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  • #REDIRECT [[PDCON:Conference/GPU audio signals processing in Pd, and PDCUDA, an implementation with the CUDA runtime API]]
    122 bytes (18 words) - 17:57, 1 May 2012
  • #REDIRECT [[PDCON:Conference/GPU audio signals processing in Pd, and PDCUDA, an implementation with the CUDA runtime API]]
    122 bytes (18 words) - 17:57, 1 May 2012
  • == Graphics Processing Unit audio signals processing in Pure Data, and PdCUDA an implementation with the CUDA runtime API== Download full paper: [[Media:Graphics Processing Unit Audio Signals Processing in Pd and PdCUDA an Implementation with the CUDA Runtime API.pdf]]
    1 KB (230 words) - 01:03, 6 February 2012
  • We will be using Processing, to parse live video and audio events. We will also learn how we can use devices such as the Kinect for processing
    1 KB (170 words) - 16:04, 31 March 2014
  • '''[[GMU:Audio+Video|Audio + Video]]''' '''[[GMU:Processing_Tutorium|Processing Tutorium]]'''
    759 bytes (110 words) - 19:21, 21 July 2010
  • - Kan Feng: Processing visualization, Arduino ...r mobile phones to achieve the same parameters which create the visual and audio interaction in both graphical and physical way.
    1 KB (171 words) - 15:45, 29 May 2016
  • - Kan Feng: Processing visualization, Arduino ...r mobile phones to achieve the same parameters which create the visual and audio interaction in both graphical and physical way.
    1 KB (171 words) - 15:45, 29 May 2016
  • ...udio, sound scene production, auralization, sound immersion, spatial audio processing ...ments in the usability and sound fidelity, expanding the number of spatial processing functions, and looking forward to enlarging its platform availability to pr
    2 KB (314 words) - 09:13, 19 July 2011
  • - Kan Feng: Processing visualization, Arduino ...r mobile phones to achieve the same parameters which create the visual and audio interaction in both graphical and physical way.
    1 KB (172 words) - 15:44, 29 May 2016
  • - Kan Feng: Processing visualization, Arduino, TouchOsc ...r mobile phones to achieve the same parameters which create the visual and audio interaction in both graphical and physical way.
    5 KB (724 words) - 21:04, 31 May 2016
  • ...a drone generator / noise machine that would be able to do real time audio processing. To do this I needed to learn how to make a tape looper / sampler. The way to capture audio and creating arrays was familiar to the granular synthesis tutorial in the
    1 KB (253 words) - 16:28, 15 October 2019
  • ...o spectral analysis in an accessible way. It covers well how FFT works and processing such as Spectral Shiffting, Convolution, Cross Synthesis, Vocoder, and Phas ...is to cover the basics of Pure Data and introduce to Spectral Analysis and Processing. Participants will be provided with a good didactic material, and will also
    2 KB (241 words) - 12:28, 6 March 2012
  • Patching with Pure Data for intermediate level. Audio + video in real-time. Patching mit Pure Data für Fortgeschrittene. Audio + Video in Echtzeit.
    2 KB (232 words) - 13:14, 5 February 2013
  • With this .txt file full of coordinates im feeding an Processing code wich is turning them in an actual Vector file. Cause of the big amount [[image:Screen_Shot_2016-04-07_at_17.56.01.png |600px| Processing code]]
    2 KB (412 words) - 15:55, 10 October 2017
  • ...of libpd, how to use the library, and how it fits into the lifecycle of an audio application from sound design to deployment. We conclude with a discussion ...t removes. As a pure audio library, it has no graphical user interface, no audio drivers, and no [[MIDI]] drivers. Most crucially, libpd has no innate sense
    3 KB (547 words) - 19:25, 9 March 2012
  • Patching with Pure Data for intermediate level. Audio + video in real-time. Patching mit Pure Data für Fortgeschrittene. Audio + Video in Echtzeit.
    2 KB (250 words) - 21:33, 27 September 2013
  • *To understand the basic principles of PureData audio/video programming. *Digital Signal Processing
    1 KB (195 words) - 12:34, 14 September 2014
  • == AUDIENCE for Pd, a scene-oriented library for spacial audio == ...d full paper: [[Media:AUDIENCE for Pd a scene-oriented library for spacial audio.pdf]]
    3 KB (499 words) - 01:04, 12 February 2012
  • * [http://virtualdub.org virtualdub] video capture/processing utility for windows <span style="color:#008000>(open source)</span> See also: [[Audio tools]]
    2 KB (225 words) - 08:59, 1 April 2022
  • This project is based on processing with the face detection and data collection, and then send the data message · Sending data from processing to Max/Msp by OSC <br>
    3 KB (507 words) - 07:13, 13 September 2016
  • * [[/Image Processing Algorithm Optimization with CUDA for Pure Data/]] Rudi Giot * [[/GPU audio signals processing in Pd, and PDCUDA, an implementation with the CUDA runtime API/]] Charles H
    3 KB (396 words) - 22:32, 6 October 2011
  • digital audio processing all time information is destroyed - virtually
    1 KB (157 words) - 10:35, 6 August 2011
  • ...ed to display the auditive chaos in the city by playing the sounds on both audio channels. <br> So a few sounds are played on the left audio channel and the others are played on the right one.
    4 KB (634 words) - 19:10, 7 April 2016
  • For my personal work I use: Max/Msp, PureData, Processing. I'm experimenting a lot with Impulse Responses and string-sounds. I am designing a audio-visual composition inside a 3D environment.
    990 bytes (147 words) - 11:46, 8 May 2016
  • This is the »Processing im Park« page of [[User:Issica| — Jessica Hüttig]] <br> ...raw a map of the park, mark several points, where we want to play our <br> audio-files and highlight the location, that is currently playing. Code can be vi
    5 KB (878 words) - 20:30, 31 March 2016
  • ...eal-time graphical programming environment for audio, video, and graphical processing. Because all of these types of media are handled as data in the program, ma
    1 KB (153 words) - 13:59, 12 October 2011
  • ...isuse" the software to create musically interesting sounds with no outside processing beyond mic positioning and volume. This allowed us to evaluate the potentia ...etween a displayed screen and users, with several levels of participation (audio only, video only, etc.) selectable for different members of a meeting. It a
    6 KB (834 words) - 06:35, 23 April 2013
  • | Commercial Audio Framwork with MIDI Soundbanks | Cross-platform audio middleware
    7 KB (824 words) - 21:12, 23 July 2012
  • ...o understand from the actual audio in reality, my mind can replace another audio track onto the visual, thus generating a new scene that I preferred in my m ...luding live stream, TV, YouTube highlights, Fifa (play station). While the audio was taken from the same match on the same day and at the same time on a TV
    5 KB (883 words) - 13:07, 26 May 2011
  • ...e frame. The piezo microphone is glued to the base plate. Below it are the audio interface, a small power bench and the Raspberry PI, which are mounted on t For the audio processing I combined different effects and filters. I used
    5 KB (803 words) - 16:03, 15 October 2019
  • ...ey are synchronised with German language instead of screening the original audio version. ...ome) German movies and extract some of the scenes and/or shots without the audio
    4 KB (672 words) - 22:35, 18 December 2010
  • * 4 channel (live-)audio-stream from San Diego ...le:Immersive Collage Processing-Chain.jpg|thumb|some first thoughts on the processing chain]]
    5 KB (777 words) - 19:37, 7 June 2013
  • ''Ein Audio-Guide zum erfahren der Kalihalde in Bischofferode.'' ''An Audio-Guide about the Potash mining dump of Bischofferode, its story and place in
    4 KB (701 words) - 11:50, 22 November 2021
  • 1. Open Unity and Processing.<br> 3. The SendToPort in Processing equals the ListenerPort in Unity. You will have to adjust the values manual
    7 KB (1,146 words) - 11:05, 27 July 2016
  • ...the surround/multi channel sound systems. Both are controlled by the same audio work station. ...e able to work with a multi channel sound system, the work station uses an audio interface "Fireface UCX" and Totalmix FX software for mixing and recording.
    9 KB (1,395 words) - 15:39, 31 January 2019
  • — Jessica Hüttig (Processing input sketch + wiki documentation) <br> Processing – sending port: 7474 <br>
    5 KB (902 words) - 22:18, 26 May 2016
  • ...e device and an Open Source based software for capture, analysis and audio processing of biological sounds of the body (Pure Data-based).<br />
Muscle sounds a ...al generation of music and sounds, to kinetic control of real time digital processing of traditional musical instruments, and more.
    3 KB (525 words) - 14:15, 6 August 2011
  • The underlying Max patch for tracking the ISS and playing audio looks like this: ...p://open-notify.org/Open-Notify-API/ISS-Location-Now/ open-notify.org] and processing [https://json.org/ JSON] data. The distance (on earth) to the city center o
    3 KB (451 words) - 13:11, 17 June 2021
  • ...sources, making a very simple "instrument" and connecting it to an audio processing chain.
    2 KB (240 words) - 14:36, 8 February 2021
  • == Electro-acoustic Tools (EAT): High-Level Abstractions for Audio Manipulation and Spatialisation == Download full paper: [[Media:Electro-Acoustic Tools High-Level Abs for Audio Manipulation and Spatialisation.pdf]]
    3 KB (475 words) - 16:36, 20 February 2012
  • ...ideo outputs, which could be either manipulated from the same or different audio sources. ...he venue, technical setup for the realisation of the concert regarding the audio requirements and available structure of the venue, as well as marketing str
    6 KB (994 words) - 14:03, 27 April 2020
  • ...with the amplified natural sound of the guitars without any kind of audio processing. Computer controlled hanging and placed fans (dc motors) strum the strings
    2 KB (241 words) - 00:40, 1 February 2013
  • * 10.2 channel audio system ...Kan Feng''' – Tutorial: [[GMU:Tutorials/Performance Platform/Capture with Processing|Custom Setup to count People using a Light Barrier]]
    6 KB (712 words) - 10:28, 14 July 2021
  • ...with the amplified natural sound of the guitars without any kind of audio processing. Computer controlled hanging and placed fans (dc motors) strum the strings
    2 KB (246 words) - 12:38, 17 September 2011
  • ...ion and developing a working prototype with appropriate sensors and signal processing abilities to materialize your concepts. * Session 10: Audio signal processing in Pure Data 1
    4 KB (573 words) - 18:33, 28 July 2019
  • === Audio & Video === ...neuen &lt;audio&gt; und &lt;video&gt; Tags ermöglichen die Wiedergabe von Audio & Video-Dateien ohne Flash-Plugin. Die Implementierungen variieren noch von
    7 KB (1,006 words) - 12:55, 29 October 2013
  • ...an experimental paradigm of musical performance” Proceedings of the Linux Audio Conference (LAC'11), 2011</ref>.
    2 KB (256 words) - 15:31, 20 February 2012
  • ...assessing acoustic properties of spaces have been used by acousticians and audio professionals for a long time, with the help of different techniques and te ...be useful by virtue of its quality and openness, not only for professional audio engineering, but also for educational purposes.
    3 KB (434 words) - 17:02, 6 October 2011
  • ...wir uns intensiv mit Programmiertechniken befassen, welche es uns erlauben Audio und Video in Echtzeit zu manipulieren. Plattform ist die datenstromorientie ...ium has declined we can find new approaches and aesthetics for audiovisual processing beyond that. In the class we learn techniques how to approach realtime medi
    5 KB (659 words) - 13:44, 10 February 2011
  • Üben werden wir natürlich auch – ausgiebig. Dazu wird uns zunächst Processing als wunderbare Einstiegs- und Experimentierplattform dienen. Am Ende wird ...will be a couple of intensive workshops, therefor we will work mainly with Processing. A project should be developed at the end.
    4 KB (602 words) - 13:15, 20 July 2011
  • | 05: Image Processing I | 06: Image Processing II
    10 KB (1,399 words) - 19:43, 3 July 2019
  • I was getting into Realtime Graphic Softwares (Unity & Processing) in the last semesters. ...So that there is no hirarchy between sound and visuals, like it appears in audio reactivity where the visuals just react on different apsects of the incomin
    8 KB (1,437 words) - 01:23, 12 January 2022
  • I was getting into Realtime Graphic Softwares (Unity & Processing) in the last semesters. ...So that there is no hirarchy between sound and visuals, like it appears in audio reactivity where the visuals just react on different apsects of the incomin
    8 KB (1,437 words) - 22:15, 11 January 2022
  • ...tuff), which I am used to apply on image and sound synthesis, analysis and processing and for interaction design. Another idea would be an audio-visual web-installation, which I would give the working title "digital data
    3 KB (533 words) - 20:21, 15 April 2013
  • ...and handling the sensor clamp and box contacts were soldered on two 6.3mm audio jacks and inlets. ...o read the values in a processing sketch (video below). With programs like Processing or Pd the pulse can change any value and transform it into graphic, sound e
    4 KB (605 words) - 13:53, 27 July 2015
  • ...ems of information acquisition and processing. Information acquisition and processing are becoming increasingly spatially separated. Thus, ergonomic sensor place * Teensy 4.0 + audio shield
    4 KB (514 words) - 15:20, 29 December 2020
  • ...sical instruments controlled by or sound generated in Max/MSP, interactive audio and/or video installations, amongst other possible developments. The main i ...firmed. For such, it was made necessary to process the sound input through audio analysis techniques - such as Fast Fourier Transformation (FFT) - in order
    15 KB (2,389 words) - 01:12, 12 December 2019
  • ...real-time graphical programming environment for audio, video and graphical processing. ...the gem window. However, there is limitation in the movement. Option 3 is audio input. With the use of “adc~”, the microphone could receive sound input
    4 KB (634 words) - 16:42, 5 June 2019
  • * adapted from: Arduino Realtime Audio Processing Experiments
    3 KB (329 words) - 19:48, 12 January 2012
  • ...r the next experiments static mirrors were used. These were vibrated by an audio exciter, which is a speaker that is resonating a solid material to create s ===Microphone amplitude – Processing Code===
    10 KB (1,612 words) - 23:11, 27 September 2022
  • ...docs.cycling74.com/max8/refpages/levelmeter~ levelmeter~] - to display the audio signal level = process: record and save audio and video data =
    10 KB (1,516 words) - 12:21, 17 June 2021
  • | Presenting the first drawing imagine with Processing. <br><br> [[Media:Task_2.pde|Assignment_2.pde]] ...ing programm. Therefore you need a "data" directory in which you store an "Audio" directory. In that you have to have two different sounds (sound1.mp3 and s
    7 KB (961 words) - 09:19, 14 March 2019
  • * Programmieren mit Processing | [[/Part2#Processing Curves|Processing Curves]]
    7 KB (852 words) - 20:05, 21 May 2017
  • ''The is the "Processing im Park" page of Jason Langheim.'' ...e fourth homework, we had to work with a soundboard, which plays different audio files depending on where you click on an image or which number you choose.
    8 KB (1,143 words) - 09:21, 28 March 2016
  • ...d of using the tracking system, I am using the color detection sketch from processing to capture certain objects' movements. Ideally, it should be able to track ...s work: [https://jamesalliban.wordpress.com/2008/11/16/colour-detection-in-processing/]
    10 KB (1,668 words) - 03:24, 15 August 2016
  • gesture of scientific investigation the evaluation and processing of collected data has Oldenburg the BfU captured live satellite images, that were transfered into a audio
    5 KB (742 words) - 10:53, 10 August 2010
  • ...terfaces appear to be not very common and quite expensive on the market of audio interfaces we wanted to create a similiar device ourself thats able to send ...We connected this device also over SDI to the arduino. We installed 2 more Audio-Jacks for the input signals, set a little voltage divider with 100k resisto
    12 KB (2,077 words) - 01:50, 2 March 2020
  • * Audio processing
    3 KB (431 words) - 05:59, 14 October 2013
  • ...r all age aspects::''' all game element assets are pixelated by dot-by-dot processing, being able to perform several manners with both emotions and body movement ==Visual and Audio Guide==
    7 KB (1,065 words) - 13:23, 15 September 2011
  • ...ophone input in realtime. The algorithm is running on a teensy 4.0 with an audio shield. ...We connected this device also over SDI to the arduino. We installed 2 more Audio-Jacks for the input signals, set a little voltage divider with 100k resisto
    12 KB (2,152 words) - 05:36, 30 August 2020
  • ...graph that is shown on a screen. At the end, with an exciter speaker, the audio is fed back to the slime mold, to stimulate it. Like a feedback loop, or a # Paste the “Processing Source Code” in Processing
    10 KB (1,504 words) - 21:54, 15 March 2022
  • ...ry for spatial audio|AUDIENCE for Pd, a scene-oriented library for spatial audio]]<br />Regis Faria<br /><small>[[Marienstraße 13|Auditorium A]]</small> ...d Spatialisation|Electro-Acoustic Tools (EAT): High-Level Abstractions for Audio Manipulation and Spatialisation]]<br />Richard Thomas <br /> <small>[[Marie
    23 KB (3,148 words) - 12:57, 25 March 2012
  • ...Gestaltungselemente. Die Übungen sollen mit dem Rechner (z.B. JavaScript, Processing, Processingjs, Paperscript, Scriptographer, BASIC …was auch immer Euch ge Basiskenntnisse Grundlagen der Programmierung (z.B. Processing) wünschenswert;
    11 KB (1,511 words) - 11:28, 17 July 2013
  • ...Gestaltungselemente. Die Übungen sollen mit dem Rechner (z.B. JavaScript, Processing, Processingjs, Paperscript, Scriptographer, BASIC …was auch immer Euch ge * Einführung in die Programmierung anhand von JavaScript oder Processing (als eigenständige Studienleistung!)
    12 KB (1,560 words) - 21:34, 8 January 2014
  • * [[Audio tools]] * [[Processing]]
    5 KB (718 words) - 21:43, 2 January 2022
  • ...s must seamlessly integrate into ecosystems of information acquisition and processing. Thus, ergonomic sensor placement, which integrates discreetly into our acc * Teensy 4.0 + audio shield
    5 KB (601 words) - 20:23, 18 March 2022
  • ...s must seamlessly integrate into ecosystems of information acquisition and processing. Thus, ergonomic sensor placement, which integrates discreetly into our acc * Teensy 4.0 + audio shield
    5 KB (602 words) - 08:14, 21 June 2021
  • CUBECITY is a highly interactive and immersive Jump 'n' Run game written in Processing 1.2.1. It works with a videotracking system based on the EyeCon software. ...resulting cuboid is sent to Processing via network ([[OSC]] protocol). In Processing the edges of the cuboid define the outlines of the player's avatar. The dat
    8 KB (1,406 words) - 19:52, 1 September 2011
  • [[Category:Audio]] [[Category:Mobile Processing]]
    4 KB (687 words) - 18:55, 15 April 2013
  • * [https://processing.org/download/?processing Processing] (Version 3.0.2) | Intro to OSC, Iannix and Processing
    9 KB (1,167 words) - 21:10, 29 August 2016
  • * [[Audio tools]] * [[Processing]]
    6 KB (775 words) - 10:19, 30 March 2020
  • ...of the audio-visual perception of animals with visualisations of the data processing of an artificial neural network, the film deals with fundamental ideas surr ...ced into a direct relation next to ‘computer vision’; different methods of processing the world are set side by side.
    15 KB (2,068 words) - 21:10, 8 November 2022
  • >> vertex >> beginShape >> http://processing.org/reference/beginShape_.html === Julia Putscher: Groving Ivy, Processing Codes For Similar Patterns ===
    23 KB (3,296 words) - 14:10, 1 February 2012
  • ;CPU:Central Processing Unit, an →IC, generally refered to as the processor in a computer ;DAW:Digital audio workstation – combination of hardware and software to create music and so
    9 KB (1,202 words) - 09:11, 12 April 2020
  • ...le interface objects, Computer Vision, embedded or discrete sensors, audio processing, location/positioning systems) develop an example of a simple system that t
    7 KB (1,025 words) - 13:51, 5 February 2018
  • ...eveloping several tools for both electronic as well as acoustic musicians (audio tester, ardour+jack control patch, [http://puredata.info/Members/jmmmp/clic
    6 KB (961 words) - 13:35, 6 September 2012
  • ...eline consist of several tracks including skybox activation, animation and audio etc. which enables me to convey the event taken place at the time. ...t the use of some Unity features like Lightweight Render Pipeline and Post Processing. I always wanted to use these but I realized I would not be able to finish
    8 KB (1,294 words) - 00:58, 1 October 2019
  • * [[Image Processing Tools]] * [[Audio tools]]
    9 KB (1,250 words) - 15:47, 2 November 2015
  • Endphase 18.2 is an audio-visual performance that juxtaposes and contrasts two sonic, visual and soci ...or as “networked” performances. Laptops are used for sound production and processing (occasionally in conjunction with external sound sources), and several type
    11 KB (1,769 words) - 15:57, 20 August 2011
  • They have produced five Audio-Visual performances, five installations and ten films. * [http://www.snowkr ...ar more interesting. The tower also contains devices for the reception and processing of communication signals, only apparently not satellite signals.
    16 KB (2,472 words) - 14:13, 12 October 2010