GMU:Critical VR Lab I/Yasemin Yagci: Difference between revisions

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'''Dracula's Pizza Delivery,
2.5D Video Game, 2020'''


== '''First Prototype''' ==
'''Concept'''


I want to visualise a short absurd story call Blue notebook no. 2 by Daniil Kharms. In this story, Kharms describes a man with the physical characteristics of the man, but in doing so, his memories of the man are fading away and eventually, the man disappears. The story begins as follows;
'''Concept and Inspiration'''


Once there was a redheaded man without eyes and ears. He had no hair either so that he was a redhead was just something they said. He could not speak, for he had no mouth. He had no nose either. He didn't even have arms or legs. He had no stomach either, and he had no back, and he had no spine and no intestines of any kind. He didn't have anything at all. So it is hard to understand whom we are really talking about. So it is probably best not to talk about him any more. -Daniil Kharms
''Dracula’s Pizza Delivery'' is a 2.5D endless game where you compete against time. The main goal of the game is to deliver pizza to different monsters without passing the time limit of the orders and to achieve the highest score!


I dealt with this story through existentialism and the constant questioning of one's existence. How does a person have nothing to say or ask?
The Game shows an alternate backstory on how Bram Stoker's famous horror novel character Dracula became so famous.  He is not a nobleman, nor a criminal. Instead everybody knows him for the best pizza in town! The Game depicts him at a younger age when he started as a regular pizza boy and had a simple lifestyle. He lives in  a monsters neighbourhood- a fictional town in 14th century Transylvania. Therefore, Dracula’s customers are other popular monsters like Victor Frankenstein, Hannibal Lecter and Lord Voldemort who crave pizza!


'''Visualisation'''
[[File:new000002.jpg]]


In my first test animation tracks were pretty tricky, sometimes they were crashing, sometimes they were not. I didn’t want to add gravity to NPC characters so they were just flying around. The reason is that I want them hanging in random space and time then viewers.
'''My Part'''
Shader Graphs was hard to control for me. I want to dissolve graph works after animations are finish but I am working on that.


here is the first prototype test video;
In this projects, I was lead designer, artist and story writer. I create and draw all the visuals (interface, characters, levels, environment, web design...) also write the background story, scenario and flow. Additionally, I equally build and create the visuals inside of the unity.
https://www.youtube.com/watch?v=xMw7QQIuVw0&feature=youtu.be
 
'''Challenges'''
 
The most challenging part for me building the images which perfectly fit each other inside of unity. Since all drawings are 2d, they must be built in 3d to give a full city experience. I combined all the details, from the hedges to the bushes on the ground, one by one within the scene. My second challenge is to ensure the harmony of the animations within themselves and with other animations, and to arrange the cameras to fit them (prologue scene). Additionally feature I used, I adjusted the interface and font values using the canvas, after effects added by using post-processing.
 
[[File:new000001 kopya.jpg]]
 
Here is the itch.io link to download the DPD [https://draculaspizzadelivery.itch.io/draculaspizzadelivery]
''a downloadable game for Windows.''

Latest revision as of 08:54, 28 August 2020

Dracula's Pizza Delivery, 2.5D Video Game, 2020


Concept and Inspiration

Dracula’s Pizza Delivery is a 2.5D endless game where you compete against time. The main goal of the game is to deliver pizza to different monsters without passing the time limit of the orders and to achieve the highest score!

The Game shows an alternate backstory on how Bram Stoker's famous horror novel character Dracula became so famous. He is not a nobleman, nor a criminal. Instead everybody knows him for the best pizza in town! The Game depicts him at a younger age when he started as a regular pizza boy and had a simple lifestyle. He lives in a monsters neighbourhood- a fictional town in 14th century Transylvania. Therefore, Dracula’s customers are other popular monsters like Victor Frankenstein, Hannibal Lecter and Lord Voldemort who crave pizza!

New000002.jpg

My Part

In this projects, I was lead designer, artist and story writer. I create and draw all the visuals (interface, characters, levels, environment, web design...) also write the background story, scenario and flow. Additionally, I equally build and create the visuals inside of the unity.

Challenges

The most challenging part for me building the images which perfectly fit each other inside of unity. Since all drawings are 2d, they must be built in 3d to give a full city experience. I combined all the details, from the hedges to the bushes on the ground, one by one within the scene. My second challenge is to ensure the harmony of the animations within themselves and with other animations, and to arrange the cameras to fit them (prologue scene). Additionally feature I used, I adjusted the interface and font values using the canvas, after effects added by using post-processing.

New000001 kopya.jpg

Here is the itch.io link to download the DPD [1] a downloadable game for Windows.