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  • #REDIRECT [[PDCON:Conference/GPU audio signals processing in Pd, and PDCUDA, an implementation with the CUDA runtime API]]
    122 bytes (18 words) - 17:57, 1 May 2012
  • #REDIRECT [[PDCON:Conference/GPU audio signals processing in Pd, and PDCUDA, an implementation with the CUDA runtime API]]
    122 bytes (18 words) - 17:57, 1 May 2012
  • == Graphics Processing Unit audio signals processing in Pure Data, and PdCUDA an implementation with the CUDA runtime API== Download full paper: [[Media:Graphics Processing Unit Audio Signals Processing in Pd and PdCUDA an Implementation with the CUDA Runtime API.pdf]]
    1 KB (230 words) - 01:03, 6 February 2012
  • We will be using Processing, to parse live video and audio events. We will also learn how we can use devices such as the Kinect for processing
    1 KB (170 words) - 16:04, 31 March 2014
  • '''[[GMU:Audio+Video|Audio + Video]]''' '''[[GMU:Processing_Tutorium|Processing Tutorium]]'''
    759 bytes (110 words) - 19:21, 21 July 2010
  • - Kan Feng: Processing visualization, Arduino ...r mobile phones to achieve the same parameters which create the visual and audio interaction in both graphical and physical way.
    1 KB (171 words) - 15:45, 29 May 2016
  • - Kan Feng: Processing visualization, Arduino ...r mobile phones to achieve the same parameters which create the visual and audio interaction in both graphical and physical way.
    1 KB (171 words) - 15:45, 29 May 2016
  • ...udio, sound scene production, auralization, sound immersion, spatial audio processing ...ments in the usability and sound fidelity, expanding the number of spatial processing functions, and looking forward to enlarging its platform availability to pr
    2 KB (314 words) - 09:13, 19 July 2011
  • - Kan Feng: Processing visualization, Arduino ...r mobile phones to achieve the same parameters which create the visual and audio interaction in both graphical and physical way.
    1 KB (172 words) - 15:44, 29 May 2016
  • - Kan Feng: Processing visualization, Arduino, TouchOsc ...r mobile phones to achieve the same parameters which create the visual and audio interaction in both graphical and physical way.
    5 KB (724 words) - 21:04, 31 May 2016
  • ...a drone generator / noise machine that would be able to do real time audio processing. To do this I needed to learn how to make a tape looper / sampler. The way to capture audio and creating arrays was familiar to the granular synthesis tutorial in the
    1 KB (253 words) - 16:28, 15 October 2019
  • ...o spectral analysis in an accessible way. It covers well how FFT works and processing such as Spectral Shiffting, Convolution, Cross Synthesis, Vocoder, and Phas ...is to cover the basics of Pure Data and introduce to Spectral Analysis and Processing. Participants will be provided with a good didactic material, and will also
    2 KB (241 words) - 12:28, 6 March 2012
  • Patching with Pure Data for intermediate level. Audio + video in real-time. Patching mit Pure Data für Fortgeschrittene. Audio + Video in Echtzeit.
    2 KB (232 words) - 13:14, 5 February 2013
  • With this .txt file full of coordinates im feeding an Processing code wich is turning them in an actual Vector file. Cause of the big amount [[image:Screen_Shot_2016-04-07_at_17.56.01.png |600px| Processing code]]
    2 KB (412 words) - 15:55, 10 October 2017
  • ...of libpd, how to use the library, and how it fits into the lifecycle of an audio application from sound design to deployment. We conclude with a discussion ...t removes. As a pure audio library, it has no graphical user interface, no audio drivers, and no [[MIDI]] drivers. Most crucially, libpd has no innate sense
    3 KB (547 words) - 19:25, 9 March 2012
  • Patching with Pure Data for intermediate level. Audio + video in real-time. Patching mit Pure Data für Fortgeschrittene. Audio + Video in Echtzeit.
    2 KB (250 words) - 21:33, 27 September 2013
  • *To understand the basic principles of PureData audio/video programming. *Digital Signal Processing
    1 KB (195 words) - 12:34, 14 September 2014
  • == AUDIENCE for Pd, a scene-oriented library for spacial audio == ...d full paper: [[Media:AUDIENCE for Pd a scene-oriented library for spacial audio.pdf]]
    3 KB (499 words) - 01:04, 12 February 2012
  • * [http://virtualdub.org virtualdub] video capture/processing utility for windows <span style="color:#008000>(open source)</span> See also: [[Audio tools]]
    2 KB (225 words) - 08:59, 1 April 2022
  • This project is based on processing with the face detection and data collection, and then send the data message · Sending data from processing to Max/Msp by OSC <br>
    3 KB (507 words) - 07:13, 13 September 2016
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