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  • '''Omelette Diver- VR Game in Oculus Go''' ...he extension of the project last semester, transferring a dome game into a VR game for Oculus Go. The main tool is the XR interaction toolkits to impleme
    6 KB (1,003 words) - 08:14, 20 April 2021
  • ...presented as a cloud of voxels in digital environment, we can then use the VR-controllers to manipulate the image in this three-dimensional domain using ...n thus revealing a new perspective on the image. The red channel could for example be mapped to the z-coordinate of every voxel. But we aren't limited to only
    7 KB (1,052 words) - 05:39, 13 May 2021
  • 4 bytes (0 words) - 17:41, 13 March 2024
  • ...something. Then I realized the space area is quite big- around 80sqm, and VR just tricked me a bit. But still, everything seemed quite fine. ...hen I realized... Okay, it's true. It's really hard to understand scale in VR... Idle was fitting to the scenario as Perry Hoberman said, like a child: t
    6 KB (943 words) - 12:24, 8 April 2021
  • 206 bytes (30 words) - 00:09, 1 May 2021
  • This semesters work is a continuation of the VR - poem 'twist / the edges to dry asphalt' created in a collaborative work ...word poem into interconnected three-dimensional, digital spaces inside one VR space.
    4 KB (711 words) - 13:50, 27 March 2021
  • Venue: Digital Bauhaus Lab, Bauhausstraße 9a<br> ...k''' will give participants the possibility to work in the Digital Bauhaus Lab, after receiving an introduction to the Corona hygiene regulations.
    7 KB (1,036 words) - 17:41, 13 March 2024
  • Critical VR Lab is a beginner module that offers an Introduction to the Unity game engine. ...irtual Reality concepts. It’s aim is to establish individual approaches to VR, a challenging medium which offers artists new possibilities for expression
    9 KB (1,412 words) - 12:34, 23 September 2021
  • Venue: [[GMU:Performance Platform|Performance Platform]], Digital Bauhaus Lab (Room 001)<br> ...ing with Virtual Reality. Its aim is to establish individual approaches to VR, an increasingly widespread medium which
    4 KB (559 words) - 12:21, 9 February 2020
  • ...isis students won't be able to work in the Digital Bauhaus Lab and use our VR System. However, participants will be introduced to Unity through video tut ...irtual Reality concepts. It’s aim is to establish individual approaches to VR, a challenging medium which offers artists new possibilities for expression
    8 KB (1,160 words) - 02:59, 1 November 2020
  • ...one of five OculusGO VR glasses and use them for individual projects. The VR Glasses can be send by mail. ...e exhibit a documentation of your Pd Homework on our Wiki (GMU:Critical VR Lab II) under your name. If possible, add a video that you can create with OBS
    8 KB (1,228 words) - 09:06, 24 July 2020
  • [[:File:VR.pdf]]
    16 bytes (3 words) - 16:46, 12 October 2018
  • When the VR project starts the character will land on a plaza in front of a building, w ...I realised what kind of skills I need to acquire if I want to set foot to VR/AR/MR design, javascript, C# script, modelling, rendering, etc. Seeing the
    4 KB (634 words) - 08:38, 29 September 2018
  • Link to VR Sample Recording: https://youtu.be/TEb3X3embog Documentation PDF attached. [[:File:Critical VR by Anton Brams & Homero Ruiz - Google Docs.pdf]]
    180 bytes (30 words) - 14:44, 27 August 2018
  • The Documentation : [[:File:Critical VR by Anton Brams & Homero Ruiz.pdf]]
    151 bytes (25 words) - 15:07, 27 August 2018
  • Venue: [[GMU:Performance Platform|Performance Platform]], Digital Bauhaus Lab (Room 001)<br> ...tion to the game engine Unity 3D, an introduction to working with HTC Vive VR-glasses, as well as introductions to photogrammetry, immersive sound and 36
    2 KB (209 words) - 12:21, 9 February 2020
  • 104 bytes (14 words) - 22:07, 1 October 2018
  • 1 KB (177 words) - 00:33, 26 September 2018
  • 0 bytes (0 words) - 15:05, 15 May 2020
  • Venue: [[GMU:Performance Platform|Digital Bauhaus Lab]] / online<br> ...Unity game engine. The whole course will be taught in the Digital Bauhaus Lab and online. Participants will be introduced to Unity through video tutorial
    4 KB (514 words) - 10:34, 22 March 2022

Page text matches

  • *[[GMU:Critical VR Lab I - Unity Introduction|Critical VR Lab I - Unity Introduction]] *[[GMU:Critical VR Lab II - Lab Work|Critical VR Lab II - Lab Work]]
    546 bytes (91 words) - 23:13, 10 April 2021
  • *[[GMU:Artists Lab IV|Artists Lab IV]] *[[GMU:Critical VR Lab I|Critical VR Lab I]]
    570 bytes (97 words) - 15:42, 22 September 2020
  • == '''Critical VR Lab''' ==
    688 bytes (97 words) - 05:19, 23 July 2021
  • #REDIRECT [[GMU:Critical VR Lab II]]
    36 bytes (6 words) - 11:43, 15 May 2020
  • #REDIRECT [[GMU:CRITICAL VR LAB/Lucia Schmidt]]
    47 bytes (7 words) - 16:46, 12 October 2018
  • #REDIRECT [[GMU:Critical VR Lab II - Unity + Pd]]
    49 bytes (9 words) - 22:37, 8 February 2020
  • *[[GMU:Critical VR Lab|Critical VR Lab]]
    385 bytes (56 words) - 23:16, 10 April 2021
  • **[[GMU:CRITICAL VR LAB|CRITICAL VR LAB]]
    414 bytes (50 words) - 12:50, 12 October 2018
  • VR and video installation created by Sarah Hermanutz in collaboration with [ht ...al Media Lab (Basel). [https://www.ixdm.ch/give-and-take/ Critical Media Lab event]
    4 KB (610 words) - 13:28, 31 March 2019
  • Venue: Performance Platform, Digital Bauhaus Lab (Room 001)<br> Critical VR experiences acknowledge Virtual Reality to be both a new opportunity and an
    2 KB (303 words) - 12:20, 9 February 2020
  • Venue: [[GMU:Performance Platform|Performance Platform]], Digital Bauhaus Lab (Room 001)<br> ...tion to the game engine Unity 3D, an introduction to working with HTC Vive VR-glasses, as well as introductions to photogrammetry, immersive sound and 36
    2 KB (209 words) - 12:21, 9 February 2020
  • Venue: Digital Bauhaus Lab, Bauhausstraße 9a<br> ...k''' will give participants the possibility to work in the Digital Bauhaus Lab, after receiving an introduction to the Corona hygiene regulations.
    7 KB (1,036 words) - 17:41, 13 March 2024
  • Venue: [[GMU:Performance Platform|Digital Bauhaus Lab]] / online<br> ...irtual Reality concepts. It’s aim is to establish individual approaches to VR, a challenging medium which offers artists new possibilities for expression
    2 KB (295 words) - 10:37, 22 March 2022
  • ''Venue:'' [[Marienstraße 7b]], [[GMU:Bio-lab|Biolab]] (Room 202)<br> *[[GMU:CRITICAL VR LAB/Maria Degand|Maria Degand]]
    2 KB (224 words) - 12:31, 1 February 2019
  • ...is Noel Zuniga and I proudly present to you the results of my Critical VR-Lab project: The Flying Outpost. For that exact reason the Critical VR Lab course appealed to me.
    4 KB (649 words) - 22:54, 31 October 2021
  • ...one of five OculusGO VR glasses and use them for individual projects. The VR Glasses can be send by mail. ...e exhibit a documentation of your Pd Homework on our Wiki (GMU:Critical VR Lab II) under your name. If possible, add a video that you can create with OBS
    8 KB (1,228 words) - 09:06, 24 July 2020
  • Venue: [[GMU:Performance Platform|Digital Bauhaus Lab]]<br> ...re participants will be able to experiment with different virtual reality (VR) and augmented reality (AR) technologies and concepts.
    3 KB (480 words) - 08:53, 19 August 2022
  • Venue: [[GMU:Performance Platform|Digital Bauhaus Lab]] / online<br> ...Unity game engine. The whole course will be taught in the Digital Bauhaus Lab and online. Participants will be introduced to Unity through video tutorial
    4 KB (514 words) - 10:34, 22 March 2022
  • Venue: [[GMU:Performance Platform|Performance Platform]], Digital Bauhaus Lab (Room 001)<br> How would you create an experience in VR? What works in VR and what doesn’t?
    4 KB (513 words) - 12:17, 9 February 2020
  • Critical VR Lab is a beginner module that offers an Introduction to the Unity game engine. ...irtual Reality concepts. It’s aim is to establish individual approaches to VR, a challenging medium which offers artists new possibilities for expression
    9 KB (1,412 words) - 12:34, 23 September 2021
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