Search results

Results 61 – 81 of 122
Advanced search

Search in namespaces:

  • ...ering-using-kicad-freecad-and-blender PCB rendering workflow KiCAD-FreeCAD-Blender] * [https://github.com/pcbarts/stylized-blender-setup pcbarts Blender setup]
    6 KB (847 words) - 11:03, 3 March 2022
  • - The model of players and scene were built in blender<br> [[''"/subscribe/name of the model/blender/Root/vector 50.0 0.0 20.0"'']]<br>
    8 KB (1,353 words) - 09:32, 7 October 2016
  • ...ures are painting with Adobe Illustration, Photoshop, and edited inside 3D Blender. ...out before doing, I experimented and played around with different tools in Blender and Unity. I really expect that I can know more about their possibilities,
    11 KB (2,018 words) - 10:42, 3 May 2020
  • ...ering-using-kicad-freecad-and-blender PCB rendering workflow KiCAD-FreeCAD-Blender] * [https://github.com/pcbarts/stylized-blender-setup pcbarts Blender setup]
    7 KB (902 words) - 11:01, 6 January 2024
  • ...as used by many 3D tools. With it you could for example import it to your Blender/Unity project and add the animated skeleton of the entire scene.
    3 KB (466 words) - 09:17, 31 July 2016
  • * Blender
    3 KB (396 words) - 10:37, 6 February 2015
  • ...n of the sculpture "Doryphoros" from Sketchfab. It had to be solidified in Blender, in order to be able to use it in Unity and give it a stone-like texture.
    3 KB (499 words) - 20:56, 10 April 2022
  • ** [https://www.blender.org/ Blender]
    4 KB (572 words) - 13:50, 12 March 2016
  • ...or skilled at visual art - and so developing elements from scratch through blender would have been too much of a challenge for me. Instead I found already exi
    3 KB (610 words) - 18:54, 1 November 2020
  • OscMessage myMessage = new OscMessage("/subscribe/*/blender/Head/vector"); OscMessage myMessage = new OscMessage("/subscribe/*/blender/Head/vector"); // get positions ("vector") of all joints of actor "felix_
    11 KB (1,707 words) - 15:26, 26 September 2017
  • OscMessage myMessage = new OscMessage("/subscribe/*/blender/Head/vector"); OscMessage myMessage = new OscMessage("/subscribe/*/blender/Head/vector"); // get positions ("vector") of all joints of actor "felix_
    11 KB (1,722 words) - 14:19, 21 September 2017
  • OscMessage msg = new OscMessage("/subscribe/" + skeletonId + "/blender/" + bone + "/vector"); //Create OSC message String path = "/" + skeleton + "/blender/" + bone + "/vector";
    10 KB (1,484 words) - 15:23, 21 June 2017
  • ...s very meaningful to me though I did not manage so many skills of Unity or Blender. It allows me to get to know how VR projects are done, the basic technique
    4 KB (634 words) - 08:38, 29 September 2018
  • * [[/Performance Platform/Tracking Platform Rigging|Using Tracking Data in Blender]] (Jonas Jülch)
    4 KB (536 words) - 14:16, 20 February 2017
  • ...t are two separate pieces made of stainless steel. Compared to a juicer, a blender does not separate the pulp and the juice. Before buying a juicer, first kno
    4 KB (645 words) - 13:50, 20 February 2019
  • Models are made inside 3D Blender(2.80)
    4 KB (627 words) - 17:44, 28 October 2020
  • Unity and Blender have "Particle systems" - we also have particles - take these plastic parti
    4 KB (541 words) - 09:20, 29 June 2021
  • Unity and Blender have "Particle systems" - we also have particles - take these plastic parti
    4 KB (541 words) - 12:27, 1 February 2019
  • I modeled some glyphs in Blender to type »WILD TYPE« and displayed them in Processing using the PeasyCam-l
    5 KB (842 words) - 16:36, 15 September 2017
  • ...s allowing interaction with a virtual reality. We will work with Unity and Blender.
    4 KB (564 words) - 12:51, 30 May 2017
View ( | ) (20 | 50 | 100 | 250 | 500)