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| Download full paper: [[Media:Usage of Pd in Spore and Darkspore.pdf]] | Download full paper: [[Media:Usage of Pd in Spore and Darkspore.pdf]] | ||
| ===Abstract=== | |||
| The main focus of this paper is to describe the technical implementation of Pd into our game en- vironment. The presentation will also cover some of the further usage of the tool in game with ex- ample patches and discuss some of the challenges involved. The work done became what is called EApd and represents our attempt to cast the tool in a production environment light. | |||
| ===Keywords=== | |||
| EApd, Spore, Electronic Arts, Games | |||
| The use of [[Pure Data]] in Spore was a first in many respects. Buoyed by the excitement and innovation of the game, the team was willing to take on procedural music and a custom sound system that featured the use of Pd (EApd). | The use of [[Pure Data]] in Spore was a first in many respects. Buoyed by the excitement and innovation of the game, the team was willing to take on procedural music and a custom sound system that featured the use of Pd (EApd). | ||