - 15:04, 24 November 2014
- ...-Plattform und eLearning/03.11.14 – 03. Funktion – Foto, Grafik, Video und Audio]]118 bytes (12 words) - 16:30, 9 November 2014
Page text matches
- ...brent.conflations.com/pagez/research.html#timbreID timbreID] collection of audio feature analysis externals * [http://www.ocenaudio.com.br Ocen Audio] <span style="color:#ff0000 >(proprietary)</span>1 KB (165 words) - 15:34, 20 January 2020
- [[File:Audio to text.jpg|thumb|Audio to Text]] ...treat this thesis literally by creating a patch witch transforms an analog audio input into text.484 bytes (69 words) - 13:39, 31 March 2012
- * [http://aporee.org/maps Aporee] Sounds and Audio Walks in Google Maps ...amplifon.co.uk/sounds-of-street-view/how-and-create/index.html Street View audio]251 bytes (33 words) - 14:28, 25 August 2014
- ...es a distortion by the reduction of the resolution or bandwidth of digital audio data.]] ...simple version of a bitcrusher where you can change the resolution of the audio.316 bytes (47 words) - 08:45, 16 May 2012
- Delay is an audio effect which records an input signal to an audio storage medium, and then plays it back after a period of time. The delayed [[wikipedia:Delay (audio effect)]]353 bytes (60 words) - 08:16, 30 May 2012
- === Audio ===546 bytes (66 words) - 07:05, 16 May 2014
- 2. Audio to Video https://youtu.be/t_pcOOvPWvw _ [[:File:audio to video.maxpat]]668 bytes (98 words) - 16:39, 12 May 2022
- [[File:Audio to text.jpg|thumb|Audio to Text]] ...treat this thesis literally by creating a patch witch transforms an analog audio input into text.632 bytes (94 words) - 09:58, 3 April 2012
File:Graphics Processing Unit Audio Signals Processing in Pd and PdCUDA an Implementation with the CUDA Runtime API.pdf Graphics Processing Unit Audio Signals Processing in Pure Data and PdCUDA an Implementation with the CUDA ...amed PdCUDA is presented for use of GPU general programming capability for audio signals processing with Pd and the CUDA runtime application programmers int(140 KB) - 17:29, 4 October 2011- Open a audio File by klicking on "open" then you should play around with the "slide down *[[:File:Audio Reactive.maxpat]]352 bytes (51 words) - 12:22, 25 October 2020
- *[[/Audio/]]25 bytes (2 words) - 17:50, 19 October 2011
- IFD:Multimediale Web-Plattform und eLearning/03.11.14 – 03. Funktion – Foto, Grafik, Video und Audio=3. Funktion: Foto, Grafik, Video & Audio= ...de/~here4760/Multimediale_Web-Plattform_und_eLearning/Funktion-Foto-Grafik-Audio-und-Video/material.zip Arbeitsdaten]572 bytes (55 words) - 15:04, 24 November 2014
- #REDIRECT [[GMU:Audio+Video/projekte]]38 bytes (5 words) - 10:35, 30 April 2010
- Some tests with Audio-Visualisation in Unity:74 bytes (11 words) - 20:28, 9 June 2021
- *[[GMU:Audio+Video projekte#Mathieu Rathelot]]46 bytes (6 words) - 22:21, 12 April 2010
File:KIII example-070512.mp3 kIII speechmachine - audio example from Michael Markert, audiocommander.de(2.42 MB) - 22:28, 12 December 2009- ...data. The motors will be activated by the amplitude/pitch of the incoming audio signal.495 bytes (75 words) - 19:53, 17 January 2012
- Audio Scavenger Hunt in Ilm Park <flashmp3 id="Audio Scavenger Hunt">Audio_Scavenger_Hunt.mp3|parameter=value|...</flashmp3>131 bytes (19 words) - 23:13, 15 April 2014
- ...he audio input, using different scales for each sphere. So, it is just one audio input creating diverse results.500 bytes (89 words) - 16:43, 23 November 2018
- * [[GMU:Audio+Video projekte#Florian Erdmenger: Link to the Past]]88 bytes (12 words) - 16:20, 20 September 2010
- ...e musical instrument,maybe help you .The project is a study in controlling audio through gestures.It is played by moving hands over laser light sources in o ==Audio==1 KB (185 words) - 09:15, 27 October 2013
- *[[GMU:Audio+Video projekte#Meredith Barnes: Stop yelling at me]]119 bytes (14 words) - 08:48, 8 May 2010
- * added the FMOD Audio Visualizer Script to those Prefabs and linked the FMOD audio events * made meter object Prefabs and connected those to the FMOD Audio Visualizer2 KB (350 words) - 08:40, 23 March 2022
- *3 x Audio Technica AT 4033a ===Audio Interfaces:===1 KB (158 words) - 07:54, 1 October 2020
- ===Audio===1 KB (146 words) - 20:22, 21 October 2010
File:AUDIENCE for Pd a scene-oriented library for spacial audio.pdf AUDIENCE for Pd, a scene-oriented library for spatial audio Audio Engineering and Coding Center at LSI-EPUSP and Music Department at FFCLRP-U(348 KB) - 17:14, 6 October 2011- '''[[GMU:Audio+Video|Audio + Video]]'''759 bytes (110 words) - 19:21, 21 July 2010
- #REDIRECT [[PDCON:Conference/GPU audio signals processing in Pd, and PDCUDA, an implementation with the CUDA runti122 bytes (18 words) - 17:57, 1 May 2012
- Data conversion of audio samples122 bytes (20 words) - 10:07, 27 May 2020
- #REDIRECT [[PDCON:Conference/GPU audio signals processing in Pd, and PDCUDA, an implementation with the CUDA runti122 bytes (18 words) - 17:57, 1 May 2012
- NOTE: the videograbber is NOT able to record audio, the audio-input on the device is useless750 bytes (108 words) - 12:42, 9 August 2012
- *[[GMU:Audio+Video projekte#Johann Niegl: PDGame]]180 bytes (19 words) - 08:10, 19 August 2010
File:Music in expression-A DSP based compositional methology.pdf ...im of this paper will attempt to outline an alternative ap- proach - using audio signals only for creating both time related events and sound synthesis - an(158 KB) - 19:44, 6 October 2011- * [[GMU:Audio+Video projekte#Dominique Wollniok: VerkehrsMalerei | Verkehrs Malerei]]304 bytes (35 words) - 19:54, 18 July 2011
- ==Live Audio Cues== ...n full control or strictly structured strategies. On the contrary, in Live Audio Cues performances, conscious awareness causes more to investigate the unexp2 KB (240 words) - 16:24, 14 August 2011
- ...build a drone generator / noise machine that would be able to do real time audio processing. To do this I needed to learn how to make a tape looper / sample The way to capture audio and creating arrays was familiar to the granular synthesis tutorial in the1 KB (253 words) - 16:28, 15 October 2019
- * [[GMU:Audio+Video/projekte/Schatten→Klang]]157 bytes (22 words) - 20:20, 21 October 2010
- ...aim of this paper will attempt to outline an alternative approach – using audio signals only for creating both time related events and sound synthesis –750 bytes (104 words) - 09:48, 14 February 2012
- * Brinkmann, Peter: ''Making Musical Apps – Real-time audio synthesis on Android and iOS'' ISBN 978-1-4493-1490-3 (e-Book ISBN 978-1-44 * Lyon, Eric: ''Designing Audio Objects for Max/MSP and Pd'' ISBN 978-0-89579-715-51 KB (194 words) - 19:58, 3 February 2019
- Anything requiring a new approach to analyzing audio and/or video input and/or a new strategy for human/machine interaction towa Put a contact microphone on something not normally thought of as an audio receptor. Make some sort of patch...1 KB (217 words) - 17:32, 2 April 2013
- ==Live Audio Cues== ...n full control or strictly structured strategies. On the contrary, in Live Audio Cues performances, conscious awareness causes more to investigate the unexp1 KB (207 words) - 18:34, 16 July 2011
- video and audio / corrupt files, glitches. interested in power structures influencing media223 bytes (29 words) - 21:12, 8 December 2015
- ...tial audio, sound scene production, auralization, sound immersion, spatial audio processing ...tem at the University of São Paulo, and has been further used as reference audio engine for reconfigurable digital music applications, soundscape design app2 KB (314 words) - 09:13, 19 July 2011
- == Iannix - Audio Input == == Max MSP - Audio Input/Output ==2 KB (344 words) - 23:44, 12 December 2017
- ...ne Weimarer Hip Hop Liveband. Auf der Seite sollen alle möglichen Inhalte (Audio, Video, Foto, Text) transportiert werden.316 bytes (45 words) - 15:41, 2 February 2010
- NOTE: the OS X version of the grabber is NOT able to record audio, to use the audio-input on the device you need to capture from a windows machine.1 KB (165 words) - 20:18, 23 May 2020
- A Pitch shifter is an audio-tool for changing the pitch of a signal without affecting its playback-spee178 bytes (24 words) - 08:17, 30 May 2012
File:Koray Tahiroglu- Live Audio Cues.mp3 Recording at the SeaM Werkstattstudio Koray Tahiroglu: Live Audio Cues(34.29 MB) - 16:22, 14 August 2011- ...ed here. The first one i want to document here is the one without external audio. It's called "Glitches&Harmonics". It has many different functions as descr ...es. So i plugged a contact microphone on a kalimba instrument and took the audio input into this patch. My work on this patch was just the making of a midi2 KB (316 words) - 18:53, 15 October 2019
- We will be using Processing, to parse live video and audio events. ''Video and Audio''1 KB (170 words) - 16:04, 31 March 2014
- * [[GMU:Audio+Video/projekte#Laura Jozefini|Audio + Video]]875 bytes (115 words) - 08:47, 30 September 2010
- ...der das Audio-File zu hören sein soll. Das HRIR wird dann wiederum in ein Audio-File für das rechte und linke Ohr gesplittet und über den Text gefaltet. ...im Ohr ankommt. In dem man also HRIRs mit Audio-Files faltet, kann man den Audio-Files "echte" Richtungen zuweisen. Also mit Amplituden-, Frequenz- und Lauf2 KB (356 words) - 05:59, 14 October 2013
- == Graphics Processing Unit audio signals processing in Pure Data, and PdCUDA an implementation with the CUDA Download full paper: [[Media:Graphics Processing Unit Audio Signals Processing in Pd and PdCUDA an Implementation with the CUDA Runtime1 KB (230 words) - 01:03, 6 February 2012
- Patching with Pure Data for intermediate level. Audio + video in real-time. Patching mit Pure Data für Fortgeschrittene. Audio + Video in Echtzeit.2 KB (232 words) - 13:14, 5 February 2013
- ...ing is setup, launch the Arduino IDE and browse the examples in the Teensy audio library271 bytes (43 words) - 08:05, 5 May 2020
- * Chion, Michel: L'audio-vision : son et image au cinéma ISBN 2-09-190885-1304 bytes (42 words) - 16:43, 22 December 2012
- Audio and Servo motors combined: magnets attached to the strings [https://www.youtube.com/watch?v=fElHoeTbNG8 Binaural Delta Waves Audio] <br>3 KB (440 words) - 21:51, 30 June 2015
- * rme-audio732 bytes (97 words) - 09:01, 29 July 2011
- Audio378 bytes (44 words) - 14:59, 22 July 2014
- ...ipedia:Dynamic range compression|A compressor reduces the dynamic range of audio signals.]]316 bytes (41 words) - 16:09, 1 May 2012
- ...eno and I worked on the same patch trying to figure out how to convert the audio signal into a LED light controller.398 bytes (56 words) - 22:02, 2 April 2019
- ...of libpd, how to use the library, and how it fits into the lifecycle of an audio application from sound design to deployment. We conclude with a discussion ...t removes. As a pure audio library, it has no graphical user interface, no audio drivers, and no [[MIDI]] drivers. Most crucially, libpd has no innate sense3 KB (547 words) - 19:25, 9 March 2012
- ...udio-file and makes slices - which means it makes several parts out of the audio by detecting [[wikipedia:Dynamic range compression#Attack and release| atta I try to work with slices in a combination of audio and video.3 KB (529 words) - 22:45, 1 April 2012
- ..., that's nicer and dousn't depend on soundcloud. Look at [[Help:Extensions#Audio]] how it's done. --[[User:Max|max]] 23:00, 30 June 2013 (CEST)243 bytes (42 words) - 21:00, 30 June 2013
- ...a collection of Pure Data abstractions for real-time transcription of the audio signal produced by musical instruments. It is a tool It is part of the PDescriptors, a library for audio features extracting developed by the author, mostly based on BSP technique<1 KB (165 words) - 16:06, 20 February 2012
- == Maria's Audio Walk Version 1 == <flashmp3 id="Maria's Audio Walk">Walk-PlayMariaHagan.mp3|parameter=value|...</flashmp3>388 bytes (33 words) - 13:30, 14 February 2014
- # Connect some headphones on the audio shield's headphone out and listen! You should be able to hear a sine wave s ...5000" [[File:teensy_webinterface.png|thumb|690px|Audio System Design Tool "Audio through patch"]]5 KB (853 words) - 10:43, 2 June 2021
- ...h Neue Medien hineinreichen, komponiert er Konzert- und Filmmusik, schafft audio-visuelle Installationen sowie Animationen, die im In- und Ausland ausgestel ...d dem Prozess ihrer akustischen Erfahrbarkeit, um sie dann als Material in audio-visuelle Performances zu integrieren.1 KB (179 words) - 11:13, 10 October 2010
- ...is required. This can be done with a usb interface or a different type of audio card. 3. Open Max Msp and go to Options > Audio Status and be sure that your audio intarface is set as the input and output device.2 KB (411 words) - 09:52, 3 April 2019
- Both are controlled by the same audio work station. * Audio-Workstation (Enigma; Mac-Pro on the left side of the right table)4 KB (654 words) - 18:06, 19 February 2017
- ...ifting|A Pitch (time shifting) is an effect that changes the tone pitch of audio material by changing the speed of rendering.]]335 bytes (50 words) - 15:14, 1 May 2012
- == Project: Exploring Audio-Visual == ...ive installation is to create an atmosphere consisting of a combination of audio and visuals which can be shaped by the viewer.1 KB (214 words) - 23:49, 16 June 2021
- ...t is easy to listen to. That is not what this is. This is a layered, multi audio, slightly off-beat project. ...rt videos of multiple performances of PVRIS's song "White Noise" and their audio; appropriating at the same time the videos and the music, just as the video1 KB (251 words) - 18:08, 17 August 2018
- ...r starts playing and an emotional change is detected. This will trigger an audio-reactive environment to appear. The interactive environment will keep chang ...tor (HR sensor+arduino+python), music (piano or any other instrument), and audio-reactive environment (touchdesigner viewed by VR glasses).3 KB (471 words) - 08:11, 12 July 2022
- *To understand the basic principles of PureData audio/video programming. [[Category:Audio]]1 KB (195 words) - 12:34, 14 September 2014
- ...the other sequentially, resilting on a spinning, accumulatively processed audio loop. That gave the informal name for the pieces, “La Roda” (catalan wo The piece is managed by the conductor, who selects some raw audio material to start with, the loop speed and other aesthetic parameters. The2 KB (329 words) - 16:05, 7 August 2011
- String playingLocation = "Audio";2 KB (202 words) - 19:12, 25 January 2016
- This signal is made audible in a audio interface and is played out through a speaker The audio signal triggers the electromagnetic field around E. Gracilis (possibly by a3 KB (496 words) - 18:01, 14 November 2021
- ...Spanish, German, and English simultaneously. Some ads automatically play audio at you, destroying any recordings you might be making - this is significant ...elephony. All three of us experienced intermittent feedback bursts, where audio with about a half-second of delay would return loudly for a few seconds at4 KB (578 words) - 05:53, 22 April 2013
- This is an audio-video live performance in collaboration with Tommy Neuwirth and Max Neupert I think it would be more impressive to use audio data, so that microphones and speech recognition software comes in place.2 KB (250 words) - 00:49, 6 May 2013
- ...d mit dem aktuellen tcpclient sehr oft zu abstürzen kommen. Auf kosten von Audio-dropouts kann man das ältere tcpclient Objekt aus der mrpeach Sammlung ver2 KB (223 words) - 23:12, 12 December 2012
File:Lan House Concert.pdf ...used in internet cafes). The work arose from experiments undertook during audio and interactive video workshops and hacklabs in rooms of free internet acce(293 KB) - 22:33, 6 October 2011- ...treat this thesis literally by creating a patch witch transforms an analog audio input into text.586 bytes (85 words) - 23:15, 12 April 2012
- ...used in internet cafes). The work arose from experiments undertook during audio and interactive video workshops and hacklabs in rooms of free internet acce533 bytes (75 words) - 22:36, 6 October 2011
- ==Audio Detection== ...ectives and opinions but have similar appearance because they use the same audio track or meme reference a.s.o.. So they seem to have the same structure, bu3 KB (539 words) - 17:18, 7 March 2022
- ...h Neue Medien hineinreichen, komponiert er Konzert- und Filmmusik, schafft audio-visuelle Installationen sowie Animationen, die im In- und Ausland ausgestel ...d dem Prozess ihrer akustischen Erfahrbarkeit, um sie dann als Material in audio-visuelle Performances zu integrieren.2 KB (389 words) - 16:39, 11 October 2010
- A very basic audio feedback delay. It is interesting to discover new objects and their uses515 bytes (74 words) - 23:43, 16 June 2021
- We will create a interactive Audio-Visual Installation with the Software ”Touchdesigner”, that will be sho560 bytes (87 words) - 09:46, 11 April 2023
- ...ey are synchronised with German language instead of screening the original audio version. ...ome) German movies and extract some of the scenes and/or shots without the audio4 KB (672 words) - 22:35, 18 December 2010
- === Audio === Audio Input as Control - Hack Cellphone + Attach Arduino instead Keypad5 KB (576 words) - 15:06, 18 April 2012
- == AUDIENCE for Pd, a scene-oriented library for spacial audio == ...d full paper: [[Media:AUDIENCE for Pd a scene-oriented library for spacial audio.pdf]]3 KB (499 words) - 01:04, 12 February 2012
- ...with water - covered by water lentils. Participants are influenced by an "audio-guide" (A soundsystem placed in different parts of the space motivating the Collecting information for the audio guide and the publication.2 KB (405 words) - 16:49, 3 February 2022
- *[[:File:Audio to Video.maxpat]]504 bytes (72 words) - 14:15, 27 April 2020
- * Co Founder of [https://chair.audio The Center for Haptic Audio Interaction Research] with [[Clemens Wegener]]694 bytes (93 words) - 18:23, 23 February 2024
- ''Ein Audio-Guide zum erfahren der Kalihalde in Bischofferode.'' ''An Audio-Guide about the Potash mining dump of Bischofferode, its story and place in4 KB (701 words) - 11:50, 22 November 2021
- * Audio Guide [https://itunes.apple.com/de/app/gedenkstatte-buchenwald-ger/id591973 ...ee time for everyone walking around the Gedenkstätte. There is an official Audio-Guide app in the iOS AppStore (see above), Android users may rent an iPod (2 KB (269 words) - 10:16, 2 June 2014
- # feed the audio into PureData # analyze the audio2 KB (350 words) - 08:58, 14 February 2022
- audio interface (4 channel output) <br/> electricity near the computer/audio-interface/speaker2 KB (298 words) - 14:56, 24 March 2010
- . idea of story telling and walking in the shoes of another person - using audio/visual aid (Janet Cardiff) ...experiences - leaving clues along the way - like crumbs (the flip book and audio is a guide for the visitor - what to see what to look for - a secret tour)4 KB (730 words) - 14:21, 29 March 2014
- * Audio-Technica Pro 37R * Audio-Technica AT 4033a3 KB (515 words) - 15:17, 31 May 2010