Tag Archives: thoughts

Inside the Story: Visualisation of Gortsbys Thoughts

SCENE 2

Introduction into Gortsbys thoughts

Video Mapping on Stage elements / Video Manipulation via Voice Sensor

thoughts scene 2.1

“Sieh nicht hinauf, die Antwort ist nicht dort, bete nicht, dort ist nicht einer der sich sorgt…”

Thoughts Scene 2

“…sicher liebt er, wenn das Klirren der Gläser erklingt.”

 

When Gortsby sits on the bench, his thoughts appears on the stage elements. The brightness of the video is influenced by his voice via wireless microphone. In other words, as the actor cites the poem, the video content can be viewed by audience.

 

SCENE 3

Projektion/ Visualisation Forlorn Orchestra / Gortsbys thoughts

Thoughts Scene 3.1

 

Gortsby & Elder man / Forlorn Orchestra Sound / Projection of Gortsbys thoughts

 

thoughts scene 3.2

 

SCENE 5 The SOAP

Videomanipulation via Heartbeatsenor

testing 2

 

Where to put the sensor best?

 

Testing heartbeatsensor

 

Introduction how to use the Heartbeatsensor

 

demo heartbeat

 

Demonstration of the Waterripple-Effect

soap video1#

Visualisation of Gortsbys thoughts: Gortsby thinks about the story younger man told him. The Video bubbles in the scale of Gortsbys heartbeat. Sound of the heartbeat makes the interactive effect more visible/hearable. Essentially, the higher the heart rate, the more  visually visible the ripple in the projection of the “soap bubble”. The effect above is achieved by integrating the heartbeat sensor to panStamp for wireless transmission

 

soap video

 

“…die Seife  war das einzig überzeugende Detail an der ganzen Geschichte…”

The domestication of thoughts

 Concept for visualizing thoughts by using biometric Sensors

 

Bildschirmfoto 2015-01-18 um 21.35.44 vlcsnap-2015-01-22-12h40m49s83vlcsnap-2015-01-22-12h41m04s4

 

Background:

SAKI chose the Hide Park in his shortstory DUSK as setting for Gortsbys thoughts and allegorizes them with pictures of the inside of the character Gortsby.

Gortsby visits the park to get in contact with someone or something. A park basically is something natural, but at the same time created by humans, domesticated and influenced by peoples culture and society.

Is it the same with our thoughts?

The two different encounters and Gortsbys misjudgment (amplified by the element of the soap as a symbol of domestication) show it apparently  – his thoughts are a result of society influenced prejudices.

Find out more about our research on visualization of thinking/prejudice in our thoughts video .

 

The Design of Domesticated Thoughts:

For the projection of Gortsbys thoughts we discussed a lot of ideas about visualizing thoughts as something industrial reproduced or metaphorical like growing thought-plants.

Finally we chose a realistic „domesticated“ point of view perspective and Close Up videos of nature and contrast them with the destruction and irrationality of animated abstract forms. This visual process from a naturalistic picture to abstract forms we want to effect interactively via biometric input of the actor in our play.

 

Realisation:

thinking-  naturalistic to irrational

grün wand neu vlcsnap-2015-01-22-12h42m21s4vlcsnap-2015-01-22-12h42m31s104

rote ästevlcsnap-2015-01-22-12h41m37s64vlcsnap-2015-01-22-12h41m53s221

steine neuvlcsnap-2015-01-22-13h07m04s241vlcsnap-2015-01-22-13h06m52s113

 

Biometric Input via Voice and Heartbeat Sensor:

We influence the visual process through biometric parameters of the actor like voice and heartbeat. Associative pictures are build up and fall apart triggered by the actors behavior.

The transformation from biometric input into projected output refers to the ambiguity between nature and domestication and is a connecting piece between actor and stage.

Find out more about how to use the Sensors in interactive projects.

 

thoughts on stage – have a look at our Storyboard:

Storyboard thoughts 1

Storyboard thoughts 2