Projekte
Cybernetic Subjects at Ars Electronica (copy 1)
For Ars Electronica festival 2025 Bauhaus-Universität Weimar revisits cybernetics through a contemporary lens, questioning the role of Artificial Intelligence in shaping our reality.
sense & sense-abilities (copy 1)
The exhibition at Ars Electronica 2024 explores the means of perception and sensing, presenting intimate, collective, or research-based artistic perspectives — seeking strategies for understanding human relations to shared sentience beyond words and language.
Non-machines: Playground of Perspectives (copy 1)
The exhibition at Ars electronica 2023 invites us to rethink the relations between machines and non-machines, using a change of perspective: from one which sees the relationship between machines and non-machines as competing powers, to a more equitable and non-competing relationship among all entities.
Cybernetic Subjects at Ars Electronica
For Ars Electronica festival 2025 Bauhaus-Universität Weimar revisits cybernetics through a contemporary lens, questioning the role of Artificial Intelligence in shaping our reality.
sense & sense-abilities
The exhibition at Ars Electronica explores the means of perception and sensing, presenting intimate, collective, or research-based artistic perspectives — seeking strategies for understanding human relations to shared sentience beyond words and language.
Non-machines: Playground of Perspectives
The exhibition at Ars electronica invites us to rethink the relations between machines and non-machines, using a change of perspective: from one which sees the relationship between machines and non-machines as competing powers, to a more equitable and non-competing relationship among all entities.
Shared Habitats (book)
The contributors to this volume either relate to theoretical discourses raised by artworks, show how young artists today approach cultural issues, or develop situations of living together with other species.
Shared Habitats
The exhibition investigates technology’s influence on sociocultural processes and encourages encounters between humans and other beings. Artworks focus on the role of organisms within their environment, interactions between human and non-human beings, and the relationships between humans and machines.
mtst @ Transmediale
The act of making a decision can be seen as a personal act of independence. But how is the decision-making process affected by our increasing dependences on networked systems?
Super Cell @ iGEM
SuperCell - the Synthetic Biology supermarket is a collaborative science and art project of the Institute of Pharmacy and Molecular Biotechnology of the Ruprecht-Karls-University Heidelberg and the Media Art Department of the Bauhaus University Weimar.
Gestalten Medialer Umgebungen
„Die Kunst baut“ (Moholy-Nagy): Versuche und Experimente zwischen biologischen, computationalen und allzumenschlichen Agenten, Interfaces für offene Prozesse.
Agar Agar
Exhibition of students of Media Environments at Schillerpalais in Berlin at 9 April 2016. Students who participated in an Bio Art course at GMUpresented their recent works at the Schillerpalais.
Inoculum
The Inoculum conference organised in CLB Berlin in 2016 was a result of a 3-year research project PhyChip examining ’slime mould‘, a well-known lab organism in biology.
PhyChip
„Physarum Chip – Growing Computers from Slime Mould“ ist ein internationales Forschungsprojekt gefördert von der Europäischen Kommission innerhalb des Programms FP7 „Future and Emerging Technologies“.
BioGames
The Biogames Website is created as a platform for online gaming, combining the digital and the biological world. Through our respective game settings we enable players to interact in real time with living microorganisms.