The course will focus on the development of simple interactive applications, which will foster the imagination of interaction mechanisms between computational machines and the world. To bridge the physical world and computers, we will use Arduino microcontrollers and to trigger the world we will use Max/MSP/Jitter visual programming language.
In the first half of the semester, students will be expected to develop weekly tasks. The tasks will include programming data exchange between devices, data conversion between sound, image, and text, data sensing, and frameworks influencing the physical world. Along with the work in our home offices, we will use Moodle[[Moodle|Modular Object-Oriented Dynamic Learning Environment]] webinar, GMUGestaltung medialer Umgebungen WikiHaiwaiian for ''fast'' (not an acronym). It is the name for a hypertext system for websites where the user may not only read the content but is also able to change it instantaneously through the browser., and online tutorials for learning to program with Max. The second half of the semester will be devoted to the realization of the individual idea.
No special skills are required to participate in the course. The necessary tools are provided. Participation at the Big Blue Button Webinar (see below)
Please send a motivation letter through the BisonBeratungs- und Informations-System online →VLV platform or to mindaugas.gapsevicius[@]uni-weimar.de
Students having no Arduino microcontroller will be provided a basic toolkit including:
The outcome of the course is an interactive setting between computers and environments. The successful completion of the course is a regular participation in the BBB Webinar and a project documented in the GMUGestaltung medialer Umgebungen wiki. The documentation may contain text, video, images, sketches, sound and other digital formats.