Society of Networked Things

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Projektmodul
Lecturer(s): Mark Shepard, Visiting Professor from the University at Buffalo, The State University of New York
Credits: 18 ECTS, 12 SWS
Date: Tuesdays, 9:15
Venue: Marienstraße 7b
First meeting: 14.10.2014

Description

By the year 2020 the number of network-enabled “things” is projected to reach 50 billion, or 7 for each person on the planet. As networked things become more commonplace, machine-to-machine (M2M) communications will outnumber those of human-to-machine (H2M) and human-to-human (H2H) communications over the Internet. This has profound implications for the nature and place of things in human habitats and our interactions with and through them in the course of our daily lives.

  • What happens when humans become a minority on the Internet?
  • What new qualities might this emerging society of networked things exhibit?
  • How might we imagine alternative relations between people and things within such a society?

This studio will investigate the social, spatial and political implications of these questions through the creation of a collective installation composed of individual, network-enabled things. We will explore and problematize simple behaviors of responsive things (for example: plants that tweet when they need water, a light bulb that indicates a coming storm by changing color) and study how these behaviors gain complexity not only in their networked interactions with each other, but also though embodied interactions with people in space.

Admission requirements

Basic knowledge of (or co-registration in courses on)

  • electronics,
  • physical computing (Arduino YUN),
  • programming (Processing),
  • server-side programming (Node.js).

Registration procedure

Please send your application by email with the Subject Society of Networked Things to: shepard6 (ät) buffalo.edu

  • Your full name
  • Your study program and semester (Studienprogramm und Fachsemester)
  • Student number (Matrikelnummer)
  • Valid email address @uni-weimar.de Why?
  • A paragraph describing:
    • why you want to take this course,
    • what technical skills and experience you have in this area, and
    • what other courses you plan on taking this semester

Grading

  • Conceptual development and realization of a working prototype (70%),
  • regular and active participation in studio critiques and discussions (15%),
  • documentation of all work in digital formats (15%)

Eligible participants

Master students in Media Architecture, Media Art & Design

Schedule

Subject to change / adaptation

14.10.2014 Introduction: meet & greet, course overview, introduce project
CONCEPT
21.10.2014 Presentation/discussion: Network Theory, Internet of Things (IoT)
28.10.2014 Presentation/discussion: Responsive Things, Sociable Objects
04.11.2014 REVIEW: presentation of preliminary concepts
PROTOTYPE
8-9.11.2014 Workshop: fingies (together w/ IFD Project)
11.11.2014 Workshop: Arduino Yun / Temboo. Accessing network resources via APIs
18.11.2014 Workshop: Workshop: Data wrangling: scraping, parsing, cleaning, manipulating data
25.11.2014 REVIEW: work-in-progress
02.12.2014 Workshop: Workshop: D3, visualizing dynamic data
09.12.2014 Workshop: TBD
16.12.2014 REVIEW: working prototype
INSTALLATION
06.01.2015 Presentation/discussion: Networked Performances
13.01.2015 Group work session
20.01.2015 Group work session
27.01.2015 FINAL REVIEW w/ invited critics
29-30.01.2015 Performance (together w/ IFD Project)
03.02.2015 Documentation

Literature

  • Barabási, A.L. Linked: The New Science of Networks. Perseus Pub., 2002. ISBN 978-0452284395
  • Benkler, Y. The Wealth of Networks: How Social Production Transforms Markets and Freedom. Yale University Press, 2006. ISBN 978-0300110562
  • Bennett, J. Vibrant Matter: A Political Ecology of Things. Duke University Press, 2009. ISBN 978-0822391623
  • Burke, A., and T. Tierney. Network Practices. Princeton Architectural Press, 2007. ISBN 978-1616890759
  • Castells, M. The Network Society: A Cross-Cultural Perspective. Edward Elgar Pub., 2004. ISBN 978-1843765059
  • Easley, D, and J. Kleinberg. Networks, Crowds, and Markets: Reasoning About a Highly Connected World. New York: Cambridge University Press, 2010. ISBN 978-1139490306
  • Fuller, M. Media Ecologies: Materialist Energies in Art and Technoculture. MIT Press, 2005. ISBN 978-0262062473
  • Gershenfeld, N. A. (1999). When things start to think. New York: Henry Holt. ISBN 978-1466873520
  • Kitchin, R. The Data Revolution: Big Data, Open Data, Data Infrastructures and Their Consequences. Sage, 2014. ISBN 978-1446287484
  • Latour, B. We Have Never Been Modern. Cambridge, Mass.: Harvard University Press, 1993. ISBN 978-0674076754
  • Latour, B. Reassembling the Social: An Introduction to Actor-Network-Theory. OUP Oxford, 2005. ISBN 978-0199256051
  • Latour, B, and P. Weibel. Making Things Public: Atmospheres of Democracy. Cambridge, Mass. Karlsruhe, Germany: MIT Press; ZKM/Center for Art and Media in Karlsruhe, 2005. ISBN 978-0262122795
  • Shepard, M. Sentient City: ubiquitous computing, architecture and the future of urban space. MIT Press, 2011. ISBN 978-0262515863
  • Terranova, T. Network Culture: Politics for the Information Age. Pluto Press, 2004. ISBN 978-0745317496
  • Varnelis, K. Networked Publics. University Press Group Limited, 2012. ISBN 978-0262517928

Links

BLOGS

EXHIBITIONS

  • Talk to Me, Museum of Modern Art (MoMA), July 24–November 7, 2011, New York, NY
  • Toward the Sentient City, The Architectural League of New York, September 17–November 7, 2009, New York, NY

PROJECTS