“Food for thought”- The mess that we made (Version 1)

In the first stage of realizing our goal -portraying the inner thought of Gorstby, we came up with several ideas. Now the job is to polish ideas we thought to be feasible, working on technical part going along with those and at the same time, creating more ideas

1. Polish current “golden egg”

On the date of 11/12. we were working on “Doubt tree”. “Doubt Tree” involved projection of a tree-like- growing animation and input from actor to determine its growrate. The scenario is supposed to be during Gorstby’s conversation with the young man in which “Doubt tree” represents the doubtness in Gortsby’s mind. At the end of the scene, when Gorstby found the soap and immediately came to the conclusion that the young man was telling the truth, the “Doubt tree” will be shattered.

As suggested above, “Doubt tree” would require fair amount of work on 2 main aspects: Animation and actor input interaction. For the animation, the current is done by Processing. But the choice of art style and theme to go with the whole play is not yet determined, so things might be change in the future. The interactive input is done by using wireless transmission using panStamp and sensor. The panStamp part is more or less done, and we are working on which sensor to use between: Force sensor(tested and worked), or new biometric one(heart sensor, gas sensor) . Further update will be on the next blog. Stay tune :).

“Water ripple” idea, which is a floor projection simulating the step-on-water effect, is currently on hold due to the fact that we are not aware of the actual stage. If the stage is not significantly higher than the audience, then the  floor’s projection won’t be much of a impact. Thus, we put it on hold for now.

2. Technical state

As mentioned above, panStamp is our choice of wireless transmission. The choice of sensor varies according to the design of interactivity. But we also think we would limit the range of sensor due to budget limitation. Detail implementation should be available once we conclude our design choice and script.