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  • Algorithmic space could be virtual reality as well as a specific urbanist or political impact in real space. Programs
    3 KB (355 words) - 16:55, 10 February 2012
  • ...com/2009/08/06/trick-out-your-ps3-eye-webcam-best-cam-for-vision-augmented-reality/ Artikel auf createdigitalmotion.com] ...ng in Echtzeit - z.B. zur Kantenerkennung, was die Vorstufe für Augmented Reality Applikationen ist.
    8 KB (987 words) - 21:54, 9 January 2013
  • * [http://www.w2vr.com From Wagner to Virtual Reality]
    4 KB (451 words) - 10:08, 26 May 2014
  • ...the beauty showed in today's media. We want to have a look on the everyday reality of body and earth. ==[[Luo Yu]]: [[/Virtual Solar System|Virtual Solar System (3D Online-Platform)]]==
    12 KB (1,938 words) - 10:56, 30 May 2012
  • ''Haunted Media. A Virtual Reality Lecture Performance'' <br>
    2 KB (320 words) - 16:04, 10 December 2019
  • ...tance is Value; Angle is too.] Class by Prof. Dr. Bernd Fröhlich, Virtual Reality Systems Group
    7 KB (1,034 words) - 00:16, 9 May 2012
  • ...n geschaffen: von Deckenfresken, Trompe-l'œil, Riesenrundgemälde, bis zu Virtual Environments. ...er than in mono. So the difference is disappearing and the virtual becomes reality. The simulation is becoming a Simulacrum – this way to the Holodeck?
    7 KB (869 words) - 20:28, 31 October 2011
  • ...vangoNG. The software framework has to be extended by a representation for virtual sound sources which controls the sound renderer. Finally, the simulation wi [[Category:Virtual reality]]
    3 KB (317 words) - 14:52, 11 June 2011
  • ...orld and on the personal thoughts of individuals accustomed to viewing the reality exclusively through this controlled lens. Kim uses news, which incorporates ...Our perception is created by artificial interfaces. The connection between reality and man is created by copper wires and silicon plates. A very fragile umbil
    29 KB (4,525 words) - 17:47, 16 January 2013
  • .... Using a combination of computer graphics, interactive devices, augmented reality environments and 3D video, MKG students will examine methods for digitally * Augmented and virtual reality
    2 KB (277 words) - 16:03, 7 January 2012
  • [[Category:Virtual reality]]
    8 KB (1,183 words) - 17:05, 1 June 2015
  • ...tous location aware technology has changed our perception of space. What's virtual space and how does it interact with "real" space; are augmented information * Virtual mobility (e.g. Second Life)
    13 KB (1,811 words) - 18:52, 27 June 2015
  • [[Category:Virtual reality]]
    3 KB (444 words) - 00:51, 2 October 2012
  • ...orld and on the personal thoughts of individuals accustomed to viewing the reality exclusively through this controlled lens. Kim uses news, which incorporates ...Our perception is created by artificial interfaces. The connection between reality and man is created by copper wires and silicon plates. A very fragile umbil
    21 KB (3,222 words) - 12:17, 5 August 2011
  • * Lacovoni, Alberot, Game Zone: Playgrounds Between Virtual Scenarios and Reality ISBN 3764301511
    7 KB (767 words) - 00:22, 12 November 2013
  • [[Category:Virtual reality]]
    309 bytes (35 words) - 08:51, 24 October 2012
  • [[Category:Virtual reality]]
    2 KB (279 words) - 00:27, 4 December 2012
  • File:Koepfchen.jpg
    ...Near-to-Head Acoustics with Binaural Synthesis. JVRB - Journal of Virtual Reality and Broadcasting
    (600 × 436 (72 KB)) - 11:53, 27 March 2013
  • ...nd what bloomed during the 1990s as a name of a new, placeless and virtual reality, today is at most left as a prefix for "sex" and "war". ...ve art“ installations. We view the internet, which proves every day that virtual space is not necessarily spatial at all. And we examine "space" from perspe
    13 KB (1,765 words) - 13:05, 5 February 2014
  • ...called MUGIC for creating graphics on tiled displays and immersive virtual reality environments.
    855 bytes (146 words) - 07:52, 8 April 2013

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