Spatialisation: Difference between revisions

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* [[wikipedia:Spatialisation]]
* [[wikipedia:vbap]]
* [[wikipedia:Ambisonics]]
Sound Spatialisation in [[Pure Data]]
Sound Spatialisation in [[Pure Data]]
* [http://grh.mur.at/publications/sound-spatialization-pd Sound Spatialisation in Pd] a beatuful Tutorial by Georg Holzmann  
* [http://grh.mur.at/publications/sound-spatialization-pd Sound Spatialisation in Pd] a beatuful Tutorial by Georg Holzmann  
* [http://wiki.dataflow.ws/PdMtlAbstractions PdMtl Abstractions] have some Ambisonics patches
* [http://wiki.dataflow.ws/PdMtlAbstractions PdMtl Abstractions] have some Ambisonics patches
* [http://sourceforge.net/projects/shenonono Shenonono] is a series of objects and patches for PureData that specialise in the performance and production of surround sound using the ambisonic format
* [http://sourceforge.net/projects/shenonono Shenonono] is a series of objects and patches for PureData that specialise in the performance and production of surround sound using the ambisonic format
* [http://www.york.ac.uk/music/mrc/software/objects Ambilib] - a collection of external objects for Puredata and MaxMSP
* [http://iem.at/Members/noisternig/bin_ambi bin_ambi] – Real-Time Rendering Engine for Virtual (Binaural) Sound Reproduction


[[Category:Pure Data]]
[[Category:Pure Data]]

Revision as of 11:49, 11 November 2010

Sound Spatialisation in Pure Data

  • Sound Spatialisation in Pd a beatuful Tutorial by Georg Holzmann
  • PdMtl Abstractions have some Ambisonics patches
  • Shenonono is a series of objects and patches for PureData that specialise in the performance and production of surround sound using the ambisonic format
  • Ambilib - a collection of external objects for Puredata and MaxMSP
  • bin_ambi – Real-Time Rendering Engine for Virtual (Binaural) Sound Reproduction