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  • ...brent.conflations.com/pagez/research.html#timbreID timbreID] collection of audio feature analysis externals * [http://www.ocenaudio.com.br Ocen Audio] <span style="color:#ff0000 >(proprietary)</span>
    1 KB (165 words) - 15:34, 20 January 2020
  • [[File:Audio to text.jpg|thumb|Audio to Text]] ...treat this thesis literally by creating a patch witch transforms an analog audio input into text.
    484 bytes (69 words) - 13:39, 31 March 2012
  • * [http://aporee.org/maps Aporee] Sounds and Audio Walks in Google Maps ...amplifon.co.uk/sounds-of-street-view/how-and-create/index.html Street View audio]
    251 bytes (33 words) - 14:28, 25 August 2014
  • ...es a distortion by the reduction of the resolution or bandwidth of digital audio data.]] ...simple version of a bitcrusher where you can change the resolution of the audio.
    316 bytes (47 words) - 08:45, 16 May 2012
  • Delay is an audio effect which records an input signal to an audio storage medium, and then plays it back after a period of time. The delayed [[wikipedia:Delay (audio effect)]]
    353 bytes (60 words) - 08:16, 30 May 2012
  • === Audio ===
    546 bytes (66 words) - 07:05, 16 May 2014
  • 2. Audio to Video https://youtu.be/t_pcOOvPWvw _ [[:File:audio to video.maxpat]]
    668 bytes (98 words) - 16:39, 12 May 2022
  • [[File:Audio to text.jpg|thumb|Audio to Text]] ...treat this thesis literally by creating a patch witch transforms an analog audio input into text.
    632 bytes (94 words) - 09:58, 3 April 2012
  • File:Graphics Processing Unit Audio Signals Processing in Pd and PdCUDA an Implementation with the CUDA Runtime API.pdf
    Graphics Processing Unit Audio Signals Processing in Pure Data and PdCUDA an Implementation with the CUDA ...amed PdCUDA is presented for use of GPU general programming capability for audio signals processing with Pd and the CUDA runtime application programmers int
    (140 KB) - 17:29, 4 October 2011
  • Open a audio File by klicking on "open" then you should play around with the "slide down *[[:File:Audio Reactive.maxpat]]
    352 bytes (51 words) - 12:22, 25 October 2020
  • *[[/Audio/]]
    25 bytes (2 words) - 17:50, 19 October 2011
  • =3. Funktion: Foto, Grafik, Video & Audio= ...de/~here4760/Multimediale_Web-Plattform_und_eLearning/Funktion-Foto-Grafik-Audio-und-Video/material.zip Arbeitsdaten]
    572 bytes (55 words) - 15:04, 24 November 2014
  • #REDIRECT [[GMU:Audio+Video/projekte]]
    38 bytes (5 words) - 10:35, 30 April 2010
  • Some tests with Audio-Visualisation in Unity:
    74 bytes (11 words) - 20:28, 9 June 2021
  • *[[GMU:Audio+Video projekte#Mathieu Rathelot]]
    46 bytes (6 words) - 22:21, 12 April 2010
  • File:KIII example-070512.mp3
    kIII speechmachine - audio example from Michael Markert, audiocommander.de
    (2.42 MB) - 22:28, 12 December 2009
  • ...data. The motors will be activated by the amplitude/pitch of the incoming audio signal.
    495 bytes (75 words) - 19:53, 17 January 2012
  • Audio Scavenger Hunt in Ilm Park <flashmp3 id="Audio Scavenger Hunt">Audio_Scavenger_Hunt.mp3|parameter=value|...</flashmp3>
    131 bytes (19 words) - 23:13, 15 April 2014
  • ...he audio input, using different scales for each sphere. So, it is just one audio input creating diverse results.
    500 bytes (89 words) - 16:43, 23 November 2018
  • * [[GMU:Audio+Video projekte#Florian Erdmenger: Link to the Past]]
    88 bytes (12 words) - 16:20, 20 September 2010
  • ...e musical instrument,maybe help you .The project is a study in controlling audio through gestures.It is played by moving hands over laser light sources in o ==Audio==
    1 KB (185 words) - 09:15, 27 October 2013
  • *[[GMU:Audio+Video projekte#Meredith Barnes: Stop yelling at me]]
    119 bytes (14 words) - 08:48, 8 May 2010
  • * added the FMOD Audio Visualizer Script to those Prefabs and linked the FMOD audio events * made meter object Prefabs and connected those to the FMOD Audio Visualizer
    2 KB (350 words) - 08:40, 23 March 2022
  • *3 x Audio Technica AT 4033a ===Audio Interfaces:===
    1 KB (158 words) - 07:54, 1 October 2020
  • ===Audio===
    1 KB (146 words) - 20:22, 21 October 2010
  • File:AUDIENCE for Pd a scene-oriented library for spacial audio.pdf
    AUDIENCE for Pd, a scene-oriented library for spatial audio Audio Engineering and Coding Center at LSI-EPUSP and Music Department at FFCLRP-U
    (348 KB) - 17:14, 6 October 2011
  • '''[[GMU:Audio+Video|Audio + Video]]'''
    759 bytes (110 words) - 19:21, 21 July 2010
  • #REDIRECT [[PDCON:Conference/GPU audio signals processing in Pd, and PDCUDA, an implementation with the CUDA runti
    122 bytes (18 words) - 17:57, 1 May 2012
  • Data conversion of audio samples
    122 bytes (20 words) - 10:07, 27 May 2020
  • #REDIRECT [[PDCON:Conference/GPU audio signals processing in Pd, and PDCUDA, an implementation with the CUDA runti
    122 bytes (18 words) - 17:57, 1 May 2012
  • NOTE: the videograbber is NOT able to record audio, the audio-input on the device is useless
    750 bytes (108 words) - 12:42, 9 August 2012
  • *[[GMU:Audio+Video projekte#Johann Niegl: PDGame]]
    180 bytes (19 words) - 08:10, 19 August 2010
  • File:Music in expression-A DSP based compositional methology.pdf
    ...im of this paper will attempt to outline an alternative ap- proach - using audio signals only for creating both time related events and sound synthesis - an
    (158 KB) - 19:44, 6 October 2011
  • * [[GMU:Audio+Video projekte#Dominique Wollniok: VerkehrsMalerei | Verkehrs Malerei]]
    304 bytes (35 words) - 19:54, 18 July 2011
  • ==Live Audio Cues== ...n full control or strictly structured strategies. On the contrary, in Live Audio Cues performances, conscious awareness causes more to investigate the unexp
    2 KB (240 words) - 16:24, 14 August 2011
  • ...build a drone generator / noise machine that would be able to do real time audio processing. To do this I needed to learn how to make a tape looper / sample The way to capture audio and creating arrays was familiar to the granular synthesis tutorial in the
    1 KB (253 words) - 16:28, 15 October 2019
  • * [[GMU:Audio+Video/projekte/Schatten→Klang]]
    157 bytes (22 words) - 20:20, 21 October 2010
  • ...aim of this paper will attempt to outline an alternative approach – using audio signals only for creating both time related events and sound synthesis –
    750 bytes (104 words) - 09:48, 14 February 2012
  • * Brinkmann, Peter: ''Making Musical Apps – Real-time audio synthesis on Android and iOS'' ISBN 978-1-4493-1490-3 (e-Book ISBN 978-1-44 * Lyon, Eric: ''Designing Audio Objects for Max/MSP and Pd'' ISBN 978-0-89579-715-5
    1 KB (194 words) - 19:58, 3 February 2019
  • Anything requiring a new approach to analyzing audio and/or video input and/or a new strategy for human/machine interaction towa Put a contact microphone on something not normally thought of as an audio receptor. Make some sort of patch...
    1 KB (217 words) - 17:32, 2 April 2013
  • ==Live Audio Cues== ...n full control or strictly structured strategies. On the contrary, in Live Audio Cues performances, conscious awareness causes more to investigate the unexp
    1 KB (207 words) - 18:34, 16 July 2011
  • video and audio / corrupt files, glitches. interested in power structures influencing media
    223 bytes (29 words) - 21:12, 8 December 2015
  • ...tial audio, sound scene production, auralization, sound immersion, spatial audio processing ...tem at the University of São Paulo, and has been further used as reference audio engine for reconfigurable digital music applications, soundscape design app
    2 KB (314 words) - 09:13, 19 July 2011
  • == Iannix - Audio Input == == Max MSP - Audio Input/Output ==
    2 KB (344 words) - 23:44, 12 December 2017
  • ...ne Weimarer Hip Hop Liveband. Auf der Seite sollen alle möglichen Inhalte (Audio, Video, Foto, Text) transportiert werden.
    316 bytes (45 words) - 15:41, 2 February 2010
  • NOTE: the OS X version of the grabber is NOT able to record audio, to use the audio-input on the device you need to capture from a windows machine.
    1 KB (165 words) - 20:18, 23 May 2020
  • A Pitch shifter is an audio-tool for changing the pitch of a signal without affecting its playback-spee
    178 bytes (24 words) - 08:17, 30 May 2012
  • File:Koray Tahiroglu- Live Audio Cues.mp3
    Recording at the SeaM Werkstattstudio Koray Tahiroglu: Live Audio Cues
    (34.29 MB) - 16:22, 14 August 2011
  • ...ed here. The first one i want to document here is the one without external audio. It's called "Glitches&Harmonics". It has many different functions as descr ...es. So i plugged a contact microphone on a kalimba instrument and took the audio input into this patch. My work on this patch was just the making of a midi
    2 KB (316 words) - 18:53, 15 October 2019
  • We will be using Processing, to parse live video and audio events. ''Video and Audio''
    1 KB (170 words) - 16:04, 31 March 2014
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