GMU:Space Is The Place/projects

From Medien Wiki

Documentation of projects from the class Space is the Place:

Hamish John Appleby: DREAMS IN INNER SPACE AND THE FRONTIER OF THE VOID

Hamish John Appleby: Mindmap

DREAMS IN SPACE, BLINDFOLDED AND BOUNDLESS - A workshop by: Hamish John Appleby

THE PROCESS '“The visions we offer our children shape the future. It matters what those visions are. Often they become self-fulfilling prophecies. Dreams are maps” Carl Sagan, 1994.'

WHERE AND WHAT I am currently running a creative workshop with the students from the Waldorf Schüle in Weimar – So far this has been a fantastic opportunity for both myself and the students(I hope) to engage in a workshop or kind of ‘mini project’ that they have probably never encountered before, with the outcome being a possible mini exhibition of drawings – or other creations.

A GREAT QUOTE “I shut my eyes in order to see”. --Paul Gauguin

LOCATION: Waldorfschule Weimar

Project description and more Pictures

Andreas Beyer: The Radiostar

Since more than 100 years humankind uses technology for broardcasting content and for some physics reasons nearly 80% of that signals are just "lost" in space. That means the nearby outer space ( 100 ly orbit) is in a way a kind of radioarchive or a cultural documentation of hunmankinds ability to send signals with several technologies. I'm focused on the frequency band of ultra short wave radio signals. To explain this cosmic-international radioarchive, I want to create a navigationplan to "travel" through that archive. the installation will be a (selfmade) telescopebody (no tech inside) that can be moved in different directions to zoom into a model of that "radiohalo". The room, where the telescope will be placed, is prepaired with some small radiotransmitters (selfmade) to symbolize where some particularly broadcasts are “waving” in outer space. Inside that telescopebody will be some, i think maybe three, radioreceivers to get in contact with the transmitters and by moving that telescopebody the recipient can adjust the programm that sounds in the body of the telescope. (sorry for my bad english)

Kyd Campbell: in the direction of the frontier

Articles Tagged with “Space is the Place” in Kyd's Blog

video maquette (pretend the cow is a pony)
wodden cart for camera tied to the horse

keywords: space, frontier, dreams, dispersion, forward, ahead, distance, pathway, vibration, waves, western, cowboy, horse, self, psychedelia, utopia, horizon, beyond

Moving forwards towards towards a frontier.

The goal of this project is to produce a machine for self video recording and capturing alternate states of movement.

The image will include a subject moving into the distance. In the image, a large rope, visibly attached to the camera point will lead towards the subject, as it is pulling the camera, filming itself.

I constructed a specialized camera mount for holding and stabilising the camera on a rope. The subject is instructed to pull on the rope. Currently, the rope is tied to a fixed point.

Inspiration song: Grace Slick's 1980 solo song Dreams.

In the process of working on this project, I have physically explored the notion of frontier, nature exploration and thought about what it means to move into the distance.

I read about "dispersion relation" (a theory taking into account that which effects the path of a moving subject or object through space and time). I decided in these experiments that the subject should be attached to a heavy weight (fixed object) and try to pull against it.


Topics/Readings:

A Moving Picture Giving and Taking Book, Stan Brakhage

Visionary Film, P. Adams Sitney

Cult about north american indians in (East-)Germany

dispersion

frontier

other awesome links

Work documentation and process: video test 1: [1]


<videoflash type="youtube">itEhe0CRqvc|640|385</videoflash> in progress video, HD images for horse's body and small sounds. Invenstigation in looking at small detail.

<videoflash type="youtube">93NUMmdRaWE|640|385</videoflash> <videoflash type="youtube">xBBaFUy7y90|640|385</videoflash> I feel that the motion obtained is much more interesting than the focus on the subject. As I am most interested, at this stage, in alternate "looking" I will focus future investigations on using the rope camera mount from a "viewing" perspective, removing the subject and holding the focus from behind the lens.

documentation building the camera mount:


Ropecam.jpg click here for more photos of the camera mount.

<embed type="application/x-shockwave-flash" src="http://picasaweb.google.com/s/c/bin/slideshow.swf" flashvars="host=picasaweb.google.com&hl=en_US&feat=flashalbum&RGB=0x000000&feed=http%3A%2F%2Fpicasaweb.google.com%2Fdata%2Ffeed%2Fapi%2Fuser%2Ffrontierlab%2Falbumid%2F5449121130521861841%3Falt%3Drss%26kind%3Dphoto%26hl%3Den_US" pluginspage="http://www.macromedia.com/go/getflashplayer" height="267" width="400"></embed>


My working process is as an abstract sculptor, holding materials and molding them intuitively. Through my work I loot to step outside of pragmatics, daily news and politics and return to a working pattern rooted in intuition, allowing new forms to emerge. I started this semester with concrete ideas, but realised many of them were "one-liners" or time-rooted, connected to this particular moment in time and even more specifically to the current moment in media art production. I hold a romantic belief that my role as an artist is to find "other" ways of looking and sharing. For example, if capitalism draws most of us to produce objects and move in a strong claimingly-forward direction, then I should slow down and look beside me instead of ahead, watching for the tiny details and patterns that exist or searching for other types of motion.


There is a crack, a crack in everything, That's how the light gets in. Leonard Cohen

Evident influences to my practice are experimental filmmaker Stan Brakhage and manifesto-based moving picture makers, like the DOGMA group. Taking advantage of the flexible pace of time in this region, I'm changing the speed and motion of my vision, using camera tools and looking for what I could see and capture. My goal is to allow for poetic ways of looking and then assembling the images.

TIME WAS BY FAR THE MOST ARTIFICIAL OF ALL OUR INVENTIONS, AND IN BEING BOUND TO THE PLANET TURNING ON ITS OWN AXIS WAS NO LESS ARBITRARY THAN WOULD BE, SAY, A CALCULATION BASED ON THE GROWTH OF TREES OR THE DURATION REQUIRED FOR A PIECE OF LIMESTONE TO DISINTEGRATE...

IN ORDER TO RECKON TIME WE HAVE TO DEVISE AN IMAGINARY, AVERAGE SUN... -austerlitz

I believe this quote brings up the notion of looking beyond our usual constructs, even towards the essentials of 'time' and 'space'.

Fan Yu: Reisen duch Zeit und Raum

Sind Zeitreisen und Raumreisen möglich? oder nur ein Menschheitstraum .... Ich hoffe, dass Sie mit meine Arbeit irgendwohin gehen können.

"Ich schlafe in Praha , arbeite in Berlin, esse in Beijing, spiele in Paris.... Welt ist nicht so groß. Ich kann irgendwohin gehe, ob es auf dem Mond ist.” Es ist ein Traum von mir... Aber es kann sein...''

Haben Dinosaurier Haar? Warum ist die Maya-Kultur verschwunden? Wer tötete John F. Kennedy? Was ist der öffentlichen verkehr? Möchten Sie die Lösung finden? Fakten sind direkt vor Ihren Augen...” So vielen Fragen stehen in meinem Kopf… vielecht stehen die Lösung schon langer Zeit im Internet. Nach ein Sekunde Lang sind die Fakten direkt vor Augen... “

Information

Mit vieler Motivationen reisen viele Menschen in ihrer Freizeit. Wir lange soll eine Reise dauern? Wie viel soll für eine Reise bezahlen? DIe beide Fragen stehen immer vor einem Urlaub… Ich glaub, wann man die 2 Fragen besser Lösungen kann, kann man irgendwohin fahren.

  • Diskussion : Zeitreisen

- dafür "Zeitreisen – ein Menschheitstraum". . . . . . . - dagegen "Leschs Universum - Sind Zeitreisen möglich? "

<videoflash type="youtube">Lr-ms5A9wzE|320|240</videoflash> <videoflash type="youtube">lGFI2ZKVOOo|320|240</videoflash>
Im Gegensatz zum 3D-Raum unserer Vorstellungswelt (Länge-Breite-Höhe, oder x-y-z) bedeutet 4-D, dass ein orthogonales Objekt je 4 Zahlenangaben für seine "Position" und seine "Ausdehnung" benötigt (üblicherweise werden hier die kartesischen Koordinaten x, y, z und w verwendet) sowie vier Winkel, die seine Ausrichtung im Raum bestimmen.

Wenn man über denn 4D Begriff erinnern kann, versteht man schon darüber, dass wir in einer Raum-Zeit-vier-dimensionalen (3 räumliche Achse und einer Zeitleiste) leben. Nach dem Konzept Einstein als die vier bekannten dreidimensionalen Raum besteht unser Universum aus Zeit und Raum, und dies ist ein virtuelles Timeline Werteachse.

Idea: schwarzes Kästchen

Idea: Zeittunnel - “Space is The Place”

Um mein Idee besser darzustellen, stelle ich meine Arbeit mit die zwei aus ' Raum ' und ' Zeit ' kommenden Grundstoff her, die 'Spiegel' und 'Internet' sind. Für mich ist Spiegel eine magische Sache. Nach Reflexionsprinzip kann man einen 3D-Raum bauen, ist ohne Anfang und Ende.

'Das Internet ist ein weltweites Netzwerk bestehend aus vielen Rechnernetzwerken, durch das Daten ausgetauscht werden.' ( von wikipedia). Das internet spielt heutzutage eine sehr große und wichtige rolle. Man kann durchs internet alles mögliche machen, freunde kennenlernen..informationen über alles finden...nachrrichten... Alles können Sie hier kriegen. Es gibt sonst nichts auf dieser Welt. Internetbesucher kann nicht nur die Information über Vergangenheit und Gegenwart finden, sondern auch über den Ausblick in der Zukunft... Zeit, die ein wichtiger Bestandteil der vier-dimensionalen Raum ist, wird durch Internet gut gezeigt.

Mit Webkamera können alle Besucher eine Szene durch Internet auswählen. Die Szene wird gleichzeitig im Spiegelraum gezeigt werden . Darnach wird der Besucher in dem selbe gewählten Zeittunnel oder Raumtunnel stehen...

"Du kommst in einen Raum, schließt die Tür. Der Boden ist ein Spiegel, die Wände sind Spiegel und die Decke ist auch ein riesiger Spiegel. Zeittunnel wird dadurch aufbauen. Mit Spiegelbild wird deine Hoffnung durch Spiegle zeigen... "

See also: Multitouch

Endepräsentation

Jamie Ferguson: Vanessa_Cardui in Space

This project was modelled after the 'Butterflies In Space' project sponsored by the National Space Biomedical Research Institute. Vanessa Cardui larvae that hatched six days earlier flew aboard Space Shuttle Atlantis to the International Space Station. Children from American elementary schools were encourage to take part by creating their own butterfly habitats in the class room, to watch the butterflies live and grow and die over the course of 25 days; the greatest variable was gravity. The second was possibly the 'payload', the artificial habitat taken aboard to house the larvae. The difference is not so much in its content but with the container itself. A 'flight certified scientific insert' was developed at BioServe Space Technologies at the University of Colorado. "Our…competency is enabling the conduct of space life sciences research in a highly regulated environment in such a way as to make the complicated process completely transparent to the investigator." This appeared a very different object from the terrariums and disposable plastic food containers the school children were promoted to use, but their aims were comparable.

These are the plans and models for a simulated version of that habitat.

keywords: space, simulation, artificial habitat, habitat within habitat, controlled environment, containment, migration alien

By 'participating' in the experiment myself, situating the larvae into an 'artificial habitat', I was in a position to observe first hand the lifespan of the butterflies in a way similar to the school children. I thought the butterflies were relatively resilient considering their predicament. As environmental sensors, the butterflies soon revealed the shortcomings of such a situation, and I wondered how well the fact that this was so totally under acknowledged was going over with the students. How great was our our inability to recognize the needs of another species but of our own.

Migration to space is at a level relatively even fewer can appreciate. Thinking about this distance and this 'alien-ness', I wondered about these artificial habitats; anything that has been modified or made by people, habitats have been constructed and employed to domesticate and house, observe, experiment, and transport life. How do we fabricate this ideal place in relation to ourselves, to others, the environment, in essence, in relation to nature, -something we have gradually constructed as being outside of or other than ourselves.

Launch date November 16.09.09
STS-129 mission to ISS aboard space shuttle Atlantis
Vanessa Cardui animal astronauts in space
A project by NASA & NSBRI [national space biomedical research institute]
Research Applications:
Small organism study
General Features:
Passive gas exchange with cabin air (o2, co2, rH)
Habitats packaged to provide temperature, rH and experiment-specific sensors for environmental monitoring
Thermally controlled time course experiments
Imaging capabilities with near real-time downlink
Manual or automated config. control for activation and termination
Fluorescent, LED, electroluminescent and infared lighting available
Multiple levels of containment meet NASA safety reqs.

André Wünscher, Anica Huck, Hannes Wagner, Michael Schlund, Michaela Honauer, Thomas Fritzsche

The Idea

VOYAGEO consists of projections of satellite pictures onto the human body. These pictures are not about act photography, but about the recognition of earth and the human body. Mankind has a high selfconfidence about itself and its reign on earth but still is not really selfaware. We are trying to produce thus selfconsciousness by showing not the beauty showed in today's media. We want to have a look on the everyday reality of body and earth.

Some Background Information

Our idea bases upon two topics: The Innovation of Satellite Images & the Construction of the Human Body in the Media.

Our main focus is on the fascination of satellite images. Here you can find an introduction to remote sensing: [2]

And here are some interesting links to develop:

In sum, the satellite pictures offer a special perspective on the earth: <videoflash type="youtube">hH8UMbzgIAE|340|300</videoflash>

In concern to the photography of Human Bodies we especially dicussed the Individuality of everybody's external appearance. This is related to the individual appearance of the earth on satellite images.

People seem to be physically perfect in the modern media. But we know that is mostly manipulated:

<videoflash type="youtube">MFPGa0pKyTg|340|232</videoflash> So the question was & still is: What is physical individuality?
Wikipedia: english, deutsch

The Concept in the Process

We created the Website voyageo.de that acts as “Advent Calendar”, so that every day from the 1st of December until the 24th of December visitors could discover one picture there.

We made two photo-sessions with the projection of satellite images on human bodies & shot a lot of beautiful photos. After having selected 24 different themes, we completed the photos with written texts about geographical, historical, political or even individual information & published one a day. It was our aim to take the visitors on a 24-day-long journey.

The marketing for our website went into different directions:

  1. We included Google-Analytics. So we had a detailled overview over the daily reception of voyageo.de.
  2. We used our private (Email-) Network in order to spread the information about the online "Advent Calendar".
  3. We posted voyageo.de in different topic-related forums of photography or geographics.
  4. The “Advent Calendar” itself is a publishing format used to catch for recurrent attention. We thought the interest in our topic will be higher if people are curious to discover something everyday.

The Results

the visits on world map
most of the visitors came from Germany
35% of the visits came from referring sites

Our project was successfully running in December 2009 on www.voyageo.de!

According to Google-Analytics nearly 1.300 different people (absolute IP-adresses are meant, repeated visits are not counted) visited our website during the 1st to 24th of December 2009. We had in this time 8.802 pageviwes at all. The average of site-viewing laid at over 7 minutes. That's really long for the typically fast consumer behavior in the Internet. Most of the reactions we personal received from the recipients were truely positive. We had visits from Austria, Switzelrand, the Netherlands, the USA, the UK, France, Sweden, Argentina, Russia & from other countries. Inferential, our posting actions seemed to be successfull. Most of the visits were directly. So the use of our private networks & the direct marketing strategies had most influence on visiting this website.

Afterwards

The VOYAGEO project in its original sense is already finished.

Now we “cleaned up” the site. Descriptions associated to “Advent Calendar” are no more visble. The website functionings as a gallery since January 2010. All photo-text-combinations are still available for direct visitors, search engines & referring sites. Furthermore, people who visit the site still have the chance to contact us for feedback or further information.

Henrike Schneider: Waste Circulation (Erfurt-Schwerborn) - Where is it all ending?

Schafe.jpg

Since the evolution of mankind humans have struggled to grasp the idea of infinity. Leading academics including philosophers, mathematicians, scientists and artists continue to make efforts in a bid to better comprehend infinity as a concept. A particular emphasis has been directed towards debates focusing on explanations regarding the universe and its expansion.

Infinity is the topic of art works and theoretical essays. During the Romantic – Caspar David Friedrich tried to visualize the feeling of infinity in his drawings. Superiority.

The moebius strip is a visual explanation of infinity and today used as a symbol in our daily life. The moebius strip presents a circuit and also the idea of repetition, with no beginning and no end.

As evident in the picture, including planet Earth, numerous circuits exists exist within our Solar System. The Earth is rotating around the Sun, the Moon around the Earth. A sunset and a sunrise represents the start and end of a 24 hour day. We have 365 days a year, 12 months and four seasons. Those cycles are always present. Additionally such order takes various other forms. Blood, water, economic and recycling circulation is also presented through a moebius strip.

Waste remains an unsolved problem. Circulation is possible, but also goes along with environmental problems. In my work - I am focusing on the the current problem of disposal sites in Germany and its use. Focusing on the topic 'Space is the place', I endeavor to direct much attention towards the Erfurt-Schwerborn disposal site. Since 2005 significant have occurred. Furthermore several other disposal sites in Germany have been shut down due environmental related issues. No longer can one find unhandled rubbish on the landfills.

Circa 6ha of 18ha of the disposal site are renatured by now. Animals and vegetation are creating a natural environment out of a former „dead“ place. In the future there will be a natural park in conjunction with a new recycling center. As this indicates, the area Erfurt-Schwerborn is transforming dramatically.

I aim to both conceptualize and visualize the idea of circulation; the before and after - the idea of infinity. In order to do so I will use the stylistic devices of Caspar David Friedrich and the still changing area of Erfurt-Schwerborn. The protagonist of my work will be a garbage man who plays an important role regarding waste circulation, serving to be the connecting link between the old and the new.

Next to the picture I will put interview pieces. Questions, which are dealing with the problems of waste and its circulation.

Martin Ketelhut and Sylvia Rohr: Alieno - ARTIFICIAL SPACE PICTURES MADE BY PURE PHOTOGRAPHY AND MONTAGE

-the final pictures-

-a little 4PIC-DOCU of the work principals-

The plan was to produce artificial space pictures that are made by pure photography and montage. Different materials, objects, gases and liquid mixtures - directly shot or shot through a microscope with short and long exposure time - built the basis and got later arranged to those space pics.

During the work hundrets of hubble pics and images in books (e.g. Mackowiak, Bernhard. Planeten, Sterne, Universum. Naumann & Göebel Verlagsgesellschaft mbH, Köln) inspired us. It is impressive how totally different the look of those images can be (real-looking, like drawn, false colored etc.) short example: google hubble saturn

Our results will be presented in two ways:

1) A little, both-way self-made book with 9 13x18cm prints of the space pics and short, fictional texts that unite them into a setting of a fictional space - the ALIENO. When you open the book from the other side you will see/read again little text and 4 13x18cm prints of pictures that show how the space pics were made.

The book is just to briefly explain the simple but effective idea of the ALIENO Space.

2) The 9 space pics have a real size of 50 x 75 cm. In the MEDIENGANG exhibition we want to hang them and additionally give the viewer the possibility to get the idea by taking a look into the ALIENO book.

Bianka Langnickel: Bookproject: “space is my place” – aren‘t we all aliens?

for me space is in general is a very undefined place. as i think it encourage everybody to use their whole imagination and creativity i will use this unknown area to create my own place, figures and spacy environments. i am going to make an illustrated book for children which consists of these imaginary protagonists and will lead them to an abstract way of creating their own playground. the book will give them the opportunity to reconstruct the creatures by themselfs and learn how to create their own „aliens“. when the child is interacting with the object playing a part in the story its more easy for them to get a connection between the actual sense of making up something in addition to the creative process. they can use the „aliens“ they build before to make up further stories and play them within their family. so in the end their will be a book which provides a inter-social way of reading, listening, building and a wide range of playing effects on little children as much as on adults. it is „talking“ to different senses and invites everybody to join who loves to see the world and especially the space more open minded and in a creatively way of thinking about „outhere“.

  1. Stage
    • making experiments with the materials related to space and the figures to construct out of this material
    • finding an ideal story
  2. Stage
    • creating all of the figures
    • build sets where the figures act in
  3. Stage
    • testing photographie equipment and lighting, composition etc.
    • final photographie work - taking pictures of the actual sets
  4. Stage
    • postproduction _ retusche - like making the pictures more detailed, contrasted and fix some shadow areas etc.
  5. Stage
    • illustrate the be-creative part
  6. Stage
    • search for a publisher

calculated time for all parts: 1 year

Stefan Bernhardt and Christoph Schreiber: Captain Rock'it and the Sound of Stars

The Idea.

File:Seite1.jpg
The Spaceship

Imagine the universe's infinite emptiness, a place where absolute silence rules. We want to fill this space symbolical and to give the innumerably stars a special sound. In interaction between the user with the stars and the stars among themselves, there will be different sounds create. They will picture a musically portrait of the universe.

The Concept.

File:Seite2.jpg
Shockwaves

The user flies with a starship through the space. He is able to interact with the Star by activate them via shooting. An activated star makes noise and a shockwave arises. It evolves through the space and activates other stars and items on its way which also make sounds and send new shockwaves. An chain reaction starts and an uniquely world of noises is created.

Constellations and Orbs.

Some stars are interlinked to signs. From time to time new signs will uprise and old ones will disappear. If one star in a sign is activated by a shockwave, the other stars in the sign will also activate. Now and again different orbs like comets or planets will appear. If a shockwave hits such an orb, a new sound, which is very different, will be created.

The editorially Arrangement.

The tone color and the volume of the created sound are swayed by the size of stars. A large star creates a deeply and loudly tone. Which sound you will hear is random.

Life and Death.

File:Seite5.jpg
Planets, Black Holes,…

The shockwave which is send out by a star has a finitely lifetime. With growing size it becomes weaker. How large an shockwave can be is addicted to the size of a star.

The Realization.

The interface for our project is build with Flash. All sounds will be integrated into the Flash-file, so the "instrument" is very portable and easy to handle. The application could be distributed via web because no special hard- or software is needed.

The Download.

There are three versions of "Captain Rock'it and the Sound of Stars" available: Online-Version, Windows-Version, Mac-Version

Available here: www.troelfdesign.com www.stefan-bernhardt.de

Katarina Sengstaken, Timea Tofalvi, Yuxiang Wen, and Shuo Liu: A Faraway Cold Palace (广寒宫)

Project description

Official Exhibit Poster

Jan Frederik Vogt

OUR STARS

We took the stars from the sky . They are used by us. You can find them in logos, distinctions, decorations, jewellery, names, pictures and many other uses. Have a look at our own starry sky.

Information

Find out more about the project.

Video

Watch the demo exhibition to get to know the effect on the visitor. <videoflash>Dl1i-HSpaAE</videoflash>

Xiaomei Wang

Shenzhou Raumschiff

Gedanken meiner Idee

  • Vor ein paar Jahren hat man schon begonnen, die Spiele über das Thema des Weltraums zu designen. Z.B. das sehr bekannte Abendteuer-Spiel Samorost 1 von Jakub Dvorsky. Es zeigte uns eine interessante Geschichte, die der Weltraum als Hintergrund gestaltet wird. Vom gleichen Autor ist auch Samorost 2 und Machinarium.
  • Rund 2008 haben Pyramide(USA-Firma) mit Spaceweb(China-Firma) ein 3D Spiel designt, in dem die Spieler das Shenzhou Raumschiff virtuell kontrollieren könnten. Beispielweise kann man durch mission editor, vehicle editor, control panel editor und AI den Raumschiff spielen, damit man es im Weltraum zu senden.
  • Für unserer Kurs möchte ich ein kleines flash- das ganze Leben des Raumschiffs machen, über diese sehr begeisterte Richtung. Weil der Weltraum so viele Überaschung und Fantasie hätte, könnte man natürlich schöne Geschichte vorstellen und interessante Inhalte für mein Projekt finden.

Das ist ein kleine Test. Man sollte die fünf verschiedene Punkte finden dann gewinnen. <flash>file=Find_diffrent.swf‎|attribute=value|...</flash>‎

einige Interessante Links

Luo Yu: Virtual Solar System (3D Online-Platform)

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Virtual Solar System is an innovative 3D online platform. Through this you will not only learn the structure and context of the solar system, but also a fantastic space that can be experienced through simple interactive body movements. When the user visited this platform, the hand movements of user will recorded by the camera as commands. Once the system has found a projector connection, this platform is switched into the "astronaut mode", in this mode you can move in front of the screen free by own hands and feet in order to feel the spectacular of the spacewalk. Each user can even set up their own celestial bodies and share online.

The Idea is that I would like to make a simulation for the solar system, the initial idea is to use flash platform with ActionScript programming that I design a virtual mini-universe and will make this space into a virtual online exhibition, people will be able to access this place through the network.

In The Mode of mouse and keyboard The Visitors can make use of the mouse and keyboard keys such as "up", "down", "left" and "right" to free move in the whole space. Until now I have completed about 5% of projects and that is I am still now in this Mode.


Project Documentation by Luo Yu

The platform / Demo version 0.2

Credits

Virtual Solar System 3D online-platform

A Project by Luo Yu

  • Instructor
  • Dipl.-Künstler Max Neupert
  • Music composed by
  • Simon Smart
  • Images materials from
  • NASA, USA
  • GMU: Space Is The Place
  • Media Art and Design
  • Master
  • Fakultät Medien
  • Bauhaus-Universität Weimar
  • WS 2009/2010