GMU:Critical VR Lab I/Nyiko Mucavele: Difference between revisions

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File:WALK ZONE VR.jpg
File:WALK ZONE VR.jpg
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After spending lots of time trying out ways to move the boat around with constraints and joints to the Unity standard asset character types (first person, ball, third person) I realised that glueing a bunch of different forces together doesn't seem to make for a good physics situation im going to resort to the internet to get this boat moving properly...

Revision as of 07:58, 15 June 2020

Sand sailing VR experience concept

Concept: A calm experience of sailing sand dunes in VR, or not and looking after some plants in the back of your boat. I really enjoyed the sense of scale you can get very quickly by making huge terrain platforms and its a very liberating feeling to just roam the empty virtual spaces freely in my experience. This concept should work for both VR and non VR usage and is currently leaning into the territory of what might be considered a game concept.

Some concept work modelled and rendered in blender:

For VR this top down area shows the space in which the user can freely walk around it

After spending lots of time trying out ways to move the boat around with constraints and joints to the Unity standard asset character types (first person, ball, third person) I realised that glueing a bunch of different forces together doesn't seem to make for a good physics situation im going to resort to the internet to get this boat moving properly...