GMU:Human and Nonhuman Performances II WS15: Difference between revisions

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* [http://pixlpa.com/pile/sfai/cyberneticsandart.pdf Michael J. Apter: Cybernetics and Art]
* [http://pixlpa.com/pile/sfai/cyberneticsandart.pdf Michael J. Apter: Cybernetics and Art]
* [http://pl02.donau-uni.ac.at/jspui/bitstream/10002/615/1/Roy%20Ascott.pdf Roy Ascott: Behaviorist Art and the Cybernetic Vision]
* [http://pl02.donau-uni.ac.at/jspui/bitstream/10002/615/1/Roy%20Ascott.pdf Roy Ascott: Behaviorist Art and the Cybernetic Vision]
* [http://mujweb.cz/horvitz/burnham/aesth-sys.pdf Jack Burnham: The Aesthetics of Intelligent Systems]
* [http://mujweb.cz/horvitz/burnham/aesth-sys.pdf Jack Burnham: The Aesthetics of Intelligent Systems]
* [http://people.csail.mit.edu/brooks/papers/nature.pdf Rodney Brooks: The Relationship between Matter and Life]
* [http://people.csail.mit.edu/brooks/papers/nature.pdf Rodney Brooks: The Relationship between Matter and Life]
* [http://people.csail.mit.edu/brooks/papers/representation.pdf Rodney Brooks: Intelligence without Representation]
* [http://people.csail.mit.edu/brooks/papers/representation.pdf Rodney Brooks: Intelligence without Representation]
* [http://www.arteclab.uni-bremen.de/publications/artec-04-BrunsRichardAestheticCybernetics.pdf Bruns & Richard: Aesthetic Cybernetics – Turning towards Senses of Man and Machine]
* [http://www.arteclab.uni-bremen.de/publications/artec-04-BrunsRichardAestheticCybernetics.pdf Bruns & Richard: Aesthetic Cybernetics – Turning towards Senses of Man and Machine]
* [http://www.jstor.org/stable/1574794?seq=1#page_scan_tab_contents Sonia L. Sheridan: Generative Systems versus Copy Art: A Clarification of Terms and Ideas]
* [http://www.jstor.org/stable/1574794?seq=1#page_scan_tab_contents Sonia L. Sheridan: Generative Systems versus Copy Art: A Clarification of Terms and Ideas]
* [http://www.responsivelandscapes.com/readings/CyberneticsArtCultConv.pdf Edward A. Shanken: Cybernetics and Art: Cultural Convergence in the 1960's]
* [http://www.responsivelandscapes.com/readings/CyberneticsArtCultConv.pdf Edward A. Shanken: Cybernetics and Art: Cultural Convergence in the 1960's]
* [http://opus.uni-lueneburg.de/opus/volltexte/2007/11047/pdf/Kunst_aus_der_Maschine.pdf Martin Warnke: Kunst aus der Maschine: Informationsaesthetik, Virtualitaet und Interaktivitaet, Digital Communities]
* [http://opus.uni-lueneburg.de/opus/volltexte/2007/11047/pdf/Kunst_aus_der_Maschine.pdf Martin Warnke: Kunst aus der Maschine: Informationsaesthetik, Virtualitaet und Interaktivitaet, Digital Communities]
* [http://www1.appstate.edu/~kms/classes/psy5150/Documents/Braitenberg1984.pdf Valentino Braitenberg: Vehicles – Experiments in Synthetic Psychology]
* [http://www1.appstate.edu/~kms/classes/psy5150/Documents/Braitenberg1984.pdf Valentino Braitenberg: Vehicles – Experiments in Synthetic Psychology]
* [http://www.scio.org.uk/sites/default/files/designing_freedom.pdf Stafford Beer: Designing Freedom]
* [http://www.scio.org.uk/sites/default/files/designing_freedom.pdf Stafford Beer: Designing Freedom]
* [http://www.nickgreen.pwp.blueyonder.co.uk/beerWhatisCybernetics.pdf Stafford Beer: What is Cybernetics (Talk)]
* [http://www.nickgreen.pwp.blueyonder.co.uk/beerWhatisCybernetics.pdf Stafford Beer: What is Cybernetics (Talk)]
* [https://www.asis.org/History/02-pickering.pdf Andy Pickering: The Science of the Unknowable: Stafford Beer's Cybernetic Informatics]
* [https://www.asis.org/History/02-pickering.pdf Andy Pickering: The Science of the Unknowable: Stafford Beer's Cybernetic Informatics]
* [http://cyberneticserendipity.com/cybernetic_serendipity.pdf Jasia Reichardt: Cybernetic Serendipity: The Computer and the Arts]
* [http://cyberneticserendipity.com/cybernetic_serendipity.pdf Jasia Reichardt: Cybernetic Serendipity: The Computer and the Arts]
* [http://interface.khm.de/wp-content/uploads/2008/11/04-kunstprogrammierung.pdf Georg Trogemann: Muessen Medienkuenstler programmieren koennen ?]
* [http://interface.khm.de/wp-content/uploads/2008/11/04-kunstprogrammierung.pdf Georg Trogemann: Muessen Medienkuenstler programmieren koennen ?]
* [http://interface.khm.de/wp-content/uploads/2013/11/BiologicalMachines.pdf Georg Trogemann: Biological Machines and the Mechanization of Life]
* [http://interface.khm.de/wp-content/uploads/2013/11/BiologicalMachines.pdf Georg Trogemann: Biological Machines and the Mechanization of Life]
* [http://yaxu.org/writing/thesis.pdf Christopher A. McLean: Artist Programmers and Programming Languages for the Arts (dissertation)]
* [http://yaxu.org/writing/thesis.pdf Christopher A. McLean: Artist Programmers and Programming Languages for the Arts (dissertation)]
* [http://www.bruno-latour.fr/sites/default/files/35-MIXING-H-ET-NH-GBpdf_0.pdf Bruno Latour: Mixing Humans and Non–Humans Together: The Sociology of a Door Closer]
* [http://www.bruno-latour.fr/sites/default/files/35-MIXING-H-ET-NH-GBpdf_0.pdf Bruno Latour: Mixing Humans and Non–Humans Together: The Sociology of a Door Closer]
* [http://philipgalanter.com/downloads/complexism_chapter.pdf Philip Galanter: Complexism and the Role of evolutionary Art]
* [http://philipgalanter.com/downloads/complexism_chapter.pdf Philip Galanter: Complexism and the Role of evolutionary Art]
* [http://philipgalanter.com/downloads/vague_terrain_2006.pdf Philip Galanter: Generative Art and Rule Based Art]
* [http://philipgalanter.com/downloads/vague_terrain_2006.pdf Philip Galanter: Generative Art and Rule Based Art]
* [http://www.researchgate.net/publication/233128802_What_is_generative_art Boden & Edmonds: What is Generative Art ?]
* [http://www.researchgate.net/publication/233128802_What_is_generative_art Boden & Edmonds: What is Generative Art ?]



Revision as of 13:41, 17 November 2015

Projektmodul M.F.A.
Lecturer: Ursula Damm
Credits: 18 ECTS, 16 SWS
Date: Wednesday, 09:15 - 12:30
Venue: Digital Bauhaus Lab, Performance Plattform
First meeting: 21.10.2015.

Application

Application per email required!

 Please send a motivation letter before tuesday, 13 October 2015 to ursula.damm [aet] uni-weimar.de

Description

Das Projekt bietet die Möglichkeit, eigene Vorhaben mit der Performances Plattform im DBL (People Tracking) sowie mit unserem DIY Biolab (Arbeiten mit Amöben) zu entwickeln.

  • Wie kann die Handlungsautonomie von Performern - seien sie menschlicher, tierischer oder maschineller Natur - erfasst und beschrieben werden?
  • Wie können wir uns mit "Agenten" - seien es virtuelle oder reelle - vernetzen?
  • Was sind die besten Methoden, um etwas voneinander zu erfahren?
  • Gibt es einen Verhaltenscodex?

Das Modul beinhaltet eine Exkursion in einen Gutshof (Sauen) nahe Berlin mit Studierenden der Kunsthochschule Berlin Weissensee (Klasse Hannes Brunner). Der Austausch steht unter dem Motto „Netzwerke“. Um spielerisch und effektiv mit den verschiedenen Umgebungen arbeiten zu können und aufgrund der technischen Anforderungen für beide Labore wird es dringen geraten, die Fachmodule der Professur zu besuchen:

Links

Artists

Books (general)

Books (thematic)

Texts

Student projects