Abschlußbericht
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Dissertationen
[3] T. Drey, "Towards Mixed Reality in Education: Overcoming Challenges of Teaching, Learning, and Authoring", Dissertation, Universität Ulm, Dez. 2023. [Link]
[2] P. Albus, "Virtual Reality in Education: Impact of Instructional Design on Learning Outcomes and Cognitive Load", Dissertation, Universität Ulm, April 2023 [Link]
[1] A. Vogt, "Fostering Deep Learning in Immersive Virtual Reality:Interplay of Learner’s Characteristics with Internal and External Support", Dissertation, Universität Ulm, Mai 2022 [Link]
Publikationen
2024
[76] Wittig, N., Drey, T., Wettig, T., Auda, J., Koelle, M., Goedicke, D., & Schneegass, S. (2024). LeARn at Home: Comparing Augmented Reality and Video Conferencing Remote Tutoring. In Proceedings of the International Conference on Mobile and Ubiquitous Multimedia (pp. 255-263).
[75] Drey, T., Rixen, N., Karlbauer, J., & Rukzio, E. (2024). VRCreatIn: Taking In-Situ Pen and Tablet Interaction Beyond Ideation to 3D Modeling Lighting and Texturing. In Proceedings of the International Conference on Mobile and Ubiquitous Multimedia (pp. 24-35).
[74] Wolf, M., Riyad, P., Söbke, H., Mellenthin Filardo, M., Oehler, D. A., Melzner, J., & Kraft, E. (2024). Metaverse-Based Approach in Urban Planning: Enhancing Wastewater Infrastructure Planning Using Augmented Reality. In Augmented and Virtual Reality in the Metaverse (pp. 311-338). Cham: Springer Nature Switzerland.
[73] Laato, S., Söbke, H. & Baer, M. (2024). Augmented future: tracing the trajectory of location-based augmented reality gaming for the next ten years. i-com, 23(2), 189-203.
[72] Wehking, F., Wolf, M., & Söbke, H. (2024). 360° Bildung Portal, Weissenberge VR, Kompostierungsanlage Umpferstedt VR. In P. Bothe, Dannemann, Marc, Schon, Caroline, & Walter, Beata (Eds.), xR und Lehre – Dokumentation zur Veranstaltung Augmented und Virtual Reality in der Aus- und Weiterbildung. Hochschule Anhalt, Dessau.
[71] Wolf, M., Montag, M., Söbke, H., Wehking, F., & Springer, C. (2024). Low-Threshold Digital Educational Escape Rooms Based on 360VR and Web-Based Forms. Electronic Journal of E-Learning, 00–00. doi.org/10.34190/ejel.21.7.3156
2023
[70] Wolf, M., Wehking, F., Söbke, H., Montag, M., Zander, S., & Springer, C. (2023). Virtualised virtual field trips in environmental engineering higher education. European Journal of Engineering Education, 1–23.
[69] Söbke, H., Göbl, B., Baalsrud Hauge, J., Stefan, I. Serious Game Aging, Presentation, In: Workshop "Towards Sustainable Serious Games" at International Conference on Entertainment Computing in Bologna, Italy, Nov. 15, 2023
[68] Göbl, B., Baalsrud Hauge, J., Stefan, I. A., & Söbke, H. (2023). Towards Sustainable Serious Games. In P. Ciancarini, A. Di Iorio, H. Hlavacs, & F. Poggi (Eds.), Entertainment Computing – ICEC 2023 (pp. 389–396). Singapore: Springer Nature Singapore.
[67] Söbke, H.; Zender, R. (2023): Wettbewerbsband AVRiL 2023. DOI: 10.18420/avril2023_00. Gesellschaft für Informatik e.V.. ISSN: 1617-5468. pp. 1-3
[66] Zender, R.; Söbke, H.; Mulders, M. (2023): 6. Workshop VR/AR-Learning - Aktuelle Entwicklungen, Herausforderungen und Trends zu Lehr- und Lernszenarien mit VR/AR. Workshops der 21. Fachtagung Bildungstechnologien (DELFI). DOI: 10.18420/wsdelfi2023-20. Bonn: Gesellschaft für Informatik e.V.. pp. 51-53. VR/AR-Learning. Aachen. 11.-13. September 2023
[65] Charbonneau-Gowdy, P., Cubric, M., Pechenkina, K., Dyer, R., Pyper, A., Söbke, H., & Spangenberger, P. (2023). EJEL Editorial 2023: Trends and Research Gaps in e-Learning. Electronic Journal of E-Learning, 21(3), 248–257.
[64] Söbke, H., Wehking, F., Wolf, M., & Kraft, E. (2023). 360° VR Spaces in Teaching: Creation and Application. Conference eLSE - eLearning and Software for Education Conference 27./28. April 2023
[63] Drey, T., Montag, M., Vogt, A., Rixen, N., Seufert, T., Zander,, S., Rietzler, M., and Rukzio, E.. (2023). Investigating the Effects of Individual Spatial Abilities on Virtual Reality Object Manipulation. In Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems (CHI ’23), April 23–28, 2023, Hamburg, Germany. ACM, New York, NY, USA, 24 pages. doi.org/10.1145/3544548.3581004
2022
[62] Mirboland, M., Tasliarmut, F., Abrahamcyzk, L., Koch, C. (2022). A mixed reality application for holographic structural analysis experiments. Proceedings of the 2022 European Conference on Computing in Construction. http://www.doi.org/10.35490/EC3.2022.206
[61] Tasliarmut, F., Vogt, A., Montag, M., Zander, S., Koch, C. (2022). Conducting user studies in engineering education during the COVID-19 pandemic. Proceedings of the 2022 European Conference on Computing in Construction. http://www.doi.org/10.35490/EC3.2022.207
[60] Wehking, F., Wolf, M., & Söbke, H. (2022). Authoring Educational 360° Models: Experiences from Higher Education in Environmental Engineering. Proceedings of DELFI Workshops 2022. Karlsruhe: Gesellschaft für Informatik e.V.
[59] Drey T., Janek J., Lang J., Puschmann, D. , Rietzler M., and Rukzio, E. ( 2022). SpARklingPaper: Enhancing Common Pen- And Paper-Based Handwriting Training for Children by Digitally Augmenting Papers Using a Tablet Screen. Proc. ACM Interact. Mob. Wearable Ubiquitous Technol. 6, 3, Article 113 (September 2022), 29 pages. https://doi.org/10.1145/3550337
[58] Hartwig, S., Schelling, M., Onzenoodt, C. V., Vázquez, P. P., Hermosilla, P., & Ropinski, T. (2022). Learning Human Viewpoint Preferences from Sparsely Annotated Models. In Computer Graphics Forum
[57] Drey T., Albus P., der Kinderen S., Milo, M., Segschneider T., Chanzab, L., Rietzler, M., Seufert, T., and Rukzio, E. (2022). Towards Collaborative Learning in Virtual Reality: A Comparison of Co-Located Symmetric and Asymmetric Pair-Learning. In CHI Conference on Human Factors in Computing Systems (CHI ’22), April 29-May 5, 2022, New Orleans, LA, USA. ACM, New York, NY, USA, 19 pages. doi.org/10.1145/3491102.3517641
Transferaktivitäten
[12] e-teaching.org: Erfahrungsbericht 360° Bildung – eine Plattform für virtuelle Exkursionen im Rahmen des Themenspecials: XR in der Hochschullehre – was leisten immersive Technologien? Bericht, 16.10.2024
[11] Workshop im Rahmen der VR/AR Learning Days 2024 zum Thema "Kollaborative VR-Lernszenarien", 20.03.2024, online
[10] Showroom für AuCity 3 und Bildung 360°-Inhalte, Workshop- und Messetag des Projektes „xR & Lehre – Augmented & Virtual Reality in Aus- und Weiterbildung“ , 28.09.2023, Dessau
[9] Workshop im Rahmen der VR/AR Learning Days 2023 zum Thema "Vorstellung des Projekts AuCity 3", 27.04.2024, online
[8] VR für Akteure der Wohnungswirtschaft - Vortrag auf der Konferenz Future 4 Now.Immobilien.machen.Zukunft.jetzt, 20.04.2023, Berlin,
[7] A Virtual Field Trip to a Composting Plant: How to gamify spatial digital learning environments? - Worksho im Rahmen des IFIP WG 14.8 Serious Games Webinar, 19.04.2023, online
[6] Vortrag "Vom 360°-Raum zum niedrigschwelligen Escape Room: Potentiale und Herausforderungen" bei Talks@eTeach, 16.03.2023, eTeach-Netzwerk Thüringen
[5] Messestand im Rahmen des Regionalwettbewerbs "Jugend forscht", 22.02.2023, Bauhaus-Universität Weimar
[4] Workshop im Rahmen der Ideenlabors 2022 zum Thema "360 Bildung: Virtuell Vor-Ort Lernen", 10.06.2022, Bauhaus-Universität Weimar.
[3] VR-Workshop für die Kommunalverwaltung einer mittelgroßen süddeutschen Stadt, 17.06.2022, online
[2] Workshop im Rahmen der https://www.uni-weimar.de/typo3/nullVR/AR Learning Days 2022 zum Thema "360 Bildung", 09.06.2022, online
[1] Keynote von Frau Prof. Dr. Tina Seufert im Rahmen der VR/AR Learning Days 2022 mit dem Thema "Effektiv Lernen mit VR/AR? Die Perspektive der Lehr-Lernforschung", 07.06.2022, online (Aufzeichung)