Page title matches
File:Audio visualization.png (1,280 × 704 (15 KB)) - 22:03, 31 March 2014File:Audio Reactive.maxpat (13 KB) - 10:10, 12 December 2019- ...wir uns intensiv mit Programmiertechniken befassen, welche es uns erlauben Audio und Video in Echtzeit zu manipulieren. Plattform ist die datenstromorientie * 06.11.09 Audio und Video Synchron abspielen, Video aus dem Zwischenspeicher abspielen5 KB (659 words) - 13:44, 10 February 2011
- ...brent.conflations.com/pagez/research.html#timbreID timbreID] collection of audio feature analysis externals * [http://www.ocenaudio.com.br Ocen Audio] <span style="color:#ff0000 >(proprietary)</span>1 KB (165 words) - 15:34, 20 January 2020
File:Audio 1.jpg (1,913 × 975 (61 KB)) - 18:47, 30 March 2014File:Audio vis1.jpg (1,920 × 918 (440 KB)) - 10:59, 13 March 2014File:Audio visualization1.png (1,280 × 704 (13 KB)) - 22:03, 31 March 2014File:Audio vis2.jpg (1,920 × 918 (446 KB)) - 11:00, 13 March 2014File:Audio vis1 klein.jpg (500 × 239 (94 KB)) - 14:09, 19 March 2014File:Audio to video.maxpat (5 KB) - 10:52, 7 May 2022File:Audio Scavenger Hunt.mp3 (15.44 MB) - 23:00, 15 April 2014File:Audio vis2 klein.jpg (500 × 239 (97 KB)) - 14:10, 19 March 2014File:Audio to Video.maxpat (16 KB) - 23:41, 11 December 2019File:Audio vis 1.png (1,920 × 979 (71 KB)) - 13:46, 29 March 2014File:Audio vis 2.png (1,920 × 975 (71 KB)) - 13:47, 29 March 2014File:Audio Player 1.zip (604 KB) - 21:49, 26 January 2021File:Audio vis 3.png (1,920 × 977 (37 KB)) - 13:47, 29 March 2014File:Audio Player 2.zip (603 KB) - 21:49, 26 January 2021File:Audio vis 4.png (1,920 × 977 (42 KB)) - 13:47, 29 March 2014File:Audio to text.jpg (450 × 164 (23 KB)) - 15:00, 14 December 2011- #REDIRECT [[GMU:Audio+Video/projekte]]38 bytes (5 words) - 10:35, 30 April 2010
File:Audio vis 5.png (1,920 × 975 (143 KB)) - 13:47, 29 March 2014File:Audio video recorder.png (806 × 617 (63 KB)) - 11:08, 25 April 2021File:Audio vis 6.png (1,920 × 977 (135 KB)) - 13:48, 29 March 2014- Dokumentation der im Kurs [[GMU:Audio%2BVideo| Audio + Video]] entstandenen Projekte: <flashmp3 id="Applaus-audio.mp3">Applaus-audio.mp3</flashmp3>6 KB (811 words) - 13:44, 26 May 2011
File:Training audio 2.wav (7.04 MB) - 01:03, 12 December 2019- ...give less importance to pitch in my work, and tried to work more on other audio informations : ''amplitude'' and ''attack''. ...y. But it was still unstable. For exemple if I use 5 abstractions for five audio sources on 6, it's switched again.5 KB (796 words) - 17:24, 13 June 2010
- 3 KB (430 words) - 20:05, 28 June 2010
- Noch ein Audio-File:2 KB (311 words) - 15:30, 25 May 2013
- <flashmp3 id="Applaus-audio.mp3">Applaus-audio.mp3</flashmp3>1 KB (200 words) - 13:59, 26 May 2011
File:1st Patch Audio Visualization.maxpat (25 KB) - 20:12, 8 May 2019File:Audio file morse code.zip (838 bytes) - 18:19, 2 February 2021- Audio-File:2 KB (240 words) - 10:12, 18 June 2010
File:Surround-puredata-audio-settings.png (1,282 × 596 (177 KB)) - 15:50, 19 February 2017- ===Audio===1 KB (146 words) - 20:22, 21 October 2010
File:Kalihalde Bischofferode - Audio Guide.png (1,141 × 735 (1.46 MB)) - 11:50, 22 November 2021File:1st Patch Audio Visualization 04.maxpat (48 KB) - 23:14, 5 June 2019- Audio Scavenger Hunt in Ilm Park <flashmp3 id="Audio Scavenger Hunt">Audio_Scavenger_Hunt.mp3|parameter=value|...</flashmp3>131 bytes (19 words) - 23:13, 15 April 2014
File:Koray Tahiroglu- Live Audio Cues.mp3 Recording at the SeaM Werkstattstudio Koray Tahiroglu: Live Audio Cues(34.29 MB) - 16:22, 14 August 2011File:Surround-puredata-select-audio-settings.png (1,098 × 654 (124 KB)) - 15:50, 19 February 2017- [[File:Audio to text.jpg|thumb|Audio to Text]] ...treat this thesis literally by creating a patch witch transforms an analog audio input into text.484 bytes (69 words) - 13:39, 31 March 2012
- 2 KB (353 words) - 12:44, 2 September 2010
- ...Ziel war es eine art interaktive Installation zu entwerfen, die es mittels Audio, Video, Beleuchtung sowie Requisite, als auch dem wesentlichen Fakt der Int3 KB (472 words) - 17:59, 20 September 2010
File:Stereo-totalmix-select-audio-device-fireface-ufx.png (1,060 × 808 (481 KB)) - 12:27, 18 February 2017File:2021-04-23 audio video recorder JS.maxpat (11 KB) - 11:13, 25 April 2021File:Surround-totalmix-select-audio-device-fireface-ufx .png (1,024 × 802 (451 KB)) - 14:47, 18 February 2017File:5-Audio 0002 -2022-01-12 121212-.wav (14.13 MB) - 11:30, 12 January 2022File:Electro-Acoustic Tools High-Level Abs for Audio Manipulation and Spatialisation.pdf High-Level Abstractions for Audio Manipulation and Spatialisation(1.14 MB) - 18:26, 4 October 2011- == Electro-acoustic Tools (EAT): High-Level Abstractions for Audio Manipulation and Spatialisation == Download full paper: [[Media:Electro-Acoustic Tools High-Level Abs for Audio Manipulation and Spatialisation.pdf]]3 KB (475 words) - 16:36, 20 February 2012
- ...PDCON:Conference/Electro-Acoustic Tools (EAT): High-Level Abstractions for Audio Manipulation and Spatialisation]]126 bytes (13 words) - 14:51, 21 June 2011
Page text matches
- ...brent.conflations.com/pagez/research.html#timbreID timbreID] collection of audio feature analysis externals * [http://www.ocenaudio.com.br Ocen Audio] <span style="color:#ff0000 >(proprietary)</span>1 KB (165 words) - 15:34, 20 January 2020
- [[File:Audio to text.jpg|thumb|Audio to Text]] ...treat this thesis literally by creating a patch witch transforms an analog audio input into text.484 bytes (69 words) - 13:39, 31 March 2012
- * [http://aporee.org/maps Aporee] Sounds and Audio Walks in Google Maps ...amplifon.co.uk/sounds-of-street-view/how-and-create/index.html Street View audio]251 bytes (33 words) - 14:28, 25 August 2014
- ...es a distortion by the reduction of the resolution or bandwidth of digital audio data.]] ...simple version of a bitcrusher where you can change the resolution of the audio.316 bytes (47 words) - 08:45, 16 May 2012
- Delay is an audio effect which records an input signal to an audio storage medium, and then plays it back after a period of time. The delayed [[wikipedia:Delay (audio effect)]]353 bytes (60 words) - 08:16, 30 May 2012
- === Audio ===546 bytes (66 words) - 07:05, 16 May 2014
- 2. Audio to Video https://youtu.be/t_pcOOvPWvw _ [[:File:audio to video.maxpat]]668 bytes (98 words) - 16:39, 12 May 2022
- [[File:Audio to text.jpg|thumb|Audio to Text]] ...treat this thesis literally by creating a patch witch transforms an analog audio input into text.632 bytes (94 words) - 09:58, 3 April 2012
File:Graphics Processing Unit Audio Signals Processing in Pd and PdCUDA an Implementation with the CUDA Runtime API.pdf Graphics Processing Unit Audio Signals Processing in Pure Data and PdCUDA an Implementation with the CUDA ...amed PdCUDA is presented for use of GPU general programming capability for audio signals processing with Pd and the CUDA runtime application programmers int(140 KB) - 17:29, 4 October 2011- Open a audio File by klicking on "open" then you should play around with the "slide down *[[:File:Audio Reactive.maxpat]]352 bytes (51 words) - 12:22, 25 October 2020
- *[[/Audio/]]25 bytes (2 words) - 17:50, 19 October 2011
- IFD:Multimediale Web-Plattform und eLearning/03.11.14 – 03. Funktion – Foto, Grafik, Video und Audio=3. Funktion: Foto, Grafik, Video & Audio= ...de/~here4760/Multimediale_Web-Plattform_und_eLearning/Funktion-Foto-Grafik-Audio-und-Video/material.zip Arbeitsdaten]572 bytes (55 words) - 15:04, 24 November 2014
- #REDIRECT [[GMU:Audio+Video/projekte]]38 bytes (5 words) - 10:35, 30 April 2010
- Some tests with Audio-Visualisation in Unity:74 bytes (11 words) - 20:28, 9 June 2021
- *[[GMU:Audio+Video projekte#Mathieu Rathelot]]46 bytes (6 words) - 22:21, 12 April 2010
File:KIII example-070512.mp3 kIII speechmachine - audio example from Michael Markert, audiocommander.de(2.42 MB) - 22:28, 12 December 2009- ...data. The motors will be activated by the amplitude/pitch of the incoming audio signal.495 bytes (75 words) - 19:53, 17 January 2012
- Audio Scavenger Hunt in Ilm Park <flashmp3 id="Audio Scavenger Hunt">Audio_Scavenger_Hunt.mp3|parameter=value|...</flashmp3>131 bytes (19 words) - 23:13, 15 April 2014
- ...he audio input, using different scales for each sphere. So, it is just one audio input creating diverse results.500 bytes (89 words) - 16:43, 23 November 2018
- * [[GMU:Audio+Video projekte#Florian Erdmenger: Link to the Past]]88 bytes (12 words) - 16:20, 20 September 2010
- ...e musical instrument,maybe help you .The project is a study in controlling audio through gestures.It is played by moving hands over laser light sources in o ==Audio==1 KB (185 words) - 09:15, 27 October 2013
- *[[GMU:Audio+Video projekte#Meredith Barnes: Stop yelling at me]]119 bytes (14 words) - 08:48, 8 May 2010
- * added the FMOD Audio Visualizer Script to those Prefabs and linked the FMOD audio events * made meter object Prefabs and connected those to the FMOD Audio Visualizer2 KB (350 words) - 08:40, 23 March 2022
- *3 x Audio Technica AT 4033a ===Audio Interfaces:===1 KB (158 words) - 07:54, 1 October 2020
- ===Audio===1 KB (146 words) - 20:22, 21 October 2010
File:AUDIENCE for Pd a scene-oriented library for spacial audio.pdf AUDIENCE for Pd, a scene-oriented library for spatial audio Audio Engineering and Coding Center at LSI-EPUSP and Music Department at FFCLRP-U(348 KB) - 17:14, 6 October 2011- '''[[GMU:Audio+Video|Audio + Video]]'''759 bytes (110 words) - 19:21, 21 July 2010
- #REDIRECT [[PDCON:Conference/GPU audio signals processing in Pd, and PDCUDA, an implementation with the CUDA runti122 bytes (18 words) - 17:57, 1 May 2012
- Data conversion of audio samples122 bytes (20 words) - 10:07, 27 May 2020
- #REDIRECT [[PDCON:Conference/GPU audio signals processing in Pd, and PDCUDA, an implementation with the CUDA runti122 bytes (18 words) - 17:57, 1 May 2012
- NOTE: the videograbber is NOT able to record audio, the audio-input on the device is useless750 bytes (108 words) - 12:42, 9 August 2012
- *[[GMU:Audio+Video projekte#Johann Niegl: PDGame]]180 bytes (19 words) - 08:10, 19 August 2010
File:Music in expression-A DSP based compositional methology.pdf ...im of this paper will attempt to outline an alternative ap- proach - using audio signals only for creating both time related events and sound synthesis - an(158 KB) - 19:44, 6 October 2011- * [[GMU:Audio+Video projekte#Dominique Wollniok: VerkehrsMalerei | Verkehrs Malerei]]304 bytes (35 words) - 19:54, 18 July 2011
- ==Live Audio Cues== ...n full control or strictly structured strategies. On the contrary, in Live Audio Cues performances, conscious awareness causes more to investigate the unexp2 KB (240 words) - 16:24, 14 August 2011
- ...build a drone generator / noise machine that would be able to do real time audio processing. To do this I needed to learn how to make a tape looper / sample The way to capture audio and creating arrays was familiar to the granular synthesis tutorial in the1 KB (253 words) - 16:28, 15 October 2019
- * [[GMU:Audio+Video/projekte/Schatten→Klang]]157 bytes (22 words) - 20:20, 21 October 2010
- ...aim of this paper will attempt to outline an alternative approach – using audio signals only for creating both time related events and sound synthesis –750 bytes (104 words) - 09:48, 14 February 2012
- * Brinkmann, Peter: ''Making Musical Apps – Real-time audio synthesis on Android and iOS'' ISBN 978-1-4493-1490-3 (e-Book ISBN 978-1-44 * Lyon, Eric: ''Designing Audio Objects for Max/MSP and Pd'' ISBN 978-0-89579-715-51 KB (194 words) - 19:58, 3 February 2019
- Anything requiring a new approach to analyzing audio and/or video input and/or a new strategy for human/machine interaction towa Put a contact microphone on something not normally thought of as an audio receptor. Make some sort of patch...1 KB (217 words) - 17:32, 2 April 2013
- ==Live Audio Cues== ...n full control or strictly structured strategies. On the contrary, in Live Audio Cues performances, conscious awareness causes more to investigate the unexp1 KB (207 words) - 18:34, 16 July 2011
- video and audio / corrupt files, glitches. interested in power structures influencing media223 bytes (29 words) - 21:12, 8 December 2015
- ...tial audio, sound scene production, auralization, sound immersion, spatial audio processing ...tem at the University of São Paulo, and has been further used as reference audio engine for reconfigurable digital music applications, soundscape design app2 KB (314 words) - 09:13, 19 July 2011
- == Iannix - Audio Input == == Max MSP - Audio Input/Output ==2 KB (344 words) - 23:44, 12 December 2017
- ...ne Weimarer Hip Hop Liveband. Auf der Seite sollen alle möglichen Inhalte (Audio, Video, Foto, Text) transportiert werden.316 bytes (45 words) - 15:41, 2 February 2010
- NOTE: the OS X version of the grabber is NOT able to record audio, to use the audio-input on the device you need to capture from a windows machine.1 KB (165 words) - 20:18, 23 May 2020
- A Pitch shifter is an audio-tool for changing the pitch of a signal without affecting its playback-spee178 bytes (24 words) - 08:17, 30 May 2012
File:Koray Tahiroglu- Live Audio Cues.mp3 Recording at the SeaM Werkstattstudio Koray Tahiroglu: Live Audio Cues(34.29 MB) - 16:22, 14 August 2011- ...ed here. The first one i want to document here is the one without external audio. It's called "Glitches&Harmonics". It has many different functions as descr ...es. So i plugged a contact microphone on a kalimba instrument and took the audio input into this patch. My work on this patch was just the making of a midi2 KB (316 words) - 18:53, 15 October 2019
- We will be using Processing, to parse live video and audio events. ''Video and Audio''1 KB (170 words) - 16:04, 31 March 2014