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  • Gear VR – Virtual Reality Brille, Unity 3D Realistic Waterfall Asset, BadGuy iVox
    939 bytes (127 words) - 13:54, 29 January 2018
  • Gear VR – Virtual Reality Brille, Unity 3D Realistic Waterfall Asset, BadGuy iVox
    939 bytes (127 words) - 11:19, 10 August 2017
  • ...ussion with an avatar. Maybe a projection from some sort of online virtual reality game. Maybe it would be recorded, or done live.
    1,012 bytes (164 words) - 21:58, 4 February 2016
  • ...in online can we any longer distinguish between the so-called real and the virtual?”'' (Cécile B. Evans) ...aren’t sites like Facebook and Instagram already their own form of virtual reality being fed on a daily basis by disembodied snippets of our lives? Do we have
    6 KB (856 words) - 17:02, 5 January 2018
  • The concept is to build a cyberpunk featured virtual environment. The audience, with the virtual reality headset, could be able to experience a different night scene in Weimar. I w
    2 KB (310 words) - 14:47, 10 July 2020
  • ...which elements were built when people meet each other in reality verses in virtual. How to picture the sense when one spending time with friends, family or ev ...ion pattern we create when we interaction with each other in reality or in virtual world.
    4 KB (644 words) - 09:00, 9 November 2020
  • ...ng with virtual "dreams", e.g. objects allowing interaction with a virtual reality. We will work with Unity and Blender. ...our Werk- and Fachmodules teaching the skills for interaction and virtual reality content:
    4 KB (564 words) - 12:51, 30 May 2017
  • ...f conception of the production of imitative representation, which is not a reality. ...it grows into a window which allows the soundscape in the possibilities of reality.
    6 KB (892 words) - 20:41, 30 September 2019
  • ...called MUGIC for creating graphics on tiled displays and immersive virtual reality environments.
    855 bytes (146 words) - 07:52, 8 April 2013
  • ...e same media space can exist in multiple physical spaces. The real and the virtual interpenetrate to such a degree that we have witnessed “a profound cultur ...ary artists may investigate places that are not tangible but exist only as virtual spaces. P.89
    5 KB (737 words) - 13:06, 8 June 2019
  • Virtual Gravity: Giving Weight to Phyiscal Data<br /> http://dataphys.org/list/virtual-gravity-giving-physical-weight-to-virtual-data/
    2 KB (266 words) - 19:25, 15 November 2015
  • ...consumer has been blurred, as people can now easily broadcast their own or virtual character's life. ...f conception of the production of imitative representation, which is not a reality.
    6 KB (962 words) - 20:18, 30 September 2019
  • ...based on moves of the user. If the sensor will detect a move, the Virtual Reality will change according to the movement. I think a simple and impressive way
    1 KB (234 words) - 10:28, 24 June 2020
  • [[File:blackbox-LD.jpg|400px]] [[File:body in reality - LD.jpg|400px]] ...with her/his avatar’s breath, she/he will soon feel their body in virtual reality floating in the air, like a symbol of the weight of being.
    5 KB (914 words) - 21:14, 30 September 2019
  • ...d in ceremony space of taoism aim to set off pure by contrast ,the virtual reality space built in unity from complicated to simple and pure would like to show I want to build a ceremony space combine with virtual reality with architecture design or environment design .So my first inspiration is
    6 KB (897 words) - 13:25, 2 February 2017
  • == Virtual Reality Experiment – or “just” a visualization - some thoughts== ...these plastic particles, which are unnatural but not unreal, and make them virtual.
    5 KB (765 words) - 06:07, 19 September 2018
  • ...ki/Cave_automatic_virtual_environment]. The rodents could move through the virtual environment on a ball, which is connected to the computer. -Games/the digital and reality
    3 KB (408 words) - 23:39, 24 April 2017
  • ...into “decorated (in AR) sheds”? So “ducks” will happily move into virtual reality, as it could serve as much more powerful tool for ducks’ design? from video HYPER-REALITY by Keiichi Matsuda
    3 KB (455 words) - 19:05, 18 October 2020
  • ...The following experiment emerged from my contact with the means of virtual reality:
    4 KB (608 words) - 18:06, 26 April 2022
  • [[Category:Virtual reality]]
    2 KB (279 words) - 00:27, 4 December 2012
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