Author Archives: Michaela

Use the Article’s Title here

Original: Lastname1, 1.*, Lastname2, 2.* & Lastname3, 3.* (year). Title comes here in its full length. Write here italic the Conference Proceedings in which it has been published, p. XXX-XXX.

* Write here only the first letter of the first name!

Authors: Firstname1 Lastname1, Firstname2 Lastname2, Firstname3 Lastname3

Keywords: List here 3 to 5 keywords

Summary: Here comes the abstract. But do not copy & paste it from the article – write down the summary in your own words. Please no more than 3 to 5 sentences.

Main Contents: Here you can write a little bit more about the core information of the paper. E.g. definition or description of specific terms, or list design guidelines & explain them shortly, or a give more detailed information about the technologies used, or decribe which evaluation methods have been applied … You can add pictures with references. But don’t write to much, not everything is important for us. Keep in mind to just give the essence here in 250 to 300 words.

Ideas for costume evaluation: Please mention finally in 2 or 3 sentences how this paper could inspire our own costume evaluation. What shall we adopt? Or is something missing, you would like to introduce in our study?

1st test for smoke costume

We made a small test with the Tiny FX Fog Machine in order to see if a skeleton out of pipes could lead the smoke to specific points around the body. The pipes tested had a diameter between 6, 10, & 19 mm. The length used were 13 & 25 cm (for the last sections of a forked path – see end of video) and 50 or 100 cm (for a path before distributing the smoke to several sections).

As the video shows, the test was successfull & promises that a smoke costume for King Ubu for the open air theatre in July 2014 could become reality.

 

Next step is to figure out how the final costume looks like & imagine where the character shall smoke out of. Then we have to build a pipe skeleton for the actor that can be worn underneath the costume & find a way to hide the fog machine.

 

Bodystorming Session

The collection of objects & materials we used
The collection of objects & materials we used
Captain Nemo & the Octopus are fighting
Captain Nemo & the Octopus are fighting

In order to inform our design ideas we made a bodystomring session. Everybody brought objects & materials with him/ her that could help to get more inspiration for our costume ideas of

  • captain Nemo,
  • a diving suit for the crew member and
  • the sea creature.

It was a funny afternoon that enabled us in some points to figure out whether some ideas could work for the final costume prototypes or not.

 

 

 

Captain Nemo, version 1
Captain Nemo, version 1
Captain Nemo, version 2
Captain Nemo, version 2
Captain Nemo, version 3
Captain Nemo, version 3

 

Diving Suit, front view
Diving Suit, front view
Diving Suit, back view
Diving Suit, back view
Sketching ideas for the diving suit
Sketching ideas for the diving suit
Assembling the octopus' arms
Assembling the octopus’ arms
Enlarge the octopus' head
Enlarge the octopus’ head
The octopus
The octopus

 

Quick Search & Idea collection for a Smoke Costume

The task description follows here:

The theatre house of Jena is working on the production of the open-air piece ‘King Ubu‘, The central character should wear a suit-like costume that smokes allover at certain times. The actor should be able to start/stop the smoke by himself. If technically necessary a storing tank can be included in the costume in form of a backpack or something similar. Filling the storing tank could also be part of the show.

Search for potential solutions for this smoking suit! Your suggestions can whether be more technical oriented (How would it be possible to distribute smoke between textiles & skin?) or they can focus more on the design perspective (How much smoke out of which holes in the suit would be needed for a cool effect?).
Collect (buzzwords, short descriptions) & show (pics, sketches) your ideas in a short but self-explaining version!

About the Design Acting Workshops

This three times two-day workshop is guided by Julia Hahn a freelance theatre pedagogue. She will introduce us to several theatre techniques that may help us to develop & evaluate our costume ideas. Julia will inspire us to act out our ideas actively instead of just developing a design & tech concept theoretically.

Dates
Design Acting I: April 25th & 26th 2014
Design Acting II: May 30th & 31st 2014
Design Acting III: July 4th & 5th 2014

Organizer
Interaction Design, Prof. Wolfgang Sattler, Faculty of Art &Design
Human-Computer Interaction, Prof. Dr. Eva Hornecker, Faculty of Media
Virtual Reality Systems, Prof. Dr. Bernd Fröhlich, Faculty of Media