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| rowspan="1" | [[/Part2|II. Image Processing]]
| rowspan="1" | [[/Part2|II. Image Processing]]
| Image Processing for Artists (Excursion + Block-Course)
| Image Processing for Artists (Excursion + Block-Course)
| ''t.b.a''
| '''18th and 19th December'''
| rowspan="3" | [[/Part3|III. Video Processing]]
| rowspan="3" | [[/Part3|III. Video Processing]]

Revision as of 12:14, 3 December 2015

Goethes Gartenhaus, Zeichung von Georg Melchior Kraus (1877)

Flanieren geht über studieren - An Excursion in Computational Strollology

Lecturer: Martin Schneider
Credits: 6 ECTS, 4 SWS
Date: Donnerstag, 13:30 - 16:45 Uhr
Venue: Marienstrasse 7b, Raum 204
First meeting: Donnerstag, 22. Oktober 2015

Check out the Processing im Park github repo for code snippets and examples.
You can find it here: https://github.com/bitcraftlab/Processing-im-Park


Magic Words like "Ubiquitous Computing" evoke the universal presence of the computer. But where are they, those impressionists of our time, that calculate with the colors of light and juggle with RGB[[Farbe#Farbräume|Red Green Blue]] Colorspace values? Where are the sorcerer's apprentices that animate their computers to create art by the bucket, all without fear of infinite loops and overflows?

Come, let's stroll through the park and wrest the most beautiful impressions from its premises, by virtue of our computers. All by the motto "As long as our batteries last", we strive to get close with trees, animals, ruins and caves of the park.
With a couple of lines of code thrown in, we try to catch the magic of the moment and commit it to silicon. With webcam and microphone we are bearing down upon nature, cut her up algorithmically, weave her back together, and make her come to live again.


Zauberworte wie "Ubiquitous Computing" beschwören die universale Präsenz des Computers. Aber wo sind sie, die Impressionisten der Gegenwart, die mit den Farben des Lichts rechnen und mit RGB[[Farbe#Farbräume|Red Green Blue]] Colorspace-Werten jonglieren? Wo sind die Zauberlehrlinge die ihre Computer animieren eimerweise Kunst zu schaffen, ganz ohne Furcht vor Endlosschleifen und Überlauf?

Kommt, lasst uns durch den Park flanieren und ihm Kraft unsrer Rechner die allerschönsten Eindrücke abringen. Ganz nach dem Leitspruch "so lang der Akku reicht" suchen wir den Kontakt zu Bäumen, Tieren, Gemäuern und Höhlen des Parks.
Mit ein paar hingeworfenen Zeilen Code versuchen wir den Zauber des Augenblicks einzufangen und auf Silizium zu bannen. Mit Webcam und Mikrofon rücken wir der Natur zu Leibe, um sie algorithmisch zu zerstückeln, zu verweben, und zu neuem Leben zu erwecken.


The course will be in English, unless all participants are speaking German.

Eligible Participants

Undergraduates and graduates enrolled in the faculties of Media and Design.


  • Festes Schuhwerk
  • Laptop


Theme Topic Date
I. Image Basics Working with Images 22. October 2015
Cut-Ups, Pixels, Stripes, Collages 29. October 2015
II. Image Processing Image Processing for Artists (Excursion + Block-Course) 18th and 19th December
III. Video Processing Generating Video 19. November 2015
Processing Video 3. December 2015
From Video to Image 10. December 2015
IV. Sound Processing Sound Processing for Artists (Excursion + Block-Course) t.b.a


Applications are closed.

Please apply via email:

To: Martin Schneider
Subject: Processing im Park /// Application

  1. Please let us know:
    • What is your motivation to join the course?
    • Which devices do you have for Computation in Nature? (+ Operating System)
    • What's your experience with programming? (Languages + Courses you took)
  1. Please tell us about you:
    • Program and semester (Studienprogramm und Fachsemester)
    • Matriculation number (Matrikelnummer)
    • Valid email address @uni-weimar.de (no other mailing addresses will be accepted) Why?

Intended Audience

Bachelor- und Master-Studierende der Fakultäten Medien und Gestaltung


  • 20% Teilnehmende Naturbeobachtung und Flanieren
  • 50% Eigenständige künstlerische Arbeit im Park
  • 30% Dokumentation (davon 10% Mitarbeit im Medien-WikiHaiwaiian for ''fast'' (not an acronym). It is the name for a hypertext system for websites where the user may not only read the content but is also able to change it instantaneously through the browser.)


to be announced




Promenadologie an der Bauhaus-Uni

Maps, GIS und GPS[[GPS|Global Positioning System]]

Bird Watching

Image Processing

Simulation + Augmented Reality

Mathematik der Flaneure

Labyrinthe und Irrgärten





  • Burkhardt, Lucius:'Warum ist Landschaft schön? - Die Spaziergangswissenschaft ISBN 978-3927795426
  • Burkhardt, Lucius:Why is Landscape Beautiful? - The Science of Strollology ISBN 978-3035604078
  • Stippl Hannah: Nur wo der Mensch die Natur gestört hat, wird die Landschaft wirklich schön.
  • Hessel, Franz: Spazieren in Berlin ISBN 978-3833308147
  • Thoreau, Henry David : Lob der Wildnis ISBN 978-3-88221-076-7

Maps, Mapping GIS und GPS

Labyrinths and Mazes

Bird Watching


  • Deussen, Oliver: Digital Design of Nature, Computer generated Plants and Landscapes ISBN 978-3540405917
  • Deussen, Oliver: Computergenerierte Pflanzen: Technik und Design digitaler Pflanzenwelten ISBN 978-3540436065

Image Processing

  • Deussen, Oliver: Bildmanipulation – wie Computer unsere Wirklichkeit verzerren ISBN 978-3827419002
  • Szeliski, Richard: Computer Vision: Algorithms and Applications (Texts in Computer Science) ISBN 978-1848829343

Programming with Processing

  • Bartmann, Erik: Processing: kreativ programmieren mit Processing; für Designer, Künstler und Geeks; visuelle Welten gestalten ISBN 978-3-89721-997-7
  • Greenberg, Ira Processing: Creative Coding and Computational Art ISBN 9781590596173
  • Hartmut Bohnacker, Benedikt Groß, Julia Laub (herausg.: Lazzeroni, Claudius): Generative Gestaltung: Entwerfen. Programmieren. Visualisieren. ISBN 978-3-87439-759-9
  • Maeda, John: Creative Code: Ästhetik und Programmierung am MIT Media Lab ISBN 3764371080
  • Maeda, John: Maeda@media ISBN 0500282358
  • Noble, Joshua: Programming interactivity: a designer's guide to processing, Arduino, and openFrameworks ISBN 0-596-15414-3
  • Pearson, Matt: Generative Art - A Practical Guide Using Processing, 2011 Manning, ISBN 978-1935182627
  • Reas, Casey; Fry, Ben: Processing: A Programming Handbook for Visual Designers and Artists ISBN 978-0262182621
  • Reas, Casey; McWilliams, Chandler: Form+Code in Design, Art, and Architecture ISBN 978-1568989372
  • Shiffman, Daniel Learning Processing: A Beginner's Guide to Programming Images, Animation, and Interaction ISBN 9780123736024
  • Terzidis, Kostas: Algorithms for visual design using the processing language ISBN 978-0-470-37548-8